The Practical Deck Switch

Steve originally performed this out of his jacket pocket, but at Bill Kalush's suggestion has adopted the front trousers pocket instead. If seated, he will still use the jacket pocket. Place the cardcase in your left trousers or jacket pocket. (Ideally, this would have been done just after the deck was removed from the case when you started perform.)

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With the deck he has been using in dealing position in his left hand, and the Aces from it on the table, Steve acts as if he is going to put the deck away and he begins searching for the cardcase. The right hand pats the right trousers pocket and then enters it. The cooler is immediately pressed against the right palm by the thumb (fig 1). Figure 2 shows the audience view at this point.

Silently communicate that you've failed to find the cardcase. and hand out of your pocket. It moves from the top of the pocket to over the deck m your ¡eft hand in a straight line (fig.3 is an audience view). This takes a millisecond-just n§ enough for the face of the cooler to tap the back of your left thumb (fig.4 is an exposed view from the side).

_ Your left first finger immediately shoves the deck inward until it is ^^ * Gambler s Cop position (fig.5 is an exposed view). This occurs as the left hand drops

an away and turns palm inward (fig.6 j,^ audience view).

The left hand moves in a straight line to the left trousers pocket and enters it. At the same time, lean forward as the right hand lowers the deck it holds to the table (fig.7 is an audience view). Open your left hand, dropping the deck and, in the same motion, grasping the cardcase. Bring it out and toss it on the table, off to the side, and make no further mention of it. No, it is not entirely logical, but people's incidental actions are not always dictated by logic in real life. Theatrically it is a perfectly valid thing to do.

The switch depends upon your ability to act as if nothing of significance is going on while you are doing it. It happens rapidly, but in an unhurried and natural manner. Nonchalance, as usual, carries the day.

With the deck switched, the trick now actually begins. Say that you are going to demonstrate how to quickly run-up a poker hand. Pick up the deck and hold it in face-up dealing position in the left hand. Pick up the four Aces with your right hand and place them on the face of the deck, squaring them.

Your left thumb immediately moves beneath the deck and levers it upright into face-down Overhand Shuffle position. As the deck turns, the right hand lifts away all of the bridged cards with the Aces beneath them. Both hands are in position to begin an old-fashioned Milk Build Overhand Shuffle. The usual problems associated with this type of run-up have been solved by Steve in various clever ways. Note that you are not beginning with the entire deck m your right hand. This small twenty;card cards arc slipped out from hcnrmi , Pa°ket climinates the noise problem when the stacked. Because you ar?«! thc shuffle Also, only three Aces need be vU remain in your hand V\T? COntrolled cut. the precise number of cards actually running twelue ™ *Ce has been bilked. Thus, you are only

,hr<* ^ four Seconal ^ to Se< up for a five-handed deal of Pol<c ,. handling is a marvel of economy most ^gicians would dream possible

Do it like this Once you ve rotated the deck into Overhand Shuffle position, and vour right hand has cut off the bottom twenty cards, your left fingers extend beneath "the cards held by your right hand. The hands should be close enough together that your left fingers go all the way across the face of the lowermost Ace. While your left thumb gently holds the top card of the right-hand packet in place, and your left fingers gently hold the bottom card, your right hand pulls out all the cards between them. It is important that these two cards come together and fall directly onto the top of the deck in the left hand. They should not drop to the right and get sidejogged. Without any hesitation, your left thumb peels off another three cards on top of"the deck one at a time. Execute another milk on the fifth and ninth cards, peel off cards ten. eleven, and twelve, then throw all the cards which remain in your right hand on top of the deck. The Aces are stacked to fall to the fifth hand. This is so simple, and Steve's little touches make it look so deceptive, that you'd be foolish not to try it.

Square the deck and deal out five hands, starting with an imaginary person on the left, moving to the right, and dealing the fifth hand to yourself. Say. "That was pretty fast—if I got all four Aces in five hands, would that be pretty impressive?" After all five hands of five cards have been dealt, place the balance of the face-down deck off to the left. Turn your hand over to reveal the four Aces and one indifferent card.

Remove the indifferent card from your hand, turn it face down, and use it to scoop up the other four face-down hands. Turn this packet face up and place it off to the left. Pick up the balance of the deck (face down) and turn it face up, tabling it directly in front of you. You must insert the Aces every fifth card up from the bottom to position them for the final deal. Turn your left hand palm down and lower it over the face-up packet. Pick up one of the Aces with your right hand.

Your left thumb riffles up the inner right corner of the deck, and you can either count when you drop the four cards, or peek and insert the Ace on top of the first King. (The cards will riffle past the thumb in Ten, Jack, Queen, King order.) Leave the Ace protruding from the packet, to the right, for about half its length. Continue riffling, either counting four or peeking, and insert the second Ace at the tenth position (again, above a King). Continue in the same fashion, inserting the two remaining Aces one at a time in the fifteenth and twentieth positions. Afterward, all four Aces can be seen sticking out of different parts of the deck.

Pick up the small packet that is off to the left, which consists of the discarded Poker hands from the first deal, and drop it, face up, on top of the deck. Square everything, push the Aces flush, and turn the deck face down. (It never seems to occur to anyone that you have just set the Aces for another deal in the easiest way Possible, perhaps because you have conditioned them to look for hard run-ups.)

Say, 7 like to do these demonstrations in tandem because I have a way of stacking the deck with the riffle shuffle which is even more impressive. What you have to do is count the number of shuffles" Perform the Push Through Shuffle and Triple Cut. described earlier, false shuffling and cutting the deck. It will be in the same order ^terward. The onlookers will, most likely, assume you're doing riffle-stacking and. as m The W. E. B. Shuffle," (which used a similar presentation) will fully expect to count through at least three shuffles. Stop dead after the shuffle and cut and say. Would you be impressed if ¡stopped now? Okay." They will freeze.

FVk up the deck and rapi«U> deal out mt hand* oT tm v.-S H

final oard of each round to yourtelf Ptae* the nmiiiuter of the dev* Tviit hand o\-or to the Aces Given that vou havr uppalentb don* tl-s

»hurtle <s itnn«>ssive enough to most. That s wivv the next oflg t* m^! -

shuttle over the has t'our of a kind.

m s impressive enough to most, T hat s vvh> the next jwt nuuli > -other four hands, from left to right, to rrw-al that caci w the • ^

Mario s unexpected offer to teach The Punch Deal to anyone for $25 took everyone by surprise, since he first published five routines using the technique in Mario in Spades twenty-three years earlier, but he had never disclosed the actual methods he used for the deal itself. Steve was the only person who took him up on the offer in a private lesson in Schulien's restaurant in 1970. Steve Draun does a remarkable Second Deal, and an equally remarkable Punch Deal. His explorations have resulted in a number of extremely clever subtle touches which, when added to a concept first described by Michael MacDougall (Card Mastery, 1939), produces a thoroughly inexplicable miracle. (The published MacDougall routine, incidentally, uses nail-nicked rather than punched cards, and these are located by sight rather than by feel. MacDougall was said, however, to have actually used The Punch Deal for the routine—he simply chose not to print that information.)

The Punch Deal has not seen a lot of attention in magic books, though it is over one hundred years old, having first been explained in John Quinn's Fools of Fortune in 1891 (see p.237, "The Nail Prick," ref. The Annotated Erdnase, Ortiz, 1991). In 1894 John Nevil Maskelyne described the general process of using punched cards quite clearly in Sharps and Flats (p.51): "Cards marked whilst in play. We now arrive at the last subdivision of this branch of our subject, and perhaps the one which will prove most generally interesting, viz. the possibility of placing distinctive marks upon the cards during the course of the game. The average reader may probably be surprised to learn that such a practice has been resorted to by sharpers from time immemorial. Further, its accomplishment presents not the slightest difficulty, in fact it is the simplest thing in the world Pricking the cards is a method chiefly employed by men who can deal seconds.' The sharper will prick the corners of all the aces and court cards, or as many of them as happen to fall into his hands, from time to time; and whilst dealing, he can feel the little projection caused by the prick, and hold these cards back till they could be dealt to himself" The preceding reference was also made by Ed Mario in Marios Magazine, Volume 4 (1981), when he publicly disclosed his methods for The Punch Deal. The treatise by Mario, and the information supplied by Walter Scott m The Phantom of the Card Table (circa 1930s) are among the few descnptions of The Punch Deal in print.

Now let us fantasize for a moment that it is not necessary jf^

^vance to punch it, and not necessary to punch it while - the proeess f d g

^her gambling demonstrations or tricks. Let us dream ^^^¿aZyZTo^ s«aled deck of cards and hands you the pack, from which you immediately remoxe

Angle-Back Squeezers r , fll3t he names. These eight cards are reinserted into the deck the two Four of a Kind deck is ^ven to the spectator to thoroughly shuffle, at widely spread posiuons ;ma i Card Stud Poker. You get a full house. He

And then you deal seven hands ^ ^ ^ ^ ^^ ^ examine ^ ^ &

W microscope without finding a thing because there is nothing to find.

There is, of course, no need to fantasize because Steve Draun has figured out a way to do it. He has cleverly applied the principle of the One-Way Deck to The Punch Deal and that notion, along with several others which follow from it (most notably the ability to use a borrowed sealed deck), forms a remarkably powerful weapon. While Mario briefly mentioned "Steve Draun's Idea" in Mario Magazine, Volume 4, he did not detail the actual handling which contributes so strongly to the overall effect.

Angle-Back Squeezers

Steve most frequently used Angel Back Squeezers (No. 9352, manufactured by the United States Playing Card Company) as his One-Way Deck until they stopped making them. These cards have a very obvious one-way design on the back at the outer left corner (fig. 1) where the scroll work is much thicker at one end than the other. They are a "fast" one-way—in other words, they can be quickly spotted on the go, a necessity when applying them to Punch Deal activity. If you know a store in the area which sells this particular deck, you could have the spectator accompany you and actually purchase the deck himself. He could then keep it on his person until the time comes for your demonstration, at which point he could unwrap the new deck and hand it to you. Such steps are sometimes necessary. For most audiences, however, it will suffice to simply hand a sealed deck to a spectator with the request that he x examine and open it, and then proceed from there.

tho^crieTceo^ecUvSr- ff °ecks for ** demonstration, such as other, these decks d^ UvT^ ^ l0ng b°rder is mUch ni™r £

spectator since you must lorZ?- , advam*ge of being newly unwrapped by the back designs that c^bTZZ^ ^V* ^ pnntm8 18 defective. Known one-way effect. A second card which * qUick create a much Str0ngeI"

and is currently available is tZ l™^ a "fast" one-way read right out of the box bicycle wheel pictured in the nZ,*,, League deck, which has three wings in a United States in packages of t^n^Z ^ back" These decks can be found in the

8 of two (individually cellophane wrapped) marked "Rummy."

To perform, bring out the going to open up a brand new dlT r^ ^ ^ 7 an assistant here who is deck ofcorts " Give the deck to the spectator and allow

Deck Switch Magic
Bicycle League Back

Hf BP' | The Wages of Sin him to open it. Ask him to hand the deck to von -,rt, „ i

Tum to your helper and say, 7/you were a card cteaTln P'3f? 'he b°X aside'

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