position B, with three face-down cards at position D.
Explain that the face-up cards are leaders—so the face-down cards must be followers. Therefore, the followers must follow the leaders.
Switch the cards at positions A and B. ^^ J)
"If the leaders move, the followers must follow." -
Turn up the top cards of die piles at positions C and D, showing that the colors have magically switched to follow the leaders. Place the cards you have just turned up onto the cards at positions A and B.
"However, the cards are very friendly, so if the followers want to switch, the leaders will follow them!" Switch the cards at C and D.
Turn up die top cards of the pairs at positions C and D, showing that the colors still match correctly. Place the cards you have just turned up onto the cards at positions A and B.
"Actually, the cards are so friendly, sometimes everybody decides to switch—but it still works."
Now you apparently switch the cards again, but in fact a double-switching action is used, which does not change anything. Simply switch A and D. then switch C and B. This is Irv Weiner's Cross Switch.
Turn up the cards at A and B, showing that the colors still match correcdy, concluding the routine.
This is another approach to the "Follow the Leader" plot. It is unusual, because the two color-groups consist of different numbers of cards. The "off-balance" aspect was a problem posed by Karl Fulves. This trick appeared in my 1979 booklet, Galleiy.
You will need eight cards: three reds and five blacks. Arrange them so that the reds are at the face of the packet.
Start with the packet face-down. Fan the cards, showing that there are eight. Remove the top three cards, putting them onto the table. Square the remaining five cards and flip them face-up. Perform a Hamman Count, displaying five reds.
After this count, obtain a left litde-finger break beneath die third card of the face-up packet.
The right hand picks up the three tabled cards, turns them face-up and drops them onto the left-hand group. Immediately, die right hand removes all six cards above the break. However, the left thumb presses on the top card, retaining it on the face of the packet as the right hand's group is stripped away.
The right hand comes back to the left, and the left thumb pulls the next card from the right-hand group onto the left-hand group. The last card in the right hand (actually four cards squared as one) is dropped on top of the left-hand group.
You have apparently displayed three black cards on top of three red cards. The true order of the packet is, from the face: black, red, red, red, black, black, black, black.
Still holding the packet face-up, use the right thumb to riffle five cards off the back of the packet. This is not a secret action; you want the audience to hear that you are counting exactly five cards.
Remove the top three cards. The audience will believe you are holding three blacks. A red card shows at the face of die five cards in the left: hand, and the audience believes this to be a group of five reds.
Flip the three-card group in the right hand face-down and place it onto die table. Spread the cards to display that there are three.
Flip the five-card group in the right hand face-down and spread it on the table.
Remove the bottom card from each tabled group. Turn these cards face-up, explaining that they are leader cards.
Switch die leader cards, dropping the red leader onto the two-card pile, and the black leader onto the four-card pile.
Explain that die other cards must follow the leaders. Then turn up the face-down cards, showing diat this has happened, even though it required magically changing die quantities of the colors.
This is another asymmetrical transposition, inspired by Brother I lamman's "Odd-Even-Odd," with its methodological roots in Dai Vernon's "Order in the Court." "Bodkin" first appeared in the August, 1982 issue of Spell-Binder.
Five cards arc used: the ace through five of clubs. At the start, these are in ascending sequence with the five at the face.
Hold the packet face-up in the left hand. Spread over the top two cards (the five and four) and take this pair into the right hand. The left hand spreads out its trio of cards, as the right hand spreads its pair in reverse fashion (i.e., die five on top is pushed to your left).
Pause a moment, allowing die audience to note the cards. Then bring the hands together, seemingly replacing the right-hand stock atop the left. Actually, the left hand's cards go beneath the five but above the four. (This is made easy, thanks to the reverse spread.) The resulting order is, from the face: five, trey, deuce, ace, four. There are, of course, other ways to arrive at this situation, but this is probably the fastest and simplest.
Flip the packet face-down and announce your intention to sort the cards by parity. Perform a Double Turnover, displaying the ace. "As die ace is an odd value, and I'm rather odd myself, I'll keep it." Flip die double card face-down and transfer the top card to the bottom.
Perform a Double Turnover, showing the deuce. "The deuce is even, so I'll give it to you." Flip the double card face-down and deal die top card to the table.
Do a Double Turnover, showing the trey. Flip the double card facedown and transfer the top card to the bottom as you say, "The three is odd, so it stays with me."
Do a Triple Turnover, displaying the four. Flip die triple card facedown and deal the top two cards, squared as one, onto the tabled card. (If you are a perfectionist, this double card should be slipped beneath the tabled card; not a difficult task if working 011 a mat. This will allow the values to be found in proper order at the end of the trick; however, it is not strictly necessary to do diis.)
Without showing its face, openly transfer the top card of die packet to the bottom, commenting, "And, of course, the five is odd, so it is retained by me."
Direct the spectator to place one hand on top of die tabled pile. This pile is believed to contain the two even-valued cards.
Perform a two-as-three false count of die Stanyon variety, seemingly displaying three cards in your hand as you recap who holds what.
Suddenly pause and scrutinize the spectator. Ponder for a moment; then say, "You know, on second thought I'm not sure I've distributed the cards correctly. After all>you look pretty odd yourself."
With diis, snap the cards in your hand face-up, revealing only two cards, the deuce and four. And under the spectator's hand are soon found the three odd-valued cards.
The "Order in the Court" plot is one for which I have developed many solutions. The following is probably the most audaciously simple. It makes a nice tongue-in-cheek explanation lor the preceding trick. This method was first published in the March, 1983 Spell-Binder.
Start with the ace through five of clubs in sequence, with die five at the face. Display the cards in a face-up fan. Close the fan and turn the packet lace-down.
Deal the cards into a face-down row, left to right, as in figure 48. The first card dealt (to position A) is actually from die bottom. (It is relatively
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