Predictable

EFFECT: The performer displays a small leather season ticket holder wallet which has a single pocket and a window front. Inside can be seen a red card back and across that card back is written the word PREDICTION. The card is slipped from the wallet to show there is only one card there, and then replaced without the face of the card being shown. The wallet is put away in the inside pocket for the time being.

A blue backed deck is shown and shuffled before one card is chosen. An initialled sticker is attached to the back of this selection which is slipped, slight unseen, into an envelope. The envelope is marked with the spectator's initials and left in view on the table.

At this stage no one could possibly know the name of the card in the sealed envelope, but the performer says that it is possible to find out by using the rest of the cards as a sort of computer. Computers use RAM, random access memory, and this deck can reveal the name of the selection by using random guesses from the spectator.

The performer shuffles the deck and then asks the spectator to guess whether his selection is red or black. Whatever he say, the performer spells his answer dealing one card onto the table for each letter of the offered answer. The dealing complete the next card is placed aside as the first random card which will eventually build up to revealing the identity of the selection.

The dealt cards are replaced and the deck shuffled again. Now the spectator is asked which suit he thinks his card might be. If his first guess was red, he can choose hearts or diamonds, if his original guess was black, then spades or clubs can be chosen. Once again his answer is spelled in dealt cards and the next card placed to one side.

The cards are replaced and shuffled one final time. Lastly he is asked whether he would guess that his card is a plain spot card or a picture card. His answer is spelt and the third card is placed aside.

Now the three cards placed to one side are collected up and one at a time they are turned over to reveal how accurate the spectator's guesses were. The first card reveals the colour - let's say it is red. The second card will confirm the suit - let's say it is a diamond. The third card will reveal the number - let's say it is a 4. So the selected card, according to the RAM of the deck is the 4D.

The initialled envelope is now picked up and the card removed. However, instead of there being the blue backed selection inside, the card removed turns out to be a red backed card with the word PREDICTION across it's back! That was the card shown originally in the performer's wallet! The prediction card is turned over to reveal it IS the 4D!

The performer now brings the wallet out of his pocket and turns it towards the spectators. Inside they can see the blue back of a card showing through the window and on that back can be seen the sticker bearing the spectator's initials. The wallet is handed to the spectator who removes the card to reveal his selection WAS the 4D!

COMMENTS: This routine uses the identical set up to my marketed trick THE CUT AND RESTORED CREDIT CARD. I will describe the way that you make the special envelope stack, but I

have to admit that you find it hard to source envelopes of the correct size as they have been discontinued by the major envelope producers. However, I have managed to get some envelopes of the correct size, so if you do not wish to buy the Cut and Restored Credit Card, you can still purchase a pack of 50 envelopes only from me and make this routine up for yourself. The envelopes you require are Pay Envelope 2 - please see my current catalogue or my website (under Envelope Store) for the price.

REQUIREMENTS: 1. Two identical leather season ticket holder type wallets. These measure 100mm x 72mm. The size, in relation to the envelopes, is critical. 2. A pile of at least 20 envelopes sized approximately 115mm x 76mm. (You will destroy one envelope each time you do the trick and so will need replacements) 3. A blue backed deck. 4. A red backed 4D plus one other indifferent red backed card. 5. A permanent marker pen for writing on card backs. 6. Some white self adhesive round stickers. 7. A regular pen. 8. Some stick glue, scissors and a small knife for the preparation.

PREPARATION: You need to make a special envelope stack which will conceal one of the wallets inside, and then make a 'Flawless' envelope gimmick to use with it. Here are the details.

Take seven envelopes and glue them into a squared pile. You only need to apply glue to the bottom (i.e. the end opposite the flap) one third of the envelopes. This will leave the flap ends unstuck and therefore looking more like just a pile of ordinary envelopes.

Take another envelope and carefully cut off its flap. Fig. 126. Next, using the knife, carefully slit the other end of the envelope open. Fig. 127.

Using the scissors, cut the middle section out of the address side of the envelope. Fig. 128. Turn the cut away piece so that its long sides are parallel to the floor and cut off the length so that the remaining piece is slightly narrower than the width of the main envelope piece. Fig. 129.

Coat half of this small piece with glue and attach it to the INSIDE of the main piece. Fig. 130. Lay a wallet window side down onto the inside of the envelope piece, lining the bottom of the wallet up with the bottom of the main envelope piece, and fold the side flaps over the wallet sides. Then fold the extending section of the small piece inwards over the end of the wallet. Fig. 131.

Carefully apply glue to the upper surface of the folded back small piece, Fig. 132, and turning it over, line it up with the stuck pile of envelopes attaching it so that it becomes a hinged front piece attached to the body of the pile. Fig. 133.

The above preparation you only need to do once. Now we come to the special envelope gimmick, one of which you need to make for each performance. This is called a 'Flawless' envelope and it was first described in Roy Johnson's book Third Dimension published by Goodliffe Publications.

Take one of the envelopes and opening the flap, turn it address side up. Using the scissors, cut a shaped piece from the back of the envelope so that the flap comes away. Fig. 134. Note that when the shaped piece is folded against the actual gummed flap it should not overlap at the sides nor should it extend more than roughly half way up the flap.

Apply some glue to the gummed top half of another envelope (you could just moisten the gum already there, but I find that glue makes for a better hold) and very carefully lay the extra flap onto it so that it is exactly lined up. Fig. 135. That is your 'Flawless' envelope.

All that remains is to write the word PREDICTION boldly across the back of the red backed 4D and the red backed indifferent card with the permanent marker pen. Try to make sure that the writing looks as identical as possible.

SET-UP: Slip the indifferent red backed card into the second of the two wallets so that the back of the card and the word PREDICTION shows through the window front. Place the wallet into your top inside right pocket.

Inside the 'Flawless' envelope, slip FACE DOWN the 4D with PREDICTION on its back. Then take the envelope and insert it into the envelope stack, making sure that the loose extra envelope tongue is slid into the top of the wallet concealed inside the stack. Fig. 136. Put a rubber band round the envelope stack to hold everything in place.

Take the deck and arrange the following cards on the top, reading from the top downwards: 4D, any three cards from the suit of Hearts, 4C, another Heart, 4S, any four Diamond cards, the balance of the deck. Slip the cards into their box. Have the stickers and pen to hand.

PRESENTATION: Explain that you have a prediction and remove

the wallet from your inside pocket. Turn the window to face the audience so that they can see the red backed card inside with PREDICTION written across it. Slip the card out to show that there is only one card inside, and without showing the card's face, return it to the wallet. Slip it back into the top inside right pocket as you say that you will put it away for the time being so that no one can touch it or alter it.

Remove the deck from its box and casually show the cards face up. Square the deck and force the top card (4D), which you place without showing its face onto the table. I use the riffle force (see p. 87 for a brief description) to force the card, but any method which also retains the top stock of cards in order will do.

Pass the spectator the stickers and sticker and then stick it to the back of the selected card. As he does this, place the deck down for a moment and pick up the envelope stack, slipping off the rubber band. Hold the stack in the left hand, fig. 137, and use the right hand to pick up the now initialled card and slide it smoothly into the top of the stack. Because of the way the gimmick is constructed, the card will be automatically fed into the top of the wallet concealed within.

Once the card is inside, shut the flap and take the pen from the spectator and add the spectator's initials to the top of the flap. Fig. 138. Ro-

pen and have him initial one

Fig. 138

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tate the left hand palm down and with the right hand reach under the pile and open the flap. Grasp this flap and pull the envelope out of the stack and flat onto the table top. Fig. 139. Add the initials again to the address side of the envelope.

Place the pen down and casually drop the envelope stack into your top inside right pocket, open end of the stack upwards. Pick up the initialled envelope and moisten the flap before sticking it down and placing it in view.

You stress that no one could possibly know the name of the selected card which is sealed in the envelope, but you are going to use the balance of the deck as a sort of computer to try to work out what the card might be.

You pick up the cards and do a false shuffle. The one I use is as follows: Hold the deck in the left hand with the backs facing the audience ready for an overhand shuffle. Bring your right hand to the face of the deck, thumb at the short end nearest you, fingers at the outer end. Immediately lift away the bottom half of the deck.

Bring the cards to the top of the deck and use the left thumb to drag the top card off the right hand's pile and onto the top of the deck in the left hand. As you do this make sure that this first card is in-

jogged. Without a pause shuffle the remainder of the cards in the right hand onto the injogged card in several small clumps until all the cards are exhausted.

The empty right hand now approaches the deck again and with the thumb at the rear short edges and the fingers at the outer, the right fingers and thumb start to square the cards. As the cards are pushed together, the right thumb pushes to the left on the injogged card. This means that by the time the cards are squared the right thumb will be holding a large break at the inner short end between what was the injogged card and the original top of the deck.

The right hand immediately lifts up the complete deck and shuffles off in small clumps all the cards above the break, finally dropping the remainder of the deck as one lump on top. This false shuffle retains the set up portion of the deck in order and only shuffles the balance of the deck, the order of which is irrelevant.

You now ask the spectator to guess whether his selected card is red or black. Whichever he says, spell that word, R-E-D or B-L-A-C-K, dealing one card at a time face down into a pile on the table. Upon finishing the spelling, take the next card and place it to one side.

Pick up the dealt cards and return them to the top of the deck. Repeat the false shuffle. Now ask which suit the spectator thinks his card might be. (If he has just given RED as his first answer, he must choose either Hearts or Diamonds, if BLACK, either Spades or Clubs). Whichever he selects, spell that word, including the 'S' on the end, and deal the next card on top of the first one already deposited to one side.

Place the dealt cards back onto the top of the deck and false shuffle as before. Finally, you invite him to guess whether his selection is a picture card (i.e. a court card) or a plain card (i.e. a spot card). Spell either P-I-C-T-U-R-E or P-L-A-I-N as chosen and deal the next card on top of the other two already placed aside. Reassemble the deck and place it down, and then pick up the pile of three cards placed to one side.

You now stall by recapping on what you have just done. You explain that although the spectator has just been guessing about the make up of his card, the deck cannot lie and will somehow bring up the correct cards irrespective of what answers the spectator has just given.

You are now going to turn over the cards from the pile one at a time starting with the top face down card. Because of the way this needs to work, you are actually going to reveal the cards in the reverse order to the way they were dealt out, but with the time delay, this illogical fact goes unnoticed.

So, the first card will give the colour of the selection. Turn the top card over and it will be a red card. The second will confirm the suit. Deal face up the next card and it will be seen to be a Diamond. The final card will give the value. Turn that over to reveal a 4. So the deck says that the selected card is the 4D.

Now comes the surprising end to the trick. You pick up the initialled envelope and tear it open to reveal that the card removed from inside is red backed and has the word PREDICTION on it! Somehow the prediction card you showed at the start has ended up inside the spectator's envelope! And when it is turned over it is the 4D!

If the prediction is there the selection must be Reach into your right inside top pocket with the left hand and insert the left fingers inside the envelope stack. Grip the wallet and smoothly slide it straight out of the stack. It appears to be the wallet you showed at the start, but now it has a card back visible through the window with the spectator's initialled sticker on it. Hand the wallet to him and he removes it to reveal that he really did choose the 4D bringing this unusual mental effect to a successful close.

Knife Throwing Techniques of the Ninja

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