Devils Island

EFFECT: A map of an imaginary island is shown on which are clearly marked and named six different locations. A spectator mentally selects one of the locations at which to bury some 'treasure' and records his choice on a card which is sealed in an envelope and left in view.

Six cards, each bearing the name of one of the locations, are displayed and shuffled by the spectator who then deals them in a face down row on the table. The assisting spectator slips one card at a time into an envelope and hands it to a member of the audience of his choice until six members of the audience are holding location cards.

A prediction which has been in view and which has not been touched by the performer since the effect began, is now picked up by the spectator. Despite the fact that the chosen location was the secret mental selection of one spectator, and despite the fact that not one of the six spectators holding an envelope has any idea which location they have in their envelope, when the prediction is read out it leads straight to the spectator who is holding the correct location to find the buried treasure.

COMMENTS: Depending on the size of props used in this effect, it can be performed close up or on the cabaret floor or even on the stage! In spite of the baffling nature of the plot, it is an easy effect to do. This effect won an Award of Outstanding Merit in February 1994 from the International IBM's magazine The Linking Ring (I have the wooden plaque on my office wall to prove it!), so it must be OK!

REQUIREMENTS: 1. A drawing of an island with six locations. Fig. 77.

2. Six cards, each bearing one of the names of the six locations. Each is marked on the back so that you can tell which is which when they are face down. 3. Six envelopes, big enough to take the cards and marked on the address side with the numbers 1-6 in bold numerals. 4. A card on which you will write your prediction. 5. Another envelope, the same size as the others, which has a large hole cut out of its address side. Fig. 78. 6. A piece of opaque card on one side of which is a rough outline of the island. Fig. 79. This card has to be small enough to fit in the envelopes. 7. A pen.

PREPARATION: On the prediction card write the following:-


SET - UP: Arrange the numbered envelopes in any order, but ensure that the one numbered 5 is on the bottom of the pile when they are held flap side up. Place the envelope with the hole in the back on top of the pile. Have all the other props to hand.

PRESENTATION: Show the map and choose a spectator to help. Ask him to mentally select any of the six locations. Hand him the piece of opaque card and the pen with the request that he record his choice by writing it in the little outline of the island. This makes him centralise his writing on the card.

While he is writing, pick up the top envelope from the pile (the one with the hole in the address side) and open the flap. Take the card from the spectator writing side down and slip it into the envelope. Seal it and as you hold it up to show that it is sealed, you can sight the name of the chosen location through the hole in the envelope. Place the envelope down in view.

Hand out the six location cards and have them looked at and shuffled. Get the spectator to arrange the cards in a face down row of six. Look along the row and spot, via the markings on the back, which card matches the chosen location and remember its position in the row.

Pick up the pile of envelopes and arrange them in a fan in the left hand. Invite the assisting spectator to pick up any of the tabled cards. Each time he picks up a card which is NOT the one naming the chosen location, pass him an envelope from the TOP of the pile with the instruction that he slip the card, without looking at it, into the envelope and hand it to any person in the audience.

As soon as he picks up the chosen location card, the right hand grips all the envelopes left in the fan and the left hand passes him the BOTTOM envelope. This ensures that the correct location card is put into envelope number 5 and thus will make your prediction correct at the finish. By the time all the cards have gone, six members of the audience will have been given a location card.

Point out the prediction card and explain that although no one could possibly know which of the six locations the spectator has selected, and although he shuffled the location cards and has, himself, placed them into envelopes which have been given out to members of the audience, the prediction will actually lead to the spectator who is holding the correct location card.

The prediction card is given to the assisting spectator who reads it aloud. The members of the audience look at the numbers on their envelopes. Number 5 takes his card out and it is shown to name the location chosen at the beginning.

Incidentally, it is perhaps a good idea, before the prediction is read out, to tear open the envelope containing the spectator's card on which he wrote his chosen location, and to display what he wrote before proceeding to the end of the trick. This confirms the mental choice and also shows that the card was not secretly removed or changed in any way.

Knife Throwing Techniques of the Ninja

Knife Throwing Techniques of the Ninja

Knife Throwing Techniques of the Ninja. span stylecolor: 000000Do you want to learn the art of throwing knives? Ever wondered how it is done to perfection every time? Well here is your chance. This book contains well over 50 pages of detailed information and illustrations all about the art of knife throwing. This intriguing book focuses on the ninja's techniques and training. This is a must for all martial artists and anyone wanting to learn the knife throwing techniques of the ninja.span

Get My Free Ebook

Post a comment