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&ELFOR.E. - The happy-go-lucky King of Hearts is "tra-la-la-ing" his way through life as a powerful high-value face card with a song in his heart and a sword in his hand. Yes, indeed, he is one happy fella.

AFTELE. - The King of Hearts, a victim of painful waxy buildup, has taken the coward's way out by raising the sword in his hand and sticking it in his ear.

5JLP ¿?l\t - Hold the deck with its back to the audience, spread through the cards. Cut the King of Hearts to the face of the pack and the King of Clubs second from the face. As the cards are squared into the left hand, obtain a left little-finger break beneath the two Kings and position your left thumb across the King of Hearts. Note that your right fingers, having just squared the spread are gripping the deck by its ends. Hang onto the double King, it's back to the audience, with your right fingers as the deck is tabled face down. Grasp the double from the back by its sides with your left fingers.

Announce an observation test as your left fingers press the face of the double against your right fingers (FIG. 1). Tilt your left hand palm up so that the double is face up under your right hand.

observe the King of Hearts for three seconds by spreading your right fingers (FIG. 2). Note that the swords remain concealed behind the first and second fingers.

Close your fingers to conceal the King and ask question #1, "What is the name of the card?" When the spectator answers "the King of Hearts," pivot your right hand to the right, exposing a slice of the King of Hearts (keeping the swords concealed (FIG. 3).

Conceal King Card

back over the King and ask question #2. "What is the King of Hearts holding in its hand?" Whatever the spectator answers, pivot your right hand to the right along with the top card of the double to reveal the sword at the inner-left corner of the King of Clubs (FIG. 4). Your right hand conceals the parts of the King of Clubs which would identify it as the King of Clubs. Pivot your right hand back to the left so that it covers the card and squares the double in preparation for question #3. "What would happen to the King of Hearts (pivot your right hand to expose the outer-left hearts index-then cover it again) if I made it sit on its own face (turn your right hand palm-up holding the double face down on your palm) then dropped

5TE.P FOUR. - Pick up the deck and drop it face down onto the double (FIG. 5). The correct answer is—the King would get a headache. Now for the last question. "Do you know how the King of Hearts gets rid of a headache? He
ear. Cut the King into the deck and move on to a more pleasant subject.

ANOT^LR. li^ADACVL.

Richard Kaufman doesn't like to waste any time in sticking the sword in the King's ear — so at the point in handling where the unstuck sword is displayed at the inner-left corner, the lower card is regripped so that it's held from below by its side between your left thumb and fingers (FIG. 6). Your left fingers then press against the right side of the upper concealed King and square it with the lower King.

The right hand moves along with the upper card to the left as it squares (FIG. 7) then immediately slides back to the right to expose the lower left corner of the stuck King (FIG. 8).

The right hand is removed, the double is snapped, then dropped into the deck. If you want a real headache for yourself, instead of unloading the double onto the deck, cop the concealed unstuck King with your left hand as the stuck King is tossed out for examination.

Richard informs me that he's currently working on a migraine version where the King sticks the sword in his ear without any cover at all. I thought about this for days, my head started pounding...and I began the search for something to release the pressure.

To me, one of the most dazzling demonstrations of pure skill was to be able to cut any number of cards called for off the deck. I did this at a party once and people said, "Wow, that's the greatest trick I've ever seen!" Later that evening a lampshade with a man under it took three crusty playing cards from out of his vinyl wallet and told a lady to take one. She took one and read the secret message on the card's face which said something like, "I'm in love with your underwear." The people at the party said, "Wow, that's the greatest trick I've ever seen!" I deciphered the secret message and learned not to take myself or my underwear too seriously. I also learned to value presentations like Bad Estimate, which have a built-in element of fun - yet let the audience know that they're been in the presence of a genuine Close-Up Kinda Guy.

E.ffE.CT - The Close-up Kinda Guy calculates that the selected card is seven cards down in the deck. His estimate is revealed to be a little off when the top card is dealt and seen to be the selection. The selection is buried back into the pack and the Close-Up Kinda Guy makes a new estimate of seven cards down in the deck. Seven cards are dealt down - the selection is nowhere to be seen. The estimator can't believe he's made two bad estimates in a row - it must have been a bad count.

He double checks by counting the seven cards backwards: Seven, six, five, four, three, two, one, two, three, four, five, six, seven. Nope - exactly seven cards. He stares intently at the packet of "seven" and re-estimates that the card is exactly halfway down. He carefully cuts off half the packet and gives it to a spectator. Another bad estimate has crept in. The spectator and the estimator each now hold only one card. The bad estimator transforms himself back into a Close-Up Kinda Guy by taking the two indifferent cards, making one last impossible estimate of seven, then actually counting down seven cards (using just the two cards) to locate the selection!

6TELP ¿?lslEL - Control a selected card to the top of the deck - say the Eight of Clubs. Hold the deck face down in your left hand, eye the deck, then estimate that the selection is seven cards down. Ask for the name of the card, then deal the top card face up onto the table revealing the Eight - your estimate was a little off. Spread six cards into the right hand. Place the Eight onto the deck, obtain a left little-fin-ger break above it as the six cards from your right hand are placed onto the deck.

Cut half of the cards from the bottom of the deck with your left hand and place them onto the right-hand half so that they overlap slightly to the left (FIG. 1). The idea here is to keep a separation between the seven cards above the break and the rest of the deck. Undercut the cards from below the break to the top - leaving the seven-card packet on the face of the deck side-jogged to the right. Momentarily grasp the deck between your left thumb and fingers to position your right hand above the deck, the packet's inner left corner and outer right corner held between your right thumb and little finger (FIG. 2).

¿TE-P T\Vi7 - Studiously peer at the deck -weigh the cards in your hand - then solemnly estimate that the Eight is now seven cards down. Make a pointer out of your left forefinger and one at a time ceremoniously slide the top seven cards off to the table to form one stack. Note that the deck stays positioned directly above the tabled cards. As each card is slid off, the deck moves to the right - then moves back to position over the packet.

After the seventh card has been dealt, turn it face up with your left fingers revealing another bad estimate. Replace the non-Eight of Clubs face down onto the tabled packet. You'll now do Vernon's Transfer Move. The left hand removes the deck while the right hand, along with its diagonally held block, drops straight down onto the tabled cards (FIGS. 3, 4). The deck is tabled and the packet immediately picked up and dropped into the left hand.

6TE-P TLlE-E-E. - Comment that you'll count the cards backwards to double check your estimate. Deal the cards face down onto the table into a stack counting 7-6-5-4-3-2-1-2-3-4-5-6-7.

In-jog the next-to-last card onto the tabled packet. Grasp the packet from above by its sides with your left fingers. Turn your left hand palm up.

Grasp the face-up packet from above by its ends with your right fingers obtaining a left little-finger break above the jogged card as it's squared. Riffle down half of the packet with your left thumb. Grasp the riffled-off half with your right fingers. Pretend to hand this riffled-off half to a spectator - but actually take only the top card (FIG. 5). As the spectator takes the "half-packet," your left hand turns palm down secretly dumping all of the cards from below the break (everything but two cards) onto the top of the deck (FIG. 6). Without pausing, your left hand turns palm up and joins the right hand (FIG. 7) - disguising the two cards as a half packet.

5TE.P FOUR. - Reveal that your cards have vanished by snapping the double - showing a single card. If you're not into double snapping - then simply move the double to your left fingertips, grab the spectator's card and brush its left side up and down against your double's right side to reveal its "singleness." Display the faces of the two cards - then place the face-up single on top of the face-up double. Turn the three-card unit face down.

5TE.P FlV^ - Peer intently at the "two" cards and make one last bad estimate. "Your card is exactly seven cards down." Grasp the cards from above by their ends with your right fingers. Count "one" as you slide the top card off into your left hand. As you come back to count off card number two, the left-hand card is left under the right-hand cards. Leave this second card on the bottom of the right-hand cards as card number three is counted off. Continue this Alice-in-Wonderland count until you've counted down seven cards. This will leave you with a single in your left hand and a double in your right. The audience is only aware of the single non-Eight of Clubs. Display the face of the double, then drop it face down onto the deck. Toss out the "seventh" card face up revealing the Eight of Clubs...a good estimate!

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