E-ppE-CT - The performer proposes to locate a selected card using a goofy new principle known as "Mickey Mouse Math." A Nine at the pack's face is "mathemagically" split down into a Two and a Seven. The Two is subtracted from the Seven, leaving a Five spot on the deck. The Five is divided into a one (Ace) and a Four. The One is then visibly subtracted leaving just a single Three spot -the original selected card!

•5TE.P - With the face of the deck towards you, up-jog the following cards under cover of programming the deck for a computer card trick. The cards may be of mixed suits. From face to back: 3, 9, 7-2 (or 2-7), 5, 4-A (or A-4). (Note that the order of the 2-7 and 4-A may be reversed. This gives you a better chance of getting the entire setup in one run through.) Once in a while you'll run out of cards before your setup is complete. When this happens strip out the cards you've already up-jogged and place them, still up-jogged, onto the pack's face. From this position spread through the pack and up-jog the cards you missed the first time. In either case, strip out all of the up-jogged cards and place them square onto the pack's face. A Three should now be showing in front.

5TE.P J\JO - Hold the face-down pack from above by its ends with your right fingers. Use your right forefinger to swivel the top half of the pack into your left hand (FIG. 1).

Place your right-hand cards onto the left-hand cards, maintaining a left little-finger break between the two halves. Riffle down the deck's upper left corner with your left thumb until a concerned spectator tells you to stop. If you really know your stuff you'll have timed the riffle to stop at the break. Most of the time, however, you'll miss. All you have to do now is cut to the break as your right fingers lift off the upper half. Execute this with proper panache and your audience will politely swear that you did indeed cut to where they stopped. (After doing this for a couple of years you'll find that no one really cares where you cut the cards. But it's nice to know you're doing the right thing.)

Press your left fingertips against the face card (a Three) of the right-hand packet. Slide this card onto the right side of the left-hand packet (FIG. 2) and tilt your left hand up to display the forced Three.

Pull the card square onto its packet with your left thumb, then replace the right-hand packet onto the left-hand packet, retaining a break between them with your left little finger. Say "three times three" as you triple-undercut to the break (cut three separate bunches of cards from the bottom - cutting to the break for the third batch). This controls the Three to the top. Table the deck face up in a horizontal position to reveal 3X3=9.

6TE-P TJJR-LL - A Nine should be visible at the deck's face. Grasp the ends of the deck with the fingers of both hands in preparation for a slip-cut (FIG. 3). Note that the right forefinger is pressed against the Nine.

To convert the Nine into a Seven and a Two, the right fingers remain stationary as the left fingers cut the upper-half of the deck (beneath the Nine) toward yourself (FIG. 4).

The left-hand half is placed square onto the tabled half to reveal a Seven at the pack's face. Slip-cut the deck again - but this time leave the two halves separate to show a Seven and a Two (FIG. 5). Retain your grip on the cards.

5TE-P fO\M. - Place the left-hand cards square onto the right-hand cards and magically subtract the Two from the Seven by performing another complete slip-cut, placing the cut-off left-hand packet onto the tabled cards revealing a Five. Transform the Five into an Ace and a Four by performing another complete slip-cut (left-hand packet onto tabled cards), and then a final slip-cut leaving half of the deck in each hand.

5TE-P plVEL - Use both forefingers to slide the Ace and Four onto the table (FIG. 6).

Pull the two packets toward yourself to disengage them from the pushed-off cards, then place the right-hand packet beneath the left-hand packet. As your left fingers square the face-up deck (now held from above by its sides), obtain a left little-finger break above the back card of the deck (a Three).

5TE.P 6IX - Using the thumb and forefingers of both hands, pick up the tabled cards from their sides (FIG. 7).

The left-hand card is pulled square onto the deck - leaving you with two cards above the break. As the Ace is placed onto the Four, your right fingers go into the break and hold the three cards as two (FIG. 8).

To subtract the Ace from the Four, keep your right hand still as the right fingers flip the deck face up onto the "two" face-up cards. As soon as the deck lands, flip all of the cards over back into the left hand — leaving the single selected Three face up on top of the facedown deck (Fig. 9).

Finish by dealing the Three off onto the table.

- Once each slip-cut sequence is started, the cuts should be executed fairly quickly. Pause for a moment after the completion of each subtraction phase. A brisk pace is very important to the routine's overall impact.

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