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Position the other half of the case on top of the center Joker, encasing all of the cards above it (FIG. 5).

The encased deck will stay secure in your pocket or case until you're ready to present the effect. When practicing this routine strive for a casual, nonchalant handling of the "torn" deck.

5TE.P ¿?NE- - Bring out the deck with your right hand, holding it from above by the sides. The torn deck and torn case are displayed. Grasp the flap side of the case with your left fingers and separate the two sections (FIG. 6).

The cut Jokers should be at the face of each half. Keep both hands in motion as they are pulled away from each other to a shoulder's distance. As the half-cases are tabled, allow the cards to spill out (FIG. 7).

Slide the cards out into two half-spreads using your forefingers (FIG. 8).

(It will take a little practice to smoothly create that torn-deck look - but if it was easy then everyone would be doing it.) The half-spreads should be angled toward the audience. This makes the spread look thinner from the audience's side. Insert one half of the case into the other half, at right angles, making a neat parcel. Then put it away in a pocket.

5TLP Tw/o - Use both hands to loosely mush the two spreads together (FIG. 9).

Pry up the right Joker with your right thumb so it overlaps the other Joker (FIG. 10).

This enables the cards to be pushed together — while keeping the Jokers on top. Note that the hands cover both ends of the deck. The right-hand Joker is tilted up to enhance the torn-deck illusion (FIG. 11).

From this position use both hands to snap the two Joker cards over (FIG. 12).

This snap-over change restores the "four pieces" of Joker into two complete cards — as the rest of the torn deck restores itself!

Spread out the restored deck with your right hand as your left hand pockets the two Jokers (FIG. 13).

plIootNotl - The method was inspired by Brother John Hamman's outstanding growing deck effect, "Micro-Macro."

^JjUFFLEL tim^

The close-up fantasy-maker boasts that he has trained an ordinary deck of cards to keep perfect time. Three face-up cards are produced from the shuffled deck: a Six, a Four, and a Three. "At the sound of my voice," the performer announces, "the correct time will be 6:43." A no-fun spectator insists that the correct time is actually 2:58. The chastised clock watcher keeps his cool. "6:43 is the correct time... in Venezuela. For local time I have to cross the time line. The performer waves his hands over the Six, Four and Three. The three cards visibly change into a Two, a Five and an Eight - instantly arriving at the perfect "shuffle time" of 2:58.

W/AR-NlNcj" - For maximum impact this routine should not be performed on the hour or between the hours of eleven, twelve or one, as it is very difficult to find the corresponding time cards in an average deck.

6TE-P ¿?NEL - Sneak a peek at your watch (better yet, don't wear a watch and peek at someone else's), add one minute and quietly cull the corresponding cards to the top of the deck. If the time is 5:42, for example, then you would need a Five, a Four, and a Three of any suit. The final time change is a little more showy when the three cards match in suit.

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