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Glue the black paper to both sides of the single square of card and on the back side of the index gaff (FIG. 4).


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6E.T-UP - Place the two prepared squares into a convenient left-hand packet. The routine can now be performed with a borrowed deck of any back design.

5TE-P ¿?NlEL - Remove the "black-on-both-sides" square from your packet and hand it out for examination. As the "time machine" is being examined, remove the four Kings from the pack and place them face up on the facedown deck. The top three Kings should be arranged in the same black-red-black order as the fake.

Table the deck and retrieve the time machine. Hold the time machine by its ends from below between your left fingers (FIG. 5) in preparation for the "French drop."

Pretend to remove the time machine with your right fingers, placing your fingers on top and your thumb below (FIG. 6).

Just as your right thumb comes up to carry the time machine away, allow it to secretly drop into your left fingers under cover of your right fingers (FIGS. 7, 8).

Announce that the time machine can only be set for ten seconds, as you open your right fingers revealing that it has already traveled ten seconds back in time - back into your pocket.

As soon as your empty right hand has opened, place your left hand into your pocket, leaving the palmed time machine behind, as the gaffed time machine is removed. Make sure the black side of it is toward the audience.

5TELP TW/O - Place the gaffed time machine face down onto the table below the deck so that the index corners are positioned to your right (FIG. 9).



Remove the top face-up King from the deck and place it face up on the table to the right of the time machine. Give the deck one complete cut and ribbon-spread it on the table (FIG. 10).

"This," you explain, "is the present." as you gesture toward the arrangement of the cards and time machine on the table. "It's not very exciting, so let's move on ahead to the future."

Divide the spread above the face-up Kings. Place this section beneath the remaining cards leaving the Kings on top. Square the tabled deck. Hold the single tabled King face down by its side in your right fingers. With the aid of your left fingers scoop the time machine onto the outer end of the card (FIG. 11).

6TE-P TtlE-E-EL - The time machine is held against the back of the card with your right thumb. Turn the card face up onto your left fingers as you comment that the four Kings are about to take a ride on the time machine.

The time machine is now out of view on the left fingers, covered by the face-up King. Its position on your left fingers is most important:

a. The time machine should be square with the outer end of the card.

b. About half an inch of the time machine, along with the end of the card directly above it. should extend beyond the outer side of your left forefinger.

c. The time machine is gripped only by the tip of the left second finger, which presses against the time machine's lower right corner. This positions the lower left corner of the time machine against the base of the first finger (FIG 12)

d Do not press the left end of the time machine into the crotch of your left thumb. This would hinder the smooth operation of the actions described in Step Four.

6TE.P fOUI2. - The index corner of the time machine is now positioned to the left, face up against the back of the face-up King. The following "Biddle" move will appear exactly as if the other three Kings are placed onto the face of the left-hand King:

Cut off about half of the deck from above by its ends with your right fingers - thumb at the back, fingers at the front. Press the outer end of the right-hand packet square against the outer end of the left-hand card (FIG. 13).

along with the face-up King directly below it, back toward yourself just enough to expose the outer index corner of the time machine (FIG. 14).

packet. Slide this top card onto the face-up time machine by slowly pulling the deck off to

(and the concealed King below it) must be done with a smooth, even action to avoid displacing the face-up time machine. To the audience, you've simply placed a second King onto the face of the left-hand King. Actually, you've stolen the second King away beneath the face of the right-hand packet. The exposed outer index corner of the time machine convinces the audience that both Kings are still there.

6TLP FIN/E." place the right-hand packet square on top of the King in your left hand. Slide the deck, along with the King concealed beneath it, toward yourself until the second index corner of the face-up time machine is exposed (FIG. 17).

left-hand King, as the top card of the packet is pressed onto the face of the time machine (FIG. 18).

Repeat this action one last time with the fourth King. This will leave you with one King on the face of the time machine and three reversed Kings concealed at the face of the right-hand packet (FIG. 19).

The audience will be convinced that four cards have been fairly placed onto the time machine in your left hand. A little practice will assure a smooth handling of the above sequence.

As soon as the last King is slid onto the left hand, casually drop the packet face down onto the remainder of the tabled deck.

6TE.P 6IX - You've shown your audience the present and the future. Now they're about to see the four Kings take a ride on the time machine - ten seconds back into the past.

Use your right fingers to slowly square the "four cards" in your left hand. As each "card" goes out of sight beneath the King, give your audience a running countdown. "The Kings are gradually going back into time - one second, four seconds, seven seconds, ten seconds." Announce "ten seconds" as the last card is concealed.

Grasp the King from above by its ends with your right fingers (which cover the entire front end of the card). The inner end of your right second finger should be in contact with the outer edge of the time machine. Lift the King up and toward yourself, causing the end of your right second finger to flip the time machine face down toward yourself onto the palm of your left hand (FIGS. 20, 21 ).

As t^e time machine is exposed, continue yc-jr rjming commentary, "once again leaving js .v th one time machine on the table" (place the t me mac-ne face down onto the table), 'ore Kir-g n~, nand" (snap the single card in ,-cj' r-ght na'-a then drop it face up on the taoe, "ana t^ee Kings face up in the center c( t~e -ace<3o.vn aec<" Spread the deck to re.-ea: three Kings (FIG 22)

The layout on the table is now exactly as it .vas approximately ten seconds ago.

Close your presentation with, "I know it's not much, but what do you expect for a quarter?" As these last words are spoken, pick up the time machine, look at it in a disdainful manner, then drop it into your pocket. You're now all packed and ready to go for your next cheap thrill.

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