## TJlL CA6Tll Cnpirjcy

P) uring the formative years of my childhood I \y can recall the happy times when, together with my family, we would entertain ourselves by constructing miniature housing projects out of old packs of cards. We would then top off the evening's festivities by placing my younger sister's pet rat inside one of the cardboard structures - cleverly converting the model home into an impromptu slum. It's unfortunate that we couldn't have enjoyed some real entertainment by engaging the services of an experienced Close-up entertainer - but in those days it just wasn't considered fashionable.

ELffELCT - The close-up entertainer constructs a "card castle" out of four cards. A fifth card (say the King of Hearts) is displayed, then placed into the deck. The performer is next seen to "palm" the King of Hearts out of the deck where he then invisibly switches the King for one of the upright cards forming the castle. This exchange is accomplished without disturbing the castle's structure! For the finale, the castle is dismantled and its four indifferent cards are instantly transformed into four Kings!

PLE-F^E-MANCL:

6TE.P ¿?NC. - Hold the face-up deck in left-hand dealing position. Turn your left hand up so that the back of the cards are toward the audience. You will now cull out four-of-a-kind from the deck undercover of removing five indifferent cards: Note the face card of the deck (say a King); this will be the value of the four cards you cull. Up-jog the first four cards past the face King as one loose unit. The audience should not be able to tell exactly how many cards you've up-jogged (although it's not critical). If any of the first four cards above the first King are Kings, leave the Kings down and up-jog the four cards around it. Example: If the second card from the face of the pack is a King, then up-jog the third, fourth, fifth and sixth card. If the face card is a King and the card third from the face is a King, then up-jog the second, fourth, fifth and sixth card.

Run through the deck and up-jog the remaining Kings. With the backs of the cards still toward the audience, strip out all the up-jogged cards and place them onto the face of the pack. Immediately push off the first five cards from the face (without changing their order) into your right fingers. The deck is then tabled face down to the left - without exposing its face card. There will now be three Kings at the face of the deck and one King at the back of the five-card packet held by your right fingers.

6TE.P T\\/0 - Hold the squared packet face up from above by its ends with your right fingers. Slide the face card off onto your left palm with your left thumb. Slide the second card onto the face of the first card. As your left thumb slides off the third card, obtain a left lit-tle-finger break below it. As the fourth card is slid off, steal the card above the break onto the back of the fifth card (the King). You have just shown five cards - secretly turning the King into a double. Use the left side of the double held in your right fingers to lever the left-hand packet face down. The double card is then placed face up onto the right side of the left-hand packet (FIG. 1).

Turn the double face down (after drawing attention to its identity), then deal the top single card face down onto the table in front of the tabled deck.

6TE.P TJJR.E.E. - The four cards in the left hand will now all be shown to be indifferent by means of Mario's Olram Subtlety ("Olram" is "Ramlo"spelled inside out.) Push the top two cards of the packet face down into right-hand dealing position - without changing their order. This will leave you with two face-down cards in each hand. The top card of the right-hand packet will be the King. Briefly, turn both hands palm down to flash the two protruding face cards. As your hands return to a palm-up position, deal the top card of each hand face down onto the table. These cards are dealt as soon as the faces of the "packets" are out of sight.

Slide your thumbs under the two remaining cards and lever them face up - where your hands, in a continuing action, immediately turn palm down and place their cards face down on the table below the other two cards. See FIG. 2. The idea here is to allow your audience to see only a casual flash of the cards' faces - just enough to see that there are no Kings.

5TE-P fOVXi. - You will now construct a four-wall "Card Castle" as follows: Pick the front two tabled cards up face down with both hands. Your right fingers hold the King. Stand the two cards up on their sides and lean their outer ends against each other as in FIG. 3 (spectator's view).

The back of the King is toward the audience. The right-hand card's identity remains concealed. Complete your castle by leaning the other right-hand tabled card against the inner end of the King and the remaining card against the ends of the two cards at the left (FIG. 4). The backs of the four cards should all be on the outside of the castle. Be careful not to breathe too hard.

 X 0 i /

6TE-P FIVE- - Place the deck face down in your left hand. Insert the remaining tabled card (apparently a King) with your right fingers face down half-way into the deck's center. Obtain a left little-finger break above the three cards at the face of the pack (three Kings) as you spread, and then re-square the deck - ostensibly emphasizing the protruding card. As the card is pushed flush, make a fakey palming action with your right hand as though side-stealing the card from the right side of the deck. Bring your palm-down right hand near the castle - then snap your fingers and show your right hand empty. The "exchange" has been completed.

.5TELP 5IX — Carefully dismantle the castle one card at a time using your right forefinger as follows: Flip the inside card (the one leaning against two ends) face up onto the table away from the castle. Do the same with the card on the right (FIG. 5).

Tip the left-hand card face up away from you, allowing the King in front to flop inward face down (FIG. 6).

Pick up the three face-up cards from above by their sides with your right fingers. This leaves you with a face-up three card packet held from above with your right fingers.

6TE.P 6LVLN - Snap the three card packet face down, leaving it held between your right thumb (on top) and fingers below. Gesture toward the single face-down tabled card with the packet as you direct a spectator to turn it face up. Just as the card's identity (the King) is being revealed, execute a variation of the Jinx Change - apparently transferring the packet to your left hand - as follows: The left hand does not move during the switch. In one smooth action your right-hand cards are placed onto the deck as the cards from above the break are tabled to the right (FIGS. 7, 8).

You will be left with a three-card packet face down in your left hand. The best way to execute the move is to forget about the right-hand packet and to concentrate on just moving the deck from the left hand to the table. It's a simple matter to make sure the right-hand packet ends up on top of the deck. This is a clean, practical switch and will not be detected when performed with confidence. Following the switch, deal the three face-down cards in a row onto the face-up King (FIG. 9).

Use the face-up King to lever the other three cards face up to reveal all four Kings.

An effect which allows the performer to legally steal a kiss can't be all bad. The effect becomes even more attractive when the spectator from whom you stole the kiss turns out to be a member of the female persuasion. This same effect then becomes totally irresistible when you can steal the lips that produced the kiss - and hold them in the palm of your hand!

E-fPLCT - The close-up entertainer comments about his award-winning ability to steal kisses long distance. A willing woman with sensual lips is then selected to participate in a demonstration of the performer's alleged prowess. The lucky lady puckers up and throws one of her best smooches. The airborne kiss streaks towards the performer and is visibly caught on the face card of the deck (the performer having shielded his face with the deck for hygienic reasons). The kiss-catching magician then slides the stolen kiss off of the card and into his hand. When he opens his hand the portable kiss is seen to have taken shape in the unexpected form of a set of wax lips! The stolen kiss can then either be kept as a souvenir or returned to the spectator at the performer's discretion.