This is Eric's magnificent approach to Edward Victor's Heard trick. Eric will tell you about it in his own words. Be sure to send him a thank-you-note.
I think the appeal of Victor's "11 Card Trick" lies in the magic which is happening by itself The magician doesn't seem to be doing anything - and yet the audience is seeing the impossible. The problem comes when they conclude that the magician must be doing it. while pretending that he isn't. Isn't that clever7
I wanted to find a way to present the effect so convincingly that my audience would feel that the magic really was happening by itself And so using Paul's routine as a foundation. I started working on "The Classic 11 Card Trick" Then I heard the argument that it was funnier if you were trying to count to 10, and keep stopping on 9. The reasoning being that stopping on 9 leaves you hanging, while stopping on 10 sounds complete. (I tested it out. and I'm convinced that it's much funnier to end on 9.) I shortened the routine a little and radically changed the ending. The handling was getting really tight, but everyone still felt I was "doing" the magic. Hmmm...
Then one night as I launched into the effect, I 'eceived a sudden burst of inspiration. I felt I should v, tc perform the routine with a blind-fe'd on So ' ght there in front of a live audience .vith nc rehearsal. I tied a bandanna a'Cj^d my head a^a did it Suddenly I seemed as confused abe-.v^dered as my audience, a^d they we^ i s^e what they were seeing, 'is oo'hg that7 Or is't just happening."
i Deer c'osety guarding my rendition of •h s ;:ass»c 'out.ne ever since It's been such a fa.c te that t s hard for me to part with even rc.v M>chaei Close and Bob Sheets both felt t^at I was making a mistake by publishing it at a i It realty is that good
ZffLCT - The performer announces that r^e .vill now attempt "The Incredible Mystery of the 10th Card." A card is chosen and shuffled mto the pack while the magician dons a blindfold Ten cards are carefully counted out into a row A spectator is asked to gather up the cards and count them back to the magician ' because we need exactly 10 for 'The Incredible Mystery of the 10th Card.'" The cards are counted and to everyone's surprise there are now only 9.
One card is added to the packet and the magician counts them, "...just to be sure." Again, there are only 9.
Confused, the magician asks the spectator to add a card. The cards are carefully counted, and there are only 9. "Did I drop a card? Are you sure you gave me one?"
A single card is handed to the magician and it is slowly and carefully placed on top of the packet. The cards are counted and there are just 9. But wait - this time the audience clearly saw the blindfolded magician drop one of the cards as he counted. So the packet of 9 is handed to the spectator and he is asked, "Pick up the card I dropped, add it to these 9 and count them back to me. Then we'll begin 'The Incredible Mystery of the 10th Card." A spectator assembles the packet and counts down: only 9 cards. "Damn."
Three cards are impulsively added to the packet. Some quick mental math tells everyone there should be 12. Two cards are removed leaving... 10. "Just enough for The Incredible Mystery of the 10th Card." This time there are 11 cards. At least it's progress, now there's one too many.
So a card is removed and when the cards are counted this time, there are still 11. The magician takes one of the 11 and hides it in the middle "so no one knows where it is. A spectator is asked to count the cards and discovers only 9.
In absolute desperation, all of the cards are gathered up by a spectator. The magician cuts off some of the cards and then rips off the blindfold. The spectator carefully deals ten cards from where the deck was cut. Incredibly, the 10th card counted turns out to be the one chosen at the very beginning. "Thus ending the endless saga of The Incredible Mystery of the 10th Card.'
5ELT UP - Take one of the cards from the deck and put a strong lengthwise crimp in it. Your crimped card goes 10th from the face of the deck.
Roll a bandanna into a blindfold. Try it on to make sure you can see the table by peeking down your nose. Okay, you're ready. (You're allowed to take off the blindfold until you begin the routine...)
NtfTEL - In order to understand the following description you need to be conversant with the basic structure of Edward Victor's "11 Card Trick" and possess a mastery of the Carlyle False Count. You can get both by studying Paul's "The Classic 11 Card Trick" (see Index).
6TE.P ¿?NE_ - Have a card chosen without disturbing the bottom 10 cards (the crimped card and the bottom nine). Cut about a third of the cards from the top and have the chosen card replaced on top of these. Drop the remaining cards onto the chosen card. (This puts the crimped card 10 above the chosen card and near the center of the pack.)
6TELP T\\/tf - Announce that it's time for the "Incredible Mystery of the 10th Card and I'm going to do it blindfolded." Tie the blindfold on so you can do the "nose peek" (so you can secretly see down through the opening around your nose.) Close your eyes. (Anytime you don't have to see - and that's most of this routine -you should close your eyes. If you are secretly looking at the cards and at what's happening, you'll subconsciously telegraph that to your audience. If you close your eyes you really can't see, and you subconsciously telegraph that too. This rule should be followed anytime you work with a blindfold.)
5TE-P TJ-lB-E-EL - Have your assistant from the audience hand you the cards. Open your eyes and peek down your nose to the table. Begin dealing the cards in a row, overlapping for about two-thirds of their width (FIG. 1). Count them out loud for the audience. When you get to number six, stack it directly on top of number five.
5TE.P fO\M. - Begin to take the next card (number seven) but quickly pull it back onto the top of the deck with your left thumb. This action is exactly like that used in the Carlyle False Count. Your right hand follows through by sailing naturally down with an imaginary card. As it touches the table, your right thumb separates the aligned cards so they overlap like the others (FIG'S. 2. 3).
5TELP FIVE. - Without breaking your rhythm, deal three more cards onto the row saying "...8, 9, 10." When you get the timing of this right, it is the perfect illusion of fairly dealing ten cards in a row.
6TE.P 6IX - Take the deck in your right hand from above. Hold out your open left palm, and ask the spectator to gather up the cards and count them back to you. (He counts only nine.) Use your left thumb to slightly spread the top three cards, and get a break under them with your left pinky. As you do this ask him if he's sure. (He is.)
5TE.P - Carry the deck over to your left hand, and pull one card from the deck onto the packet with your left thumb. At the same time, steal the three cards above the break under the deck with your right fingers and thumb. (This is the Biddle Steal.) Close your eyes.
5TE.P EJCjTJT - Drop the deck to the table and say "You can't do the 'Incredible Mystery of the 10th Card' with nine cards. You need (begin counting) 1, 2, 3..." Use the Carlyle False Count - false counting twice - so you end on nine. Let it hang.
5TE.P NlNE. - Act slightly confused. Ask if you dropped one. Finally ask your helper to take a card from the deck and add it to the pile. When they put the card on the pile don't move at all. Continue to wait until they tell you they've done it. Say, "You have? Oh..."
6TE.P TL.N - Use the Carlyle False Count -false count one card - and again you end on nine. Call your helper a liar. (Be nice though.) Seem slightly annoyed and say, "This time really add a card." Stand there again until they tell you it's done.
6TE.P LLE.VLNI - Begin to count the cards. Since you really have nine, you don't have to false count. But somewhere in the middle of counting, let one of the cards fall to the table. You should finish the count on nine even though you dropped one.
6TLP T\\/E_L\/E_ - When you are informed that you dropped a card, open your blindfolded eyes Peek down and spot the card. Casually toss the cards from your hand right onto the card you dropped as you say. "Find the card I dropped, add it to these (as you innocently toss yours down), and count them all back to me " This always gets a big reaction. Close your eyes and extend your left hand. They still count nine.
±>TLP TJ-IiB.TE.LN - Ask someone to guide your right hand to the deck. Peel three cards off the pack, fan them out, and ask the audience how many you have. (Three.) Add these three to the left-hand cards. "A little mental math if you will - how many cards should I have? (Twelve.) Right. So if I take one away I have... (Eleven.) Right. If I remove one more I should have ten - just enough for the 'Incredible Mystery of the 10th Card'" Suiting actions to words, you add the three and then remove two. Just drop them to the table.
5TE-P rOUI2.TE-E.Nl - Do the Carlyle False Count - false counting once - so you go right past ten and end on eleven. Stand there bewildered for as long as you can stand it.
-f>TE_P HfTE-LfvJ - False count again, so you end on eleven, as if checking. Flip one card from the packet to the table. "If I remove one card from these eleven, I should have ten. Exactly what I need for the Incredible..." (You know the rest.)
6TE.P 6IXTLLNI - Do the false count with two cards so you end on eleven again. Openly take the top card of the packet and stuff it into the middle of your packet. "Maybe if I just hide this extra card in here..." Have the spectator take the cards and count them back onto your left hand. You'll get a big reaction when there are only nine cards.
6TELP - Open your blindfold ed eyes and spot the deck. Act totally frustrated and say "Let's try something else." Offer your cards to the spectator who has them added to the rest of the deck. Watch how he adds the cards to keep track of where the crimped card is located.
6TE.P EJ^ilTE-E-Nl - Ask your helper to pick up the deck. Have him guide your right hand onto the deck where you cut at the crimp. (The crimped card goes to the bottom of the cards you cut off.) Take a dramatic step back and whip off the blindfold.
6TLP NiNLTLLN - Say "I could have cut ten more, or I could have cut ten less, but I cut to right there." (Pointing at the top card of the spectator's pack.) Direct the spectator to slowly count a pile of ten cards onto the table. As soon as they're done scream "Nobody move! Is that (pointing at the top card of the pile they just counted) the 10th card?" Everyone will agree that it is. Have the chosen card named and the tenth card flipped over.
5TLP TW/LNlTY - Close your eyes. Take a bow.
• I've been playing with the idea of finishing this by "blindfolding" the deck. Take off the blindfold and use it to cover the deck...then make the final blind cut to the chosen card.
PlIOOtNoTE. - Eric should never have published this.
Patrick was inspired by Gaeton Bloom's Balancing Card and Buckminster Fuller's Tensegrity Principle (the structural theory that makes geodesic domes so strong), and created a table-top koan that evokes a fine mist of sustained astonishment.
Patrick featured "Tensegrity" on a recent television appearance. The "I've seen everything" host was visibly awed.
E-FFELCT - Two cards and a pencil are displayed. You set the end of one card on the table. You hold the end of the other card against the face of the balanced card and this second card remains suspended, sticking out like a shelf from the face of the upright card! For the final unbalancing act you rest the pencil on the "shelf" card and let go. You wave your hands around and under the cards. The mystery remains intact. You gently bump the cards. Everything falls down and goes boom
This unworldly construct is worth putting together for the sheer pleasure of gazing at a perfect piece of strange. You can even make a permanent display out of it for your home (see Phootnotes).
Clear a little space for the one-time preparation Just for a moment set aside your thread chobias (pretend you're contructing a tiny kite) and in a few minutes you'll be having your own experience of Tensegrity.
- First, you need to construct a ¡edge card You need two identical face cards Cut cne of them exactly in half. Then mm :ne .vtvte border off both halves. Ncv. Cut Out a portion of the other half by v ^rr. rg arcuhd the design (FIG. 1). Use a 3 ue stic« tc g>ue one of the halves directly ontc the face of the matching card (FIG. 2). It shcu<a une up perfectly with the other white oorde' and be sort of camouflaged. Glue this D ece ontc the other glued half so you have a "¡edce" at the center of the card (FIG. 3).
Now we'll make a "thread card" as follows (FIG. 4 shows the completed gaff): Cut a 10-inch piece of invisible thread. Lay a regular card face down, and place the end of the thread lined up with the top edge of the card. Stretch the thread across the center of the card. Apply a tiny drop of Super Glue at the point marked "X" (about half of an inch from the top edge). Trim the short end of the thread off where its been glued. Now attach a small piece of Scotch tape at the other end of the thread. It should be about 9 inches from the spot where the thread is glued. Put a small piece of magician's wax on the tape tab. All you need now is a normal pencil that is hexagonal (as in not-round).
smooth table, lay down a cloth napkin or a towel or something to give the surface a little friction. (I don't know why but somehow I couldn't bring myself to say "close-up mat" out loud.)
6TE.P TV/O - Secretly attach the tab to the edge of the table with the wax. Gently remove the slack from the thread. The cards can be quite freely displayed at this point.
¿TLP TLlR-LL - Stand the ledge card on its end so it's facing the audience and about 4 inches from the edge of the table.
6TE.P FOUR. - Hold the thread card (facing the audience) so that the point of attachment is at the top. Gently stretch the thread over the ledge card and set the bottom edge of the thread card on the ledge.
6TLP H^/L - Adjust the cards so that the thread is taught, so the ledge card leans forward very slightly. The thread card should be slightly raised in the front.
i>TLP 6IX - Before you let go, turn the whole thing slightly at an angle to the right, away from the tab.
6TE.P 6LVLN - Pick up the pencil and carefully set in onto the thread card as shown (FIG. 5), take a moment to balance it, and then slowly let go of everything.
and under everything, careful not to touch the thread or the suspended objects. Non-believers can walk right up for a close look. The weird gravity-defying angles seem to cancel out any ideas of thread.
6TE.P NllNlL - Gently lift the pencil and use it to bump the thread card. Everything will collapse to the table.
6TLP TC-Nl - Pick up the two cards, show them briefly, then put them both into your left hand. As your right hand picks up the pencil , your left hand flicks the tab off the table's edge. Put everything away, being careful not to show the dangling tab and thread.
• You can turn Tensegrity into a permanent piece of strange by setting up the balanced cards under a glass dome in your home. When your intrigued guests notice the display, lift off the dome and knock the cards down. Then rebalance the cards and pencil and put the dome back on.
• You can pass a wood embroidery hoop over the suspension if it's big enough to clear the thread at the table's edge. Patrick also passes the cards through the hoop BEFORE he balances them to "prove" there are no attachments.
• You can permanently attach the tab to the case of cards instead of using the table edge. Keep the rest of the deck in the case to weigh it down.
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Magick is the art and practice of moving natural energies to effect needed or wanted change. Magick is natural, there is absolutely nothing supernatural about it. What is taught here are various techniques of magick for beginners. Magick is natural and simple and the techniques to develop abilities should be simple and natural as well. What is taught on this site is not only the basics of magick, but the basics of many things.