E-ppE.CT - A spectator has her mind read by a most unusual technique. The rest of the audience decides to become close-up workers and join in the fun.
PR.¿?P6 - A deck of cards, a spectator with two eyes and a performer with two arms and at least four fingers.
PIA&tfLICAL \\/<?RJdlN<;6 - Simply the cardman's application of the "Infamous Scissored Fingers Caper" wherein the spectator thinks your left and right index fingers are touching her closed eyelids (immobilizing her eyes and your hands). However, as the spectator closes her eyes and your index fingers approach her eyelids, you diabolically scissor your left first and second fingers and plant same on her eyelids (to put her in a "trance"), which leaves you with a free hand to do sneaky things, like taking a healthy peek at the previously selected face-down card!
What (you ask) do you do if several curious passersby are spying on your performance?
Answer: They all become instant stooges. You won't have to wink or leer to clue them in that they're seeing something they shouldn't be seeing. Let them read the selectee's mind: one names the card's color, another its suit and still another names its value! 0 happy day.
E-FfELCT - The infamous "Side-Winder Card" is placed protruding from the deck. As it is pushed flush with the end of the deck, it instantly squirts out from the side of the deck, the Side-Wmder card having visibly changed directions! The effect is repeated from a different angle. This time the Side-Winder card goes into the deck horizontally then makes a lightning fast change to a vertical position. For the Grand Finale, as the Side-Winder card is pushed flush into one packet, it makes a surprise appearance by shooting out sideways from another packet!
Tl-lE- CUT - This first phase will bring the face card of the deck, along with the two cards above it, to the top one-third of the deck. The triple will arrive side-jogged at right angles to the right side of the deck. I know this sounds scary, but everything will work out.
•STEP ¿?NlE. - Obtain a left little-finger break above the third card from the face of the pack undercover of spreading and squaring the facedown deck. Grasp the pack by its short ends from above with your right fingers. The break is transferred to your right thumb. Using your right forefinger, pivot off the upper two-thirds of the pack into your left hand (FIG. 1). Position your right hand so that its thumb is toward the left. Square the left ends of the three cards below the break against your left thumb (and flush onto the left-hand packet) as in FIG. 2.
This position locks the triple into place on top of the left-hand packet. Turn your right hand so that its thumb is toward you, enabling you to place the remaining packet onto the deck proper (FIG. 4).
TJJE. FIR6T OJAI^E. - This phase will position the top card of the triple at the outer end of the deck. The remaining two cards will be left in their original position concealed by the right hand. From here, the first change of direction is executed.
6TELP T\N/<? - Press against the right end of the triple with your right forefinger. Tilt your left hand up to briefly display and announce the name of the "Side-Winder Card" (we'll say the Ace of Spades). Pull back slightly on the card with your right forefinger to improve alignment. The card should be displayed just long enough (about one second) for its value to be recognized. Even with perfect alignment you don't want people looking at a triple for too long.
The deck is now face down, the tip of your right forefinger still against the triple's face. Press your right thumb against the back of the triple and slide the top card of the group out to the right about one half of an inch. Your left fingers still have the cards in a lock which prevents the lower two cards of the triple from being exposed. Position your right hand flat against the deck (FIG. 5).
5TE.P TtlR-EL - Your right little finger rests on the inner-right corner of the protruding card. Your right thumb is at the back end of the deck. By revolving the front end of the deck to the right, and the right fingers (and their card) to the left, the top card of the triple is moved to the front end of the deck. FIGS. 6, 7 and 8 depict the sequence.
The double which has been left behind is still locked by the left fingers. In addition the left second and third fingers have been brought into play, resting against the right end of the double.
E.AnPi?M Ni?TL5 - When the card is swiveled, it must "ride" over the left first finger, which will have to be lowered a bit. The pivot-point for the card is your left thumb. The up-jogged card should protrude the same distance as the side-jogged double. Again, you must keep the left side of your right hand flat against the deck to prevent flashing.
6TE.P - In a moment, you'll be set for the first change. Your right forefinger should be lying along the deck, touching the tip of your thumb. The tip of your right thumb at the inner end of the deck should be touching the
fingers push their card flush, they ram the right side of the deck against your left fingers, pushing your double through the deck. As the card appears, move your left thumb off the deck and to the left. (These actions create a beautiful illusion of a card changing direction.) From this position, place your left thumb across the deck, pressing the double up against your right fingers (FIG. 10).
This handling locks the double into position. Move your right hand away from the deck and tilt your left hand up for a moment, then turn it back down. This shows the Ace of Spades to your audience.
TJ-lL SLCOtiD CtlANl^E. - The following actions will enable you to adjust the upper protruding card so that it side-jogs parallel to the deck, while keeping the card below it concealed. This handling will set you up for change number two.
6TE.P FIVE. - Re-grip the deck from above with your right hand, releasing the pack from your left hand (FIG. 11). Note that the right forefinger is positioned directly over the upper-left corner of the deck.
Grasp the side-jogged double at its lower-left corner between your left thumb on top and your left forefinger below. Swivel the double to the right until it jams against the pad of your
The upper-left corner of the double should be pressing against the center of your right forefinger tip. Slide the top card of the double out about a quarter of an inch - keeping the angle of the card the same (FIG. 13).
Continue swiveling the single card to the right, always keeping its edges in contact with the tips of your right thumb and forefinger (FIG. 14). Release your left-hand grip when the card is positioned parallel to the deck, as in (FIG. 15). Note that the side-jogged card protrudes just over half of its width.
6TE-P 5IX - As you lightly run your left thumb along the left edge of the visible side-jogged card, your left fingers secretly slide along the right side of the deck, pushing the right end of the hidden Ace of Spades flush with the rest of the deck as in FIG. 17. (Do not attempt to line up the left side of the side-jogged card with the left end of the crossed Ace.)
Grasp the left side of the deck with your left fingers, your left thumb going on top of the deck. Re-grip the deck by its short ends from below with your palm-up right hand (thumb at the inner end) as in FIG. 18.
•5TE-P 6E.N/E.N - Release your left-hand grip and turn your right hand so that the side-jogged card is pointing toward yourself. You're now set for the second change. Place your left thumb on the end of the jogged card. Place your left second finger on the opposite side of the deck (FIG. 19).
Nl^TE- - Make sure to keep your other left fingers away from the top surface of the deck. This will insure your audience full visibility of the change.
Your left thumb, positioned at the center of the card's side, pushes the side-jogged card flush with the side of the deck. When the card emerges at the other side it will have changed direction (FIG. 20).
In a continuing action, push the card flush into the deck with your left second finger -completing the illusion (FIG. 21). Remove the card with your left fingers, placing the Ace of Spades face up (and squared) on top of the face-down deck.
5TE-P EJ^tlT - At this point the deck is held by its ends from below with your right fingers. Slide your palm-up left hand under the deck and above your right hand - placing your left thumb across the top of the pack. Pull down the bottom card of the deck with your right thumb, allowing your left little finger to obtain a break above the card.
Grasp the deck from above with your right fingers (thumb at the inner end now holds the break). With your right forefinger pivot the top half of the deck (along with the Ace of Spades) into your left hand. Push the face-up Ace over the right side of the packet with your left thumb. Use the left side of your right-hand packet to lever the Ace face down onto the left-hand packet (FIG. 22). Execute a drop change by secretly adding the card below the break to the top of the face-down Ace on the left-hand packet.
6TE.P iMEL - Push the top card of the left-hand packet to the right, inserting it part-way into the left side of the right-hand packet. Turn the right-hand packet face down so that the protruding card (apparently the Ace) is toward the audience. Straddle this packet with your right fingers - and rest the side of your left hand on the back of the right hand, as in FIG. 23. (Note that the face of the left-hand packet is toward the audience.)
As your right fingers press the jogged card flush with its packet, your left thumb swivels the back card of its packet (the Ace of Spades) to the extreme left (FIG. 24), so the Ace of Spades jumps from the center of the right-hand packet to the "center" of the left-hand packet.
5TELP TE-N - To close, remove the Ace of Spades with your right fingers, allowing the card to snap away from your left thumb. (This enhances the deception of the card actually having come from the center of the packet.) Place the Ace of Spades face down on the right-hand pack or remove the left-hand packet with your right hand and place it face down onto the right packet - thus assembling the deck and unwinding the "Side-Winder" card.
The special cut for side-jogging the triple at the start was custom made for this routine by Looy.
• The first phase is a pretty moment (I always do it) but some people's fingers would rather be elsewhere. You can delete this first phase and start with the second as follows: Hold a two-card break on the bottom of the face-down deck, then cut the lower half to the top...and leave the double openly side-jogged to the right. You're all set to open with Phase Two.
• My current presentation is about a futile effort to keep the deck exactly perfectly squared.
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