E_FfE_CT - By a simple exercise in logic you project your audience to the inside of a card case. Genuine devotees of the art will want to work out their own solutions to this card problem before reading any further.

6E.CR.E_T - A normal-looking card case is caused to turn inside-out. The printing is now found on the inside, while the outside of the card case is blank! As your audience examines the case, the following conversation takes place:

Performer: Your card is now inside the card case.

Spectator: No it's not.

Performer: In fact, the entire audience is now inside that card case!!!

Spectator: I think you've been smoking too many twinkies.

Performer: I'll prove it! If you were on the outside, you'd see all the printing on the box but you can't because it's here (performer indicates printing on the inside of the reversed case). So since we're on the inside of the case, all we can see are the blank inside walls (performer indicates blank outside of box - dramatically proving his theory).

Spectator: Hey, you're quite a guy!

Ni?TE. - The above presentation may be a bit strong for some of you - in which case you can end the effect by simply handing out the reversed case for examination, concluding the routine like a normal person.

PREPARATION - Unstick the two side flaps of a card case. See FIG. 1. Re-glue the flaps after turning the box inside out. by folding the two halves backwards over the one attached end of the case as in FIG. 2. Tear off the side flaps.

Destroy another card case by cutting out its front panel. See FIG. 3.

Glue the blank side of this panel to the face of a playing card. Trim the edges of the box panel so that it is exactly the same size as the card. You will now have a double-backer - with a card back on one side and a card-case back on the other side.

•5E.TUP - Hold the reversed case in dealing position in your left hand so that the half-moon cutout is facing down. The flap is pointing away from you. Bend the lower crease down until the lowermost panel rests across the mouth of the card-case, as shown in FIG. 4.

From this position bend the panel (the one next to the flap) down flush across the upper surface of the first folded panel. See FIG. 5.

Finish your folding by pressing the rounded flap against the upper surface of the case

Slide the double-backer (case-side up) under the lip of the flap (FIG. 7).

This is your "normal" card case. Place it into a left side pocket or close-up case on its right side with the double-backer toward your body. The double-backer probably won't stay perfectly positioned; just make sure it stays around the general neighborhood.

PLE.pi?l2.IV|A^L - This is a closing effect so you'll already have the deck at hand. For convenience, you should have started your performance with a loose deck. This gets rid of the problem of having to switch out an extra case later on. Hold the deck in face-down dealing position in your right hand.

5TE-P ¿?NlEL - Announce that you will cause the Ace of Spades (or whatever card was used in the previous routine) to jump from the deck and appear inside the card-case. Reach into your jacket pocket with your left hand. Grasp the case in a deep dealing grip, lining the dou-ble-backer up with the case as shown in FIG. 7. Your left first and second finger and thumb hide the "extra edge" of the card case from view.

When you get your nerve up, remove the case from your pocket where it should appear to your audience as in FIG. 7. The exposed right side is kept towards the floor, leaving the gaff well protected.

5TE.P J\JO - Turn your right hand, with the deck, palm down. Slide the front end of the deck under the case flap, lining the top of the case flush with the back of the deck (FIG. 8).

5TE-P TLlRI-E- - In a continuing action, clip the rounded end of the flap between your curled right first and second fingers as in FIG. 9.

Allow the now convoluted case to be examined by the audience (the double-backer being hidden on top of the deck). Put the deck into the card case and the card case in your pocket to clean up the routine. If you've been performing for a really terrific audience, you can then take them all home with you by following the simple conversation outlined under "Secret."

The unique notion of transporting your audience into the card case, and some of the handling for its accomplishment was cogitated by Looy Simonoff.

6TE-P fOUR. - Turn your left hand palm down as your right first and second fingers drag the case onto the table towards the audi-

This is a chip flourish used by Poker Master Dana Betz to intimidate his adversaries during a game. Dana usually performs this roll with four one-hundred dollar chips - but it's almost as effective with four half-dollars.

E-FpE-CT - Four half-dollars held between the right thumb and forefinger are, one at a time, cartwheeled down the fingers, catapulted across the table, and caught separately between each finger of the left hand.

PE_R.|r<?|ANlCE_ - Hold the stack of four half-dollars by their sides between the tips of your right thumb and forefinger. The side of your right hand rests just above the table, its fingertips pointing toward the audience. Your left hand is placed palm down on the table with its fingertips pointing toward the right palm which is about six inches away. Roll out the outside coin of the stack to a position between your right first and second fingertips (FIG. 1).

In a continuing action, roll the coin to a position between the right second and third fingers (FIG. 2), then down to a position between your right third and little fingers (FIG. 3).

While pressing up against the rim of the coin, your right little finger snaps sharply down and to the right causing the coin to roll off the fingers, across the table, stopping wedged between the left thumb and forefinger (FIG. 4).

Repeat this flourish with each of the remaining coins: The second coin rolling to a position between the left first and second fingers, the third coin to a position between the left second and third fingers and the last coin going between the left third and little fingers (FIG. 5).

From this display position, the four halves can then be removed and used in performance.

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