Victory

Abjuration

Tarot - 6 of Wands

Saving Throw: See below Spell Resistance: Yes

This is perhaps one of the strangest spells that a tarot mage can cast. It has a 2-part effect. The first calls for the target to make a Reflex save verses the spell. If successful, the target takes no damage. If unsuccessful, the target takes ld6 points of fire damage/caster level (10d6 maximum).

Afterwards, the target is immune to the effects of fire for the duration of the spell.

Travel

Universal

Tarot - The Chariot Level: 5

Components: V, F Casting Time: 1 action Range: 50 ft. Area: All allies within 50 ft. Duration: 1 day/level Saving Throw: None Spell Resistance: Yes (harmless)

For the duration of the spell, the targets of the spell are able to traverse any terrain as if it were a roadway on the plains (xl movement), or, if the targets are moving on a roadway (xl.5 movement).

Even If the targets go through mountains or swamps, the effect applies; however, there is no bonus for tactical or local movement, only overland.

thechariot

Only allies that are originally within the area of effect are granted the bonuses. If a new ally enters the circle of protection after the spell is cast, no bonuses will apply unless the mage casts a new spell.

Vigor

Transmutation

Tarot - Queen of Pentacles

Level: 2

Components: V, F Casting Time: 1 action Range: Medium (100 ft. + 10 ft./level)

Area: All allies within 15-ft. radius

Duration: Instantaneous Saving Throw: None Spell Resistance: Yes (harmless)

This spell removes any effects of fatigue or subdual damage, unless the target is already unconscious.

Widow Maker

Evocation [Hatred and Pain] Tarot - Queen of Swords Level: 9

Components: V, F Casting Time: 1 action Range: Long (400 ft. +40 ft/level)

Target One creature Duration: Concentration (see text)

Saving Throw: See text Spell Resistance: Yes

This powerful and deadly spell unleashes a bolt of pure hatred and pain. The target may attempt to dodge the bolt (Reflex save) but the energy bolt will follow for 1 round/level of caster. Each round, as long as the target is within the range of spell, she must make another Reflex save to avoid the spidery line. If the target manages to evade the magic for the maximum duration of the spell, the black magical tendrils fade and become harmless.

The line of energy cannot be cut, or in any way interrupted by outside forces. However, while still seeking the target, counterspells may affect it. Also, the caster must maintain concentration to maintain the spell, but may act defensively.

If the bolt touches the target, she is dealt ld6/level points of damage (Will save, half).

Creatures normally immune to emotion-

based spells are not immune to this, as the bolt of energy is an arcane manifestation of the caster's hatred and pain.

The name of this spell is misleading; it can affect both males and females. Some researches say that the name came not from the target of the spell, but from the first tarot mage who plumbed the depths of the deck and managed to divine its power. The tarot mage was a wife of a larcenous and lecherous man. She became the first widow of the widow maker. Others say that the name comes from the black, spider web-like bolt of energy that travels from the caster to the target.

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