Spirit Mastery

Abjuration

Tarot -10 of Wands

Level: 9

Components: V, F

Casting Time: 10 minutes

Range: Touch

Target: Creature touched

Duration: 10 minutes/level

Saving Throw: None

Spell Resistance: Yes (harmless)

This spell endows the target with a perfect sense of his her inner-self. Because of this, the target is immune to any mind-affecting or Illusion school spell for the duration. This immunity applies even to harmless spells (I.e. the caster cannot be willfully affected by such spells, including invisibility). A dispel magic spell can remove this effect normally.

Spirit Warrior

Conjuration

Tarot - Knight of Wands Level: 5

Components: V, F

Casting Time: 1 full round

Effect: One summoned warrior

Duration: 1 round/level

Saving Throw: None

Spell Resistance: No

This spell brings forth a spirit warrior that will attack the enemies of the caster. The spirit warrior appears as a shimmering, armored fighter wielding a glowing weapon (sword, spear or whatever cultural weapon is appropriate). Once summoned, the spirit warrior will remain with the caster and either fight any enemies present, or accompany the caster and defend himher.

The spirit warrior has the following statistics:

Medium-Size Outsider

HD: 5d8+15 (37 hp) Inrt: +7 (+3 Dex, +4 Improved Initiative) Spd: 30 ft.

Atk: +10 melee Dam: By weapon type +5 Face/Reach: 5 ft. by 5 ft./ 5 ft.

Special Qualities: Outsider Saves: Fort +7, Ref +7. Will +4 Abilities: Str 16, Dex 16, Con 16, Int 10, Wis 10, Cha 16 Skills: Listen +8, Move Silently +10, Spot +8

Feats: Improved Initiative, Iron Will, Weapon Focus (whichever weapon is carried)

The spirit warrior carries the equivalent of +2 breastplate and a +2 weapon of the caster's choice.

Spiritual Advisor

Divination

Tarot - King of Wands Level: 5

Components: V, F Casting Time: 10 minutes Range: Touch Target: Creature touched

Duration: See text

Saving Throw: None

Spell Resistance: Yes (harmless)

This spell establishes a special link to the spirit world. This link allows the target to immediately ask 5 questions. Unlike the contact other plane spell, the spirits contacted are not hostile in any way toward the caster. The spirit will answer any question to the best of its ability, but the GM can determine the width and breadth of the spirit's knowledge. The caster may attempt to call a specific spirit, but she must know the spirit's true name and then succeed at a contact roll, d20 + level of caster (DC 20). A specific spirit may have very detailed knowledge. For example, Joshua, the tarot mage is trying to gain access to Shadowmire castle. He knows that the architect of the castle was the famed engineer Kithian. Joshua calls the spirit of Kithian and learns that there are secret passages into the castle.

Spiritual Awakening

Universal

Tarot - The Hermit Level: 6

Components: V, F Casting Time: 5 minutes Range: Touch Target: Creature touched Duration: 1 day Saving Throw: None Spell Resistance: Yes (harmless)

With this spell, the caster is able to attract the attention of the gods. For one day, the caster, or the target of the spell is especially blessed by a deity and receives an appropriate alignment domain spell (Chaos, Evil, Good and Law) for the caster's level. A character cannot receive a domain that is different from his her alignment, for example, a lawful good character cannot receive Chaos or Evil domains. Characters who are true neutral cannot receive any domain spells, unless the campaign that the GM is using has a Neutral domain. This domain spell may be cast once by the recipient during the day.

Only one domain may be received or given from this spell per day. If the caster attempts to cast this spell i 9 1

more than once per day, it will fail and the initial domain spell will be lost. Also, if an individual is already under the effects of spiritual awakening and another caster casts this spell on himher, the two cancel each other and both domain spells are lost.

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