Rest

Conjuration (Healing) Tarot - 8 of Cups Level: 3

The Fool

Components: V, F

Casting Time: 10 minutes

Range: 25-ft. radius

Area: All allies within a 25-ft. radius

Duration: Instantaneous

Saving Throw: None

Spell Resistance: Yes (Harmless)

When this spell is cast, it halves the need for rest. If a character would normally need 8 hours of rest to recover from some condition or renew spells, she will only need 4 hours. For example, if a character suffers from the condition exhausted and the spell is cast, that character will need 30 minutes to move to fatigued and then 4 hours to recover from being fatigued.

Rest after Labor

Conjuration (Healing) Tarot - 4 of Wands Level: 3

Components: V, F Casting Time: 10 minutes Range: 50 ft.

Area: All allies within 50 ft. Duration: Instantaneous Saving Throw: None Spell Resistance: Yes (harmless)

This spell removes all effects of exhaustion and fatigue that arose because of strenuous labor or movement.

Rest after War

Conjuration (Healing) Tarot - 4 of Swords Level: 3

Components: V, F Casting Time: 10 minutes Range: 50 ft.

Area: All allies within 50 ft. Duration: Instantaneous Saving Throw: None Spell Resistance: Yes (harmless)

This spell removes all effects of exhaustion and fatigue that arose because of martial conflicts.

In addition, this spell will heal all subdual damage upon completion of the casting.

Resurrection

Conjuration (Healing) Tarot - The Star Level: 9

Components: V, F

The Fool

Casting Time: 10 minutes Range: Touch

Effect: Dead creature touched Duration: Instantaneous Saving Throw: None (See text) Spell Resistance: Yes (harmless)

Except as noted above, this spell is identical to raise dead.

Risk

Universal Tarot - The Fool Level: 2

Components: V, F

Casting Time: 10 minutes

Effect: All creatures within a 50-ft. radius of the spell's epicenter Duration: 1 round/level Saving Throw: None Spell Resistance: No

This unusual spell was created by a thrill-seeker or a sadist. When the spell is cast, it creates an area of higher risk and danger. For the duration of the spell, all within the area receive a +1 circumstance bonus to attack and damage rolls. The bonuses are applied to all attacks, whether from allies or enemies.

The bonus bestowed allows all attacks to overcome damage reduction as a +1 weapon.

Romance

Enchantment Tarot - The Lovers Level: 4

Components: V, F Casting Time: 1 full round Range: Close (25 ft. + 5 ft./2 levels) Target One living creature Duration: 1 day/level Saving Throw: Will negates Spell Resistance: Yes

This spell is similar to charm person, but instead of making the target believe the caster is a friend, it creates a fantasy in the mind of the target that she is romantically smitten with the caster. If the target fails the saving throw, she will protect and actively support the love interest. If the caster asks the target to act completely contrary to his her nature, the target will not complete the action and is allowed new saving throw.

Depending on the sexual orientation and mores of the society, the GM can give a bonus to the saving throw. For example, if a male tarot mage attempts to cast romance on a devout and homophobic paladin, the GM may give the paladin a bonus to resist. This is at the GM's discretion.

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