Enchantment (Compulsion) [Language-Dependent, Mind-
Tarot - Justice
Components: V, F
Casting Time: 1 action
Area: See text
Duration: 1 hour/2 levels
Saving Throw: Will negates (See text)
Spell Resistance: Yes
This spell is two-fold. The first is an enchantment on the target focus (who must be within range). The individual is allowed a Will saving throw to avoid the effects. If the saving throw is successful, the spell dissipates. The subject of the spell can voluntarily accept the spell and does not need to make a saving throw, if so desired.
If the spell succeeds, the target is granted an air of authority and dignity. Anyone within a 50 ft. radius of the target at the time of the casting will be enthralled by the target unless they make a Will saving throw (DC 15 + Charisma bonus of the target). Those who are enthralled view the target as a respected leader and will follow instructions that are not contrary to their nature (i.e. a paladin will not assassinate an innocent person). In addition, for the duration of the spell, the target focus receives a bonus of +5 to Leadership and NPC reaction rolls.
However, with the benefits comes responsibility. If any of the thralls are hurt because of the action or inaction of the target, the target must make a Fortitude save (DC 20) or suffer a temporary loss of ld6 points of Charisma. This occurs each time one of the enthralled is affected.
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