Gift

Illusion (Shadow) Tarot - 6 of Cups Level: 7

Components: V, F Casting Time: 1 action Range: Close (25 ft. + 5 ft./2 levels) Effect Creates a shadow object Duration: 1 hour/level

Saving Throw: Will disbelief (if Interacted with) Spell Resistance: No

This spell creates a shadow Illusion of an object which cannot be larger than 10 cubic feet. The most common application of the spell Is to create a weapon of some sort. Only one weapon can be created with a single casting even if the weapon is less than the maximum volume.

The caster could create a wall to protect him-

Same alignment as bolt Neutral-aligned target Opposite alignment

No damage ld6/level (maximum 5d6) ld6+2/level (max. 5d6+10)

Except as noted above, this spell is identical to augury.

Good Advice

Divination

Tarot - Seven of Swords Level: 1

Components: V, F Casting Time: 1 action Range: Personal Target Caster Duration: Instantaneous Saving Throw: None Spell Resistance: No

This spell allows the tarot mage to focus his her div-inatory powers to peek into the future. The mage can ask one "yes/no" question. The GM then rolls a dlOO, and if the results are 75 or lower, the spell will answer the question truthfully. However, if the result is 76-100, the spell will mislead the caster. Since the GM is making the roll, the caster will know if the information is truthful or not.

If a question conjures a potential for a complex answer, the spell will fail. For example, the characters meet Count Renee who, unbeknownst to the party, is an evil tyrant. The GM knows that the characters

When a spellcaster learns this spell, she learns to cast energy bolts that are either good or evil. A spellcaster cannot learn to cast the version of the opposite alignment. For example, a good-aligned character cannot cast an evil bolt; however, a neutral-

aligned charac-__ ter can cast either version of the spell. Before casting, the neutral spellcaster must announce which version of the spell she will cast.

Once cast, the energy bolt (a cobalt blue beam if good, or a sickly green bolt if evil) streaks towards the target. A ranged touch attack is necessary to hit. The damage differs depending on the alignment of the target and the alignment of the spell.

Alignment of Target: Damage:

Same alignment as bolt Neutral-aligned target Opposite alignment

No damage ld6/level (maximum 5d6) ld6+2/level (max. 5d6+10)

Good/Evil Energy II

Evocation [Force] Tarot - 4 of Wands Level: 3

selfherself, or block a hallway, or could create a bridge to span a crevice or pit. The shadow object is quasi-real, and even if a disbelieved, it still is exists but only has half the durability for that object. ✓

Shadow weapons do not grant the wielder an enhancement bonus, but act as a +1 magic weapon in regards to damage reduction. If shadow weapons are disbelieved, they only deal half damage. For example, if an opponent disbelieves a shadow longsword, it will still take damage, but only half of the ld8 (any Strength bonuses or other damage modifiers still apply).

Good/Evil Energy I

Evocation [Force] Tarot - Ace of Wands Level: 1

Components: V, F

Casting Time: 1 action

Target One creature

Duration: Instantaneous

Saving Throw: Fortitude half

Spell Resistance: Yes need to obtain a letter that is in the count's private chambers to further their adventure. If a character uses good advice and asks "can we trust the count?" the answer would be "no"; however, if the same character asks "can we safely travel with the count?" the spell would not work because it is not known if the characters would suffer because of it or not. But if the character asks "do we need to travel with the count?" the would be "yes" because of the need to obtain the letter.

Goals Understood

Divination Tarot - The Hermit Level: 2

Components: V, F Casting Time: 1 action Range: Personal Target Caster Duration: Instantaneous

Components: V, F

Casting Time: 1 action

Target: One creature

Duration: Instantaneous

Saving Throw: Fortitude half

Spell Resistance: Yes

Same as good/evil energy I except damage (listed below).

Alignment of Target: Damage:

Same alignment as bolt Neutral-aligned target Opposite alignment

No damage ld6/level (maximum 10d6) ld6+3/level (max. 10d6+30)

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