Components: V, F Casting Time: 1 action Range: Touch
Target Living creature touched Duration: 1 hour/level Saving Throw: Fortitude negates Spell Resistance: Yes
This spell creates a material simulacrum of the target. The body is a perfect copy of the target, but does not have any of the abilities or memories of the original, except those that come as natural condition of the creature (exoskeleton or flight from wings, etc.). The simulacrum cannot speak any language, though it can grunt and make other animal-like noises.
The caster must control the actions of the simulacrum. It will continue to obey the last instruction until it is given a new instruction by the caster. If instructed to attack, it fights as an animated object of the same size as the target of the spell.
Those that meet the duplicate may make an Intelligence check (DC 20) to detect that something is not natural. If the duplicate is encountered by someone who knows the original, an Intelligence check (DC 10) will reveal that there is some sort of deception.
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The pathology of the poet says that the undevout astronomer is mad the pathology of the very plain man says that the genius is mad and between these extremes, which stand for ten thousand analogous excesses, the sovereign reason takes the part of a moderator and does what it can. I do not think that there is a pathology of the occult dedications, but about their extravagances no one can question, and it is not less difficult than thankless to act as a moderator regarding them.