Compassion

Enchantment (Compulsion) [Mind-Affecting] Tarot - High Priestess Level: 2

Components: V, F Casting Time: 1 action Range: Close (25 ft. + 5 ft./2 levels)

Area: All living creatures up to 2 HD/level

Duration: 1 minute/level Saving Throw: Will negates Spell Resistance: Yes

When cast, the affected creatures develop a strong sense of compassion for others. This compassion will not allow the affected individuals to attack or mistreat others, but they can still be vigilant. For example, if a cast on a guard who is standing watch at a gate, the guard will not attack those seeking to enter but will still attempt to prevent unauthorized entry. SHhe could call an alarm to warn others.

Also, if the affected individual sees another suffering, she will attempt to help end the suffering through nonviolent means.

HiGH PRiEStESS

Completeness

Universal Tarot - The World Level: 9

Components: V, F

Casting Time: 1 action

Range: Touch

Target: Creature touched

Duration: See text

Saving Throw: None

Spell Resistance: Yes (harmless)

This is the rarest and most powerful spell that a tarot mage can learn. Just as the tarot reading for the World indicates assured success and joy, so too does this spell grant the caster incredible fortune. This spell has some similarities to wish, but it is not as varied in scope. The spell can only be used to affect the creature touched and cannot be used to harm another.

The completeness can do any one of the following per casting:

Completely heal all damage and afflictions on one creature. This includes restoring ability damage (both temporary and permanent).

Grant a permanent +2 inherent bonus to one ability score. As inherent bonuses do not stack, it cannot be used to raise the same ability score on any one creature more than once. Costs experience to cast.

Revive the dead. This duplicates the effects of the true resurrection spell. Costs experience to cast.

Undo the harmful effects of spells, such as geas/quest or insanity.

Grant a creature maximum hit points for its Hit Dice and Constitution modifier. This effect can only be used once per creature and does not guarantee future rolls for hit points. Costs experience to cast.

XP Cost: Completeness requires the caster to expend 4,000 experience points for the indicated effects. The other effects have no experience point cost.

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