Clairvoyance

Divination

Tarot - 2 of Swords

Level: 3

Components: V, F Casting Time: 1 action Range: See text Effect: Magical sensor Duration: 1 minute/level Saving Throw: None Spell Resistance: No

This spell allows the caster to see what is happening k:

in a certain locale. It can be cast be cast along with clairaudience to allow the caster to see and hear.

The caster must be familiar with the location, but the distance does not matter.

As with clairaudience/clairvoyance the spell does not bestow any magically enhanced qualities to the caster's sight. If the room is magically protected, shielded by lead or subject to darkness, the spell will not function. Or, if it does function, the spell caster cannot see anything, even if the spell caster has low-light vision or other natural gifts of sight.

The spell creates a magical sensor that can be detected Spot check (DC 15) and dispelled.

Clarity

Divination

Tarot - Ace of Swords Level: 2

Components: V, F Casting Time: 1 action Range: See text Effect: Magical sensor Duration: 1 minute/level Saving Throw: None Spell Resistance: No

This spell allows the caster to temporarily penetrate the effects of darkness, fog and other conditions that interfere with sight and sound. While the spell is In effect, the caster has clear vision and hearing regardless of the current conditions. If cast when there is no darkness, fog, or other obstruction, the caster receives a +2 circumstance bonus to Listen and Spot skill checks.

This spell does not counteract the effects of blindness/deafness.

Closed Thought

Abjuration

Tarot -10 of Swords Level: 8

Components: V, F Casting Time: 1 action Range: Close (25 ft. + 5 ft./2 levels) Target One creature Duration: 1 day

Saving Throw: Will negates (harmless) Spell Resistance: Yes (harmless)

Except as noted above, this spell is identical to mind blank.

Combining Forces

Transmutation Tarot - 3 of Wands Level: 3

Components: V, F Casting Time: 1 action Range: 10 feet

Area: Allies within a 10-foot radius Duration: See text

Saving Throw: Fortitude negates (harmless) Spell Resistance: Yes (harmless)

This spell unites the strengths of allies into a mighty force. When cast, the Strength of the all those within the radius are added together and bestowed to the specified individual. The strengthened individual can then make one single action such as an attack, moving a heavy object, etc. While the spell is in effect, the other participants have an equivalent Strength of 1 and suffer the effects (-5 rolls) for the reduced ability. The Strength is immediately restored after the action is taken.

If an individual does not wish to participate with the combine forces, she may attempt to resist. If successful, that individual's Strength is not added to the pool.

Combine Ideas

Transmutation Tarot - 8 of Swords Level: 3

Components: V, F Casting Time: 1 action Range: 10 feet

Area: Allies within a 10-ft. radius Duration: See text

Saving Throw: Will negates (harmless) Spell Resistance: Yes (harmless)

This is much like combine forces, but this spell combines the Intellect of the allies within the area. When cast, the Intelligence scores of the willing participants are combined and a specified member of the group is granted heightened Intelligence. The individual may then use the new Intelligence score to perform any skill or boost the effects of a spell (such as increasing the DC for saving throws to resist); the character can make a single action. While the spell Is in effect, the other participants have an equivalent Intelligence of 1 and suffer the effects (-5 to attacks) for the reduced ability. The Intelligence is Immediately restored after the action is taken.

If an individual does not wish to participate with the combine ideas, she may attempt to resist. If successful, that individual's Intelligence Is not added to the pool.

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Comfort

Enchantment (Compulsion) [Mind-Affecting]

Components: V, F

Casting Time: 1 action

Range: Touch

Target: Creature touched

Duration: 1 hour/level

Saving Throw: None

Spell Resistance: Yes (harmless)

When this spell is cast, the caster can remove pain from the creature touched. While this spell does not heal the creature, it does block the sensation of pain and allow the creature to rest comfortably. The spell also works to alleviate the effects of mental anguish. For the duration of the spell, the affected creature receives a penalty of -4 to all actions due to the disconnection between the mind and the senses.

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