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INTRODUCTION:

power. Although he still had some doubts, he could feel them melting and draining away.

Maybe Tarl had been right and the mage had true

Galvez walked warily through the Lower Quarters, his hand staid close to his longsword hilt. He had heard that a tarot mage had opened a shop somewhere within this dangerous quadrant of the city, and he sought guidance. Perhaps the advice of Tarl, the bouncer at the Lusty Mermaid, or maybe the spirits running through his veins had inspired him to seek out the mysterious mage. Nevertheless, he was troubled. Having lost his companions, he knew he needed to find a new adventuring group. The bill collectors had begun to circle like hungry vultures; if he did not find a way to pay off his loan from the usurer, Jacob, his weapons and armor might be forfeit. Without that precious equipment, he would have to slink back to his father and beg to work the family farm again. Hunting intrusive weeds or the occasional gopher did not compare to exploring lost mines and hidden dangers that he had faced. He would do anything to avoid the humiliation of returning to his father and his jeering brothers.

Just as he was about to return to the comfort of the tavern and the solace of drink, he saw a wooden sign with six cards spread to reveal their faces—the sign of the tarot mage,

Lucretia. Kissing his fingers and touching his forehead, he prayed to his patron saint to protect him from harm as he opened the door and entered the small anteroom. The rich aroma of incense almost gagged him as he entered, his eyes adjusting to the gloom. Beyond a silky curtain, Galvez could see the dance of light cast from a flickering candle. With a deep breath, he parted the curtain and entered the main room.

A slender, dark woman looked up from a small table in the center of the room.

"Ah, Galvez, please enter. Pass within and know your fates. I have been waiting."

Almost as if he were in a dream, Galvez crossed the room and sat in the proffered chair. On the table lie a spread of cards, and the foremost was the Fool. Galvez smiled nervously and began to stutter, "T...t...t...Tarl told me that m...m...maybe you could help me get out of my troubles."

The dark woman's eyes blazed as she scooped up the cards and handed them to Galvez, "/ am only the guide, young man. You are the actor and the writer of your life. Shuffle the cards and think about that which troubles you. Together we will walk through the past, the present and the future. Maybe then you will see more clearly the path ahead of you."

INTRODUCTION:

Tarot cards represent a fresh and original way to bring magic and spiritualism into a d20 campaign. In campaigns where there is little or no arcane magic, the tarot deck can mystify the general population. In campaigns where magic is more prevalent, the tarot can offer a new form of magic for the characters to explore, or for NPCs to use to surprise the players. In any event, the following are guidelines for including the wonders of the tarot into your game.

In this book you will find ways of including the mystifying readings into the game without having to purchase a tarot deck or memorize meanings of the cards. Although based on the history and legends regarding the tarot deck, this is entirely a gaming product that has no application to the real study of tarot. This book offers two methods of introducing tarot magic into your campaign. In the first, a new class is offered, complete with new spells that correspond to the most generally accepted meanings of the cards. The second system offers the tarot mage as a prestige class and utilizes conventional spells with the tarot cards.

It is the writers' hope that you will take what most intrigues you and mold it into your games. As with all endeavors, you have the power to shape your future and define your life. Go forward with what you learn from this humble effort and make your days more enjoyable and cherish all that may come across your path.

Galvez hesitated. How did the mage know his name or that he was seeking her?

power. Although he still had some doubts, he could feel them melting and draining away.

In some campaigns tarot reading will be a hoax, a clever way of separating "customers" from their money. It may be a way to entertain and mystify the public. If this is the case, the tarot reader must be very careful to offer the client enough of what she wants to hear to keep his her interest. Any good tarot reader can attest that the subject provides the subtle clues and background information needed to present a captivating performance. This may be through a raised eyebrow, a wink at a companion, or a flush of the cheeks when a card is read. Once the tarot reader has gained the trust and attention of the subject, the "magic" of the cards unfolds and the mysterious power of the reading presents itself. Since the reader and the subject are exploring the life influences together, the subject builds a sense of camaraderie with the reader. The client should leave the reading feeling that the reader has delved into the secrets of his her life and provided clues to conquer any obstacle. If the subject is completely opposed to the reading, the tarot will not work as far as reading the past, present and future.

If the subject is willing to work with the tarot reader, the tarot reader should make a Sense Motive check with a DC equal to client's Wisdom. If the tarot reader succeeds at this check, she must now make a Knowledge (tarot) check (DC depends on the complexity of the pattern). Simple readings that provide a "yes/no" answer such as a three-card spread are made at DC 12, whereas the more complicated Celtic Cross has DC 15, and the Complete Tree of Life is DC 20 or even greater. The more complicated the reading, the more detailed information the reader is able to provide to the subject. A list of traditional readings with DC and type of information they provide is presented later in this chapter. If the reader has the Perform skill (tarot reading), she receives a +2 synergy bonus to the Knowledge (tarot) check.

If the tarot reader is successful, the target may be convinced that the reading is authentic. A skeptic subject will be amused at the accuracy of the reading and may become less skeptical for future readings. In some cases, the client may act on the predictions and recommendations of the tarot reader. In this way a larcenous tarot reader can lead the target into danger or poverty. The fear that the tarot reader is trying to take advantage and swindle the subject leads many to mistrust tarot readers and gives the tarot an undeserved reputation.

In a fantasy campaign, tarot reading may have the power to see into the past and pierce the veil of the future. The GM should set the degree to which she will allow tarot readers to see the future. Obviously, a player character could take advantage of a generous GM and spoil the surprises that have been so carefully prepared and set up. If a player does attempt such strategies to undermine the intent of the power, the GM can limit the number of readings per day. The most obvious would be to limit readings to once per person (including the tarot reader) per day or per week. Of course, the GM would not be obligated to divulge this fact, and readings could be completely false.

While the GM should have control over the direction of the game and the future of the characters, some may wish to let the tarot readings glimpse through the fog of the future. There are many ways that this can be accomplished. If the tarot reader (or tarot mage) is an NPC, the GM may shed some light on possible dangers and rewards to come. The prediction can be as vague or as clear as the GM desires; "I see that danger and adventure await you, but there is also the possibility of great rewards-go west, through the Dark Forest." Since the GM knows the direction that she is hoping to take the PCs, readings by NPCs can actually predict future events.

If a PC reads the future of another character, the GM can have the tarot reader make a Knowledge (tarot) check (DC 20 to 25) in order to glimpse the future. If this is the case, the GM should make the Knowledge (tarot) check for the tarot reader so the players will be unsure if they should trust the reading. If successful, the GM can supply possible future developments, with more or less information depending on the success of the check. Of course, if the tarot reader fails the check, the GM can have fun by providing false or misleading information.

Another method the GM can employ is a random system that generates a reading (see descrip-

tion below). If using this method, the GM and the PCs may end up directing themselves towards this prediction. For example, the cards predict that the characters will gain great riches after a journey with a dark stranger— the party may begin to search for such an individual or the GM may include one to introduce some intrigue.

Traditional Readings:

There are many different readings or spreads. Many experienced readers favor one system over others depending on the ease of performing and the detail to which the reader wishes to explore the subject's life and influences. Presented below are summaries of a number of traditional spreads, their difficulty, and the type of information the reader can divine for the subject. All DCs should be taken as base values and can be altered by the GM depending on the situations and mood of the adventure. For example, it should be decidedly more difficult, if not impossible, to perform any of these spreads while on the run, or in combat conditions. It is equally difficult to perform the readings on a subject who is completely opposed to the reading. If the tarot reader successfully makes a Knowledge (tarot) check, the GM can provide the details, or for more entertainment, have the subject make a number of rolls and interpret them. Of course, if the tarot reader fails the check (the GM should make the check so the reader and subject do not know if the reading is valid), the GM can either make up some misinformation, or have the subject make the appropriate rolls and then provide the misinformation.

For each spread, the GM can use the description of the spread and the type of information that can be gleaned from a successful reading to make up results for the PCs, or she can use the suggested rolls and their significance. The method for determining which cards are revealed immediately follows the summary of tarot spreads.

Three Card Spread (DC 12): This spread is most valuable for "yes/ no" questions such as Should I follow the druld Ystala Into the enchanted forest? If the majority of the three cards are right-side up, the answer is yes. If all three are right-side up, the answer is a definite yes; however, if the majority are reversed, the answer is no, and if they are all reversed the answer is a definite no. For an experienced reader, the significance of the cards can yield clues as to why the subject should or should not follow through with the question. Also, it can be used for quick (but sometimes vague) readings.

First Card: (the past—that which has hap pened that influences the situation)

Second Card: (the present-the current influences that affect the situation)

Third Card: (the future—the likely outcome if all the external and internal forces align)

Six Card Spread (DC 14): This is one of the simplest spreads to read the different phases of the subject's life. While the reading does offer a peek into the subject's life, the tarot reader will often miss some details. The life of the subject is divided into three stages, the past, the present and the future.

First Card: (the present—the immediate concern) Second Card: (the past—that with which the character can rely)

Third Card: (the present-goals and aspirations, but not yet achieved)

Forth Card: (the past-that which has influenced the current question)

Fifth Card: (the future-that which may come to pass soon that may affect the question)

Sixth Card: (the future-the likely outcome if all the external and internal forces align)

Eastern Cross (DC 13): This reading gives vague references to the past, present and future of the subject but does not provide much detail. Even major arcana cards are limited in their meaning to the reading. While there are 13 cards in this spread, the reader only focuses on four cards. This is one of the spreads that has a card focusing directly on the subject.

First Card: (the future—the immediate occurrences that may come to pass and may influence the outcome)

Second Card: (card of the consultant—the goals, aspirations and characteristic of the subject)

Third Card: (the past—that which has influenced the current question)

Fourth Card: (the future-the likely outcome if all the external and internal forces align)

Nine Card Spread (DC 13): This spread is similar to the 3-card spread but provides more detail. Each of the three phases of life—past, present and future—is represented by three cards. This provides greater insight into the area in question. For game terms use thee rolls, but the GM should provide more pertinent information for each roll.

First Card: (the past—that which has happened that influences the situation)

Second Card: (the present—the current influ ences that affect the situation)

Third Card: (the future—the likely outcome if all the external and internal forces align)

Horseshoe Spread (DC 14): This spread produces a simple yet thorough reading. The spread supplies direct information about the subject as well as the attitudes of those who are involved in the subject's life. A successful check should supply fairly detailed information about the present but not as detailed in regards to the distant past or future.

First Card: (the past-this may be either the immediate past or further in the past)

Second Card: (the present-the immediate present that influences the subject) Third Card: (immediate future-that which will come to pass soon in the subject's life) Fourth Card: (the consultant—the question most on the subject's mind)

Fifth Card: (attitude of others—this is how others see and feel about the subject, also potential allies and enemies)

Sixth Card: (obstacle—that which opposes the subject. If positive, there are no foreseeable obstacles)

Seventh Card: (the future—the likely outcome if all the external and internal forces align)

Celtic Cross (DC 15): This is perhaps the most famous of the standard spreads. This spread provides information about the feelings and attitudes of those who surround the subject. It also looks into the subject's fears and aspirations. A successful reading should provide a fairly good view of the subject's life and future.

First Card: (covers-that which currently influences the question and the subject) Second Card: (crosses—that which opposes the subject. This can be an obstacle or an unrealistic goal)

Third Card: (beneath—this represents past experiences on which the subject can draw) Fourth Card: (behind-the past, this may be either the immediate past or further in the past) Fifth Card: (crowns—something that might happen in the future)

Sixth Card: (before— immediate future, that which will come to pass soon in the subject's life)

Seventh Card: (fears-that which the subject fears to face about himself or about the situation at hand)

Eighth Card: (family opinion—the opinion of family and friends about the subject and the situation at hand)

Ninth Card: (hopes—that which the subject hopes to achieve in the situation)

Tenth Card: (the future—the likely outcome if all the external and internal forces align)

Pyramid Spread (DC 18): This spread is particularly good at looking into the distant past and the distant future. At times the distant outcome will not be immediately obvious because of the length of time separating the future from the present. While this spread actually has 21 cards, there are really six principle readings. The GM can mimic the details involved in this reading by supplying more Information for each reading.

First Card: (distant past—this can be the past of the subject's life or the distant past that influences the subject and the current situation) Second Card: (recent past-this is the recent past in the subject's life) Third Card: (present—the immediate present that influences the subject) Fourth Card: (immediate future— that which will come to pass soon in the subject's life) Fifth Card: (future—the likely outcome if all the external and internal forces align) Sixth Card: (outcome—this Is a distant outcome that may not be obvious to the subject or even the reader)

Tree of Life (DC 20): This spread is one of the most complicated of the readings because it involves all of the stimuli within and without the subject. This spread does not spell out an outcome as obviously as some of the other readings, but the reader and subject must use their intuition to understand the influences on the subject to project a probable future. This spread can involve as many as 70 cards, dealt in 10 piles. The remaining cards can be read if there are still questions regarding the reading.

First Card: (subject's highest ideals—this describes what most drives the subject, at times the subject is not even aware of these influences)

Second Card: (subject's creative power—that to which the subject aspires and the forces that the subject can bring to bare to achieve the desires)

Third Card: (subject's wisdom—the impulses and wisdom that influence the subject) Fourth Card: (virtues-the subject's moral foundation that influences the current situation. Sometimes these are flaws rather than virtues) Fifth Card: (force and destruction-the negative energies that surround the subject and the harm that the subject can do or suffer if action is not taken)

Sixth Card: (health, beauty and sacrlfice-the

Tables for Random Readings:

For those GMs who wish to use the tarot readings to their full advantage, the following tables will guide them through the meanings of the various suits and cards.

To determine which card is drawn, three dice will be rolled. The first ld20 roll will determine the suit of the card and the typical reading of that suit. A pair of rolls, ld20 with ld6, will determine the nature of the card. The ld20 yields the reading number, while the ld6 determines whether you use the divinatory meaning (1-3), or the reverse meaning (4-6). Repeat this process with each card.

The Suits and Their Meanings d20 Card

1-4 Wands: Adventure and Glory

d20 Results

1 Divination-Beginning an adventure that may lead to great riches.

Reverse—Road to ruin, false starts, adventure delayed.

2-4 Divination-Financial help from a successful merchant (roll on table A).

Reverse—Trouble and fear, possible enchanted and wondrous deeds are nigh.

13-16 Divination—Public success and increased fame. The subject may gain renown as a hero; however, the consequences of fame are not all good. Reverse—Suspicion of treachery, or the arrival of a successful and powerful foe (roll on table A).

17 Divination—Fortunes won but may be used unwisely. The subject's reputation may suffer on account of a miserly nature.

Reverse—Mysteries and intrigues. Obstacles and enemies (roll on table A) may prevent or delay your successes.

18 Divination—A red or fair-haired youth (roll on table A): The youth is a messenger of good tidings, a faithful lover, but one full of youthful emotions both positive and negative.

Reverse—News of misfortune or evil may cause indecision. The news is normally related to the subject's family or home.

19 Divination—A red or fair-haired woman. A kind woman has the best interests of the subject of the reading, possibly in a romantic way or in a maternal manner. Reverse—Opposing forces are present. Jealousy and deceit are possible from an unlikely source. Often, this indicates that those regarded as friends turn on the subject.

20 Divination—A red or fair-haired man. An honest and powerful man has an interest in the subject of the reading. There is the possibility of unsuspected lineage and power.

Reverse—A strict and unyielding authority's advice, while severe, should be followed.

positive energies that surround the subject and the healing that the subject can do or receive if action is taken)

Seventh Card: (love and lust—the realm of desire and attraction for the subject. This may be spiritual or earthly love or even lust) Eighth Card: (communication and craft—how the current situation influences the subject, or how an aspect of the subject's life is being influenced)

Ninth Card: (psychic senses and the unconscious—this card begins to marry the others into a single reading and may point to a possible outcome

Tenth Card: (home and family—the subject's feelings and relationships are shown as well as a possible outcome from the path of the other influences)

8-12 Divination-Trouble and fighting for one's beliefs against another (roll on table A). This fight can either be one of an intellectual or physical nature. Reverse—A life journey with many obstacles but leading eventually to victory.

Divination—A happy and successful household. This may include a favorable outcome with allies and associates. Reverse—Happiness continues though any riches may slip away.

Cups: Happiness and Love d20 Results

1 Divination—Start of a romance (roll on table A) that may lead to a happy relationship.

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Reverse-Instability or false love exists within a relationship. There may be emotional turmoil ahead. Normally, the subject is the victim of the false love, but he or she may be the actor.

2-4 Divination-A celebration due to abundance, a successful healing. The subject and her or his allies are likely to succeed in an endeavor. Reverse—Violent passions and hedonism may lead the subject into folly.

5-7 Divination—Stagnation and discontent with the present environment cause re-evaluation of one's life. Reverse—New paths open to the subject and changes in relationships are imminent.

8-12 Divination—The subject will experience a loss but not all is gone. There is an inheritance or a legacy involved. This normally refers to the loss of a family member or close friend. Reverse—New alliances are formed (roll on table A), or an old ally (roll on table A or choose appropriately to campaign) returns unexpectedly.

13-16 Divination—Reflection on past deeds and memories of past failures leads to new insight.

Reverse-Something or someone from the past returns (roll on table A or choose to fit the campaign) with negative or positive consequences.

17 Divination—A brown or fair-haired youth (roll on table A), possibly a scholar or spellcaster. May offer some sort of aid or service to the subject. Reverse-Beware of deception and seduction. A perceived love may turn out to be false.

18 Divination-A brown-haired youth (roll on table A), who may have romantic intentions to the subject, may lead to adventure. The adventure may be to save the youth from harm or to impress the youth if the subject also feels an attraction.

Reverse—Beware of new propositions because they may involve trickery or deception. Mercenary subjects should exercise extreme caution in accepting contracts because they may lead to ruin.

19 Divination—A brown or fair-haired woman. She is probably a wife or mother who has insight into the future. She can assist the subject with her gift of insight. She is good and kind. Reverse—A woman of stature and power has an interest in the subject. Although she has a good name within the community, she is given to perversions, depravity and vice. She is not to be trusted.

20 Divination—A brown or fair-haired man. He could be a merchant, a cleric or lawyer. He is well disposed toward the subject and can offer advice or aid if needed.

Reverse—A man whose passions have consumed him. His interest in the subject may lead to danger and scandal.

9-12 Swords: Strife and Adversity flK

d20 Results

1 Divination-Excessiveness, while the subject may triumph, care must be taken to not overact and become ruthless. The excessive nature can carry%;> over into love and hate. Reverse—The same excessiveness is indicated, but disaster can result from careless actions. Also, there is a chance that the subject will encounter tyranny (self-generated or otherwise).

2-4 Divination—A balance of forces. There is the chance that truces can be made between enemies. Care should be takeg to safeguard one's security. Reverse—Beware rogues, thieves and liars. Someone with false pretenses appears as a friend or compatriot.

5-7 Divination—A separation of friends and lovers is possible. This can lead to retreat, exile and solitude. Reverse—Possible confusion and disorder. Within a kingdom, there is the chance that the subject will be affected by social unrest.

8-12 Divination—Triumph over foes through direct action. While success may transpire, there is danger to the

to astonishing riches. Reverse-The evil of avarice and riches affects the life of the subject. Care must be taken that the subject does not fall under the power of greed.

Divination-A dark-haired youth (roll on

13-16

subject and care must pe taken. Reverse-Adversity and danger approach the subject. There may be no escape from the coming troubles.

Pentacles: Wealth and Welfare

Divination—The subject may find happi ness and wealth. Adventures may lead

Divination-An adventure will lead to adversity and danger; however, great wealth may be acquired through sacrifice.

Reverse—A festival or party occurs without a true meaning, possibly a celebration of a sacrifice or a death.

Divination—Glory and nobility influence the subject. Care must be taken to avoid the greedy consequences of power and wealth. Reverse-Beware of poorly crafted items. There is a plot to steal the earthly possessions of the subject.

Divination—Philanthropy and charity should be given, but with care. Personal growth and wealth may come with seemingly little effort, but this may lead to troubles.

Reverse—Loss of wealth and stature may cause the subject to become envious of others.

Divination—The subject may be hired by a wealthy patron for a risky adventure. While this may lead to personal gain in wealth, it may also lead to personal loss. The subject should take care of friends and allies, as they may be threatened because of the subject's actions.

Reverse—The subject and her or his friends, family and allies experience are in danger from roguish elements. The danger may come in a threat to personal wealth, or it may come in direct, physical harm (kidnapping and ransom).

Divination—A dark-haired messenger (roll on table A) enters the life of the subject. This may lead to increase in knowledge or, at least, knowledge of a current difficulty.

Reverse—The subject is prone to discordance with those around him or her. , There may be a split within a group of allies. VM.

Divination—Suffering and misfortune threaten the subject. While the subject 2-4

may attempt to resist, there is a good possibility of utter ruin and desolation.

Reverse—The threats that come into the life of the subject bring the possibility of great reward. The subject may have to appeal to a higher power (even divine)

to overcome the danger ahead.

Divination—A dark-haired youth (roll on table A) bearing suspense. The subject may be involved in some sort of espionage or roguery. Diligence must be taken to avert disaster. Reverse—The subject may be the victim of roguery. Beware sickness and disease. 8-12

Divination—A dark-haired young man comes into the life of the subject. There is physical activity and danger near.

While action is called for, care must be exercised to avoid reckless behavior.

Reverse—The subject may act with extravagance and reckless abandon, causing troubles for the subject and her 13-16

or his friends.

Divination—A woman, possibly a widow, is involved in the life of the subject. She is surrounded by sadness and hardships. She may seek the subject for help.

Reverse—A woman of artifice and deceit affects the subject. This can lead to malice and bigotry.

to astonishing riches. Reverse-The evil of avarice and riches affects the life of the subject. Care must be taken that the subject does not fall under the power of greed.

Divination-A dark-haired youth (roll on

13-16

Divination—A man of power and influence enters the life of the subject With him, a possibility of authority, command, and social position arise. Reverse—A cruel and ruthless man (roll on table A or choose) enters the subject's life and spreads seeds of discord and violence. This may be overtly direct-

it may an action that brings strife to the subject.

subject and care must pe taken. Reverse-Adversity and danger approach the subject. There may be no escape from the coming troubles.

Pentacles: Wealth and Welfare

Divination—The subject may find happi ness and wealth. Adventures may lead table A) brings a Sensible jpffcction to the subject. Patience andcire must be observed on future endeavors. Reverse—The subject may encounter periods of inaction and stagnation. It is difficult to improve one's position or power.

19 Divination—A dark-skinned or dark haired woman (roll on table A) influences the subject. She is skilled in finances and political circles. If the subject favors the woman, she may increase the subject's wealth and prestige.

Reverse—The woman of power may act against the subject bringing fear of ruin and poverty.

20 Divination—A dark-skinned or dark-haired man (roll on table A) wields power and influence in the subject's sphere. The man can be a good resource for knowledge and understanding of current problems. Reverse—A powerful but perverse man takes an interest in the subject. Extreme care must be taken to avoid dangerous situations.

17-20 Major Arcana:

There are 22 major arcana cards in the traditional tarot deck. In order to simulate this and provide the meanings behind these very important cards, an extra ld6 roll is * necessary for a natural roll of 1 and 20 (reflected in the chart below).

d20 Result

1 Additional Roll d6; The Fool (1-3):

Divination—The subject faces a decision about taking a new direction in life or a journey. The result will vitally affect the subject so must be taken with extreme caution. Reverse—Decisions recently made or soon to be made may |t lead the subject into ruin and danger.

Divination—The subject will be able to use skill and knowledge to overcome difficulties. Also, if the subject is a wizard or sorcerer, new paths to arcane

*r knowledge may present themselves.

Reverse—While the subject may have great power and skill, he is tempted to use them unfairly or destructively. This destruction may be unintentional but nevertheless ruinous.

The High Priestess:

Divination-There are secrets and mysteries yet to be solved. A current adventure may seem to be finished, but there are hidden issues yet to be resolved. A woman of mystery and wisdom takes interest in the subject, and this may lead to discovery of new knowledge and wisdom.

Reverse—The subject should beware not to accept events on a surface level. There are hidden agendas at play. Also, the subject may be enticed to earthly pleasures that lead to laziness and idleness.

The Empress:

Divination—Abundance and wealth is within the grasp of the subject. This may come in the form of, or lead to, marriage or lands. The subject should be wary not to allow this abundance to lead to dispas-sion.

Reverse—War and calamity may influence the subject. The effects of the disastrous event may lead to financial and personal loss.

The Emperor:

Divination-Reason should conquer passion in a coming dilemma. The subject may experience authority and power over others and should govern with intelligence and sound reasoning instead of emotional concerns.

Reverse—Out of kindness, the subject may defrauded and experience a loss of real wealth or even a danger to his health.

The Hierophant:

Divination—The subject will be influenced by an accepted religious group. The group may pressure the subject to conform to the norms of the society. Also, the subject may feel the need to observe social etiquette in order to be socially approved.

Reverse—Unorthodox thinking and behavior may lead to insight and invention. Also, the subject may be associated with an outlaw group or heretical religion.

The Lovers:

Divination-The subject has a choice between an earthly or divine direction in life. Both may lead to a sense of love, although in different manners; however, with freedom of choice comes responsibility, because others may follow the lead of the subject. Reverse—There is the potential for a conflict with loved ones. This may lead to difficulties beyond those merely emotional. Also, there is a distinct chance that the subject may experience a setback in an adventure or failures within the campaign.

The Chariot

Divination—The subject can experience a great and monumental triumph in an adventure. Also, there is a chance that the subject will be able to take revenge upon those who have hurt the subject or her or his allies.

Reverse-The subject has a very good probability of experiencing a defeat in an adventure or in a quarrel. Also, the subject may gain a false and undeserved victory that can lead to over confidence and vainglory.

The Hermit

Divination—The subject may encounter an individual (roll on table A) who can lead to wisdom and insight. However, the road to wisdom may involve an extended journey and encounter with roguish individuals.

Reverse—The subject may act foolishly and with immaturity. Also, the subject, due to fear and unreasoned caution, may feel the need to disguise himself.

The Wheel of Fortune:

Divination-The subject encounters undue luck and good fortune. This luck may lead to great wealth but it also brings a destiny of intrigued and adventure.

Reverse—The subject will encounter periods of misfortune and horrible luck but may, in the end, reap some rewards.

Justice:

Divination—The subject must use wisdom and balance to overcome current dilemmas. Legal and political challenges are favorable for the subject. Reverse—Injustice and inequality may influence the subject's life. Someone in a position of power may act with excessive severity toward the subject.

Strength:

Divination—This is a complicated card. It can mean a defeat of spiritual power over the physical. It can also mean that the subject will experience a new sense of strength and commitment to a cause. This sense can lead to a renewed confidence in the subject's purpose. Reverse—The subject will be tempted to abuse her or his strength and power. This can lead to danger and discord in the subject's life. Good-natured subjects may have a test of faith and morals.

The Devil:

Divination—The subject will be affected by violence, illness, greed, lust and black magic. The danger is extreme and close at hand.

Reverse—The subject may experience a spiritual and physical healing; however, during this time the subject will undergo a sense of inactivity and indifference.

18 The Moon:

Divination—The subject could be in trouble from deception and secret enemies. Confusion and loss of loss of control will make clear thoughts and good judgment more difficult. Reverse—Although the subject will have moments of danger and confusion, he will most likely weather the difficulties.

The Sun:

Divination—The subject may reap success and happiness; however, the happiness will be attained with a simple, agrarian life.

Reverse—The happiness felt in the former reading will be lesser. Also, there is a possibility that the subject will lose some valuable object unless special precautions are taken.

Additional Roll d6;

Divination—The subject receives material and spiritual rewards. The subject may attain a higher sense of divine knowledge or power. Reverse—The forces are aligned against the subject.

The subject may never find *t

17 The Star:

Divination—The subject may have a period of good health and spiritual well-being. Good luck and spiritual growth surround the subject. Reverse—The subject my have moments of pessimism and doubt about his abilities.

Death:

Divination—Although ominous, this card can mean that the subject is about to end some facet of his life, and start again in a new direction. It can also mean that death and destruction will affect the subject. Reverse-The subject may find himself in a lethargic mood and not wish to explore new lands or ideas. Or, the subject may feel trapped in a situation where he cannot explore, possibly imprisoned or committed to a hospital.

Temperance:

Divination-The subject should use good, sound judgment in approaching matters of finance. Frugality and moderation are key to economic success.

Reverse-The subject may run afoul of a powerful religious group or organization. The subject may feel competing interests between material and physical achievement.

The Hanged Man:

Divination—The subject may gain knowledge and wisdom after undergoing a trial or period of sacrifice.

Reverse-The subject's life is in suspension due to pursuit of physical pleasure and power over the spiritual. Others may view the subject as selfish and materialistic.

The Tower:

Divination—The subject encounters sudden catastrophic changes. Conflict and adversity surround the subject. Reverse—The meaning is a lesser degree of the former reading. It can also mean that the subject may be oppressed and imprisoned.

happiness or fulfillment in this life.

Whenever the cards indicate that a person may be involved In the reading (i.e. "you will meet a stranger who will wish you harm"), the table below may help develop the individual.

Gender(ld20)*:

Personality:

An Example Reading:

Doug, our stalwart GM, is running a campaign for Russ's character, the paladin David Ames. David is a 5th-level paladin who, up until now, has been the epitome of a loyal crusader for a good and just deity. Russ has expressed that he wishes that David Ames be a stronger focus of future adventures, and Doug has a few adventure threads in mind.

The Arch-Priest of David's church has ordered the faithful paladin to investigate claims that a wandering tarot mage is a demonic agent bent on corrupting the populace of the parish. David travels to the carnival where the tarot mage has set up shop and asks for a reading, hoping to catch the mage in some sort of deception or arcane malfeasance.

The Encounter Begins:

Doug paints the mood of the tarot mage's tent as mysterious, with swirling-smoke shapes and an eerie quiet. The tarot mage gazes at David and seems to peer within his heart and soul, though David can detect no evil or treachery.

Doug determines that he wants to use the simple six-card reading. He has Russ roll a number of dice to determine the cards that David receives during the reading. The Doug tells the doubtful player that it is important to channel the energies of the subject through the dice. Russ shrugs and begins rolling.

The first roll is a ld20 and the next, a combination of a ld20 and a ld6.

First Card: ld20«2 and ld20=9 plus ld6=l. The 2 on the first ld20 roll indicates that the first card, that which addresses the immediate concerns (see Six-Card Spread above), is a Wand. This suit often deals with adventure and glory (see The Suits and Their Meanings above). The next roll yields a 9 on the ld20 with a 1 on the ld6. Consulting The Suits and Their Meanings table, the 9 shows which reading to use. The 1 indicates to use the Divination result, not the Reverse. The reading indicates that the subject may have troubles fighting for one's beliefs and another person's. The reading takes Doug to the Gender portion of Table A that describes the other person. A roll of 11 (on a ld20) indicates that she is female. The next ld20 (a 16) on the Personality chart tells that she is spiritually sensitive (a cleric of some kind).

Second Card: ld20-10 and ld20=l plus ld6-4. This card is the past on which the subject can rely (second card in a Six-Card Spread, see above). The ld20 (10) takes Doug to the suit of Swords, strife and adversity (consulting The Suits and Their Meanings above). The

Divination-Success In all endeavors. The subject experiences triumphant journeys and great adventures. Reverse—Success, while within reach, is not grasped. The subject is affected by a sense of stubbornness and sloth.

I-10 male

II-20 female

* The equal distribution of male and female may vary depending on the area where the tarot cards are being read. For example, if the area is almost entirely populated by females (Amazonia), it is more likely to run into a female than a male; however, there should always be a chance (remote as it may be) of encountering either sex.

After determining the gender of the individual, the GM may wish to indicate a personality type. The listed example of classes, skills and comportment, are general and can and should be changed to reflect the need of the adventure.

d20 Result

1 Rugged (Outdoor skills, high Constitution, ranger or druid, independent)

2-3 Childlike (Innocent, skills In the area of art and craft, needing a parental type figure) 4-6 Honest (High Wisdom, cleric or paladin, strict, good-natured)

7-9 Deceitful (Rogue skills, high Charisma, rogue or assassin, very sly)

10-11 Extroverted (High Charisma, possibly a bard, braggart)

12-14 Hardworking (Professional skills, expert or commoner, attention to details)

15-17 Sensitive (Divine skills, high Wisdom, cleric or druld, patient and kind)

18 Mysterious (Arcane skills, high Intelligence or Charisma, wizard or sorcerer)

19 Dangerous (Combat skills, fighter types, cruel, gruff, taciturn) M\ 20 "Perfect" (Most appropriate to the situation, whether for good or ill)

Third Card: ld20=14 and ld20=12 plus ld6-6.

This card, which represents immediate goals that push the subject (third card in a Six-Card Spread, see above), yields a Reverse reading (a 6 on the ld6 roll) in the suit of Pentacles (determined by looking up a result of 12 on The Suits and Their Meanings above). Loss of wealth or stature may cause envy to creep into the heart of the subject. Obviously, this is not a goal, but perhaps avoiding it would be.

Fourth Card: ld20=19 and ld20=10 plus ld6=l. This card (the fourth in a Six-Card Spread, see above) is the past that influences the current questions and concerns of the subject. The 19 indicates the Wheel of Fortune, while the 10 indicates which reading to use. The ld6 indicates a Divination; the subject gains luck that can bring great wealth that can, in turn, bring intrigue and adventure.

Fifth Card: ld20=4 and ld20=5 plus ld6=2. This card represents the near future (the fifth in a Six-Card Spread, see above). The suit is Wands (determined by the 4), using the reading for a result of 5. The 2 on the ld6 indicates the Divination rather than Reverse result. The subject may have a happy association with family and allies.

Sixth Card: ld20=5 and ld20=15 plus ld6=6. This card is the final outcome, that which may come to pass if the subject takes no action to prevent it, or lends strength of will and body to aid it (the final card in a Six-Card Spread, see above). The roll of 5 indicates Cups. The 15 roll determines which reading, using the Reverse (a 6 on a ld6).

Id20 (1) takes the GM to the first meaning for Swords, and the ld6 (4) indicates to use the Reverse reading. Thus, the subject may not have completely conquered some danger or adversary.

Looking over the results, Doug quickly determines the direction he wishes to take the reading. Since Russ has asked for more adventure, Doug obliges. Doug, the GM, knows that when David was lst-level, he and his

The tarot reader looks up at the paladin and whispers,

"7o continue, you have fought bravely and honorably for many long months. You have sent some of your foes to their just punishment, but I see one, foul and diseased, that escaped your sword. I also see that you have obtained some wealth from this foe, some bit of coin or object. It may even be an intangible thing, the foe's power or prestige. Ah yes, I see, I see. You will have a happy moment with your companions and even with your church. But it may not last, for I see that the foe from your past returns to reclaim that which you took. Beware! David, bewarel"

traveling companions fought a corrupt cleric of a pestilence deity. Although the party destroyed his temple and saved a group of sacrifice victims, the cleric was never found. Doug decides it is time to bring back the priest to attempt to corrupt David.

* Beware David Ames for forces both good and ill surround you and your heart. There is a female who will, or has just, entered your life. You must be very careful with this one, for in her revolves many powerful energies that will greatly affect you. I see that she holds a gold balance that teeters to and fro. But a/as/1 cannot see what forces surround her as of yet."

6-10

10-12

13-15

16-17

18-19

The party looks at Doug and then at Russ and begin to discuss who they think is returning, and how this is going to impact their lives. Kesharick, the dwarf, exclaims "Aaagh! Bring 'em on, me axe been lonely of late!"

Doug now decides on the course of a future adventure and after his friends leave for the evening, he begins to plan. Indeed, Osseric, the Diseased Priest, will reappear in the campaign. Since David did not take any item from the cleric's temple, Doug decides that Osseric is here to take David's good name and power.

The female priestess, Laurianna, will play a pivotal role in the adventure. She is a powerful and influential cleric in this region. Osseric has managed to corrupt her heart and soul. Behind the scenes, she begins to plant seeds of doubt in the minds of the clerics of David's church. Outwardly, Laurianna begins to take notice of David and attempts to appeal to his might and sense of honor. She will try to corrupt David by making him act against the tenets of his church while believing he acts faithfully.

Simplified Readings for the GM: M

Some GMs may be uncomfortable doing an extended reading in front of the party. In that case, she can use the following chart to determine a fast, but fun, reading for the character.

For this quick reading, the subject (the character seeking the fortune) should roll 2d20. The first roll determines the predominate suit of the reading. This suit, while not the only suit represented, dominates the spread and gives the reader (the GM) a direction to the reading. The second roll provides the flavor and details of the reading.

Quick Readings

1st d20 Suit

1-5 Wands (Endeavors and Glory) #

2nd d20 Results

1 The subject should be very careful in the pursuit of glory and fame. Dark forces are coming together that may endanger the subject and those for whom he cares. The danger may appear in the form of a trusted ally or an old enemy.

2-3 An endeavor or adventure that the subject is planning may lead to ¡P extreme danger and hardship. An ally i may have to come to the aid of the subject. The subject should beware of a stranger (use Table A above or choose) who may lead to disruptions in the subject's life.

4-6 Glory and fame are in the sub-

must be taken to

Cups (Love and Happiness)

2nd d20 Results

1 A love interest of the subject, or someone the subject respects, will betray and hurt him. Friends and allies are important at this moment, but care should be taken because one closest to the subject may be involved with the betraying party.

2-3 For the near future, happiness

6-10

10-12

13-15

16-17

18-19

to other important issues. The subject may lose a friend or potential ally due to conflicts of ego if care is not taken.

Someone from the subject's past (roll on Table A or pick from past adventures) will reenter the subject's life and bring with him, a new challenge. The challenge may be in the form of physical danger or a threat to the subject's fame and reputation in the area.

An important challenge is approaching the subject. The subject and his allies will be threatened but should prevail due to the aid of an unexpected source (roll on Table A above or choose). The newly discovered ally may prove to be a boon companion in future endeavors.

A woman (roll on Table A or choose) of power and status becomes interested in the life and career of the subject. Her motives are unseen at the moment, but adventure and a possible increase in fame follow the lady. Also, financial issues may cause the subject some concern.

The subject will receive high praise for an especially brave and selfless act; however, there may be trouble from those who are negatively affected by the subject's actions. Revenge or retribution is a real danger.

A group of poor but influential figures will approach the subject with a plea to help them battle a powerful foe. Following the needs of the group will lead to dire hardships and toil, but may eventually bring great glory and fame to the subject.

The subject will encounter great fame and glory in a coming endeavor. The populace will learn of the subject's deeds and honor him. A great and evil foe will be defeated, and the subject and his allies will know great wealth.

seems to slip away from the subject. Plans fail and the subject's social realm turns against him. A stranger (roll on Table A or choose) enters the subject's life and is an instrument of change. This change may be for the better or worse, depending on how the subject deals with the stranger.

The subject will have a difficult choice between two loves, one emotional and one material. The subject may find temporary happiness with the choice, but true happiness will slip between the subject's fingers as the significance of the choice becomes fully realized.

The subject will be approached by a stranger (roll on Table A or choose) who will bring happiness. The happiness may either be from romance or from some sort of social or economic gains.

The subject will be tested as he will come to mistrust friends and family; however, if the subject can overcome the mistrust and continue to build the important relationships, happiness and loyalty will come.

A stranger (roll on Table A or choose) will attempt to seduce a friend or love interest of the subject. The stranger may be dangerous to the subject's safety and happiness, beyond just the seduction. It may be that the stranger is not acting alone and there is some sort of conspiracy against the subject. The subject must be very careful in challenging the stranger because he has position and power.

The subject will receive news from a long lost friend, lover or family member. This person is In need of help and appeals to the subject for the aid. If the subject is able to render the aid needed, he will encounter happiness and some glory in the eyes of those who know him.

The subject will find happiness in his pursuits, but some will grow jealous at his successes. A stranger will approach the subject after he has achieved some fame. The stranger's intentions are unknown and the subject should be cautious.

The subject will encounter great happiness, both in relationships as well as in a chosen profession or trade. Friends and family will delight in his achievements, and even those who do not know the subject well will be happy for him.

11-15 Swords (Strife and Adventure)

2nd d20 Results

1 Great danger and strife are approaching the subject. The danger is one that the subject should attempt to avoid, as It is one that he cannot yet overcome. If the subject elects to face the danger, he may lose his life as well as the lives of friends and allies.

2-3 A tremendous, but dangerous, adventure soon approaches the subject. While fraught with hazards, the rewards of the adventure may lure the subject to attempt it. The subject should seek out allies and companions before attempting this endeavor. A stranger (roll on Table A or choose) may help directly or indirectly.

4-6 The subject needs to proceed with great caution for the next month or so because the cards show that death and despair are hovering near. A stranger, or perhaps someone from the subject's past (roll on Table A or choose), holds the key to the current dangers— he may not consciously intend to endanger the subject.

7-9 A great and heroic adventure will soon beckon the subject. A stranger (roll on Table A or choose) will approach the subject and offer great rewards for an upcoming adventure. The reward may not be what it seems at first glance, but it will benefit the subject. The subject's family and friends may, at first, resist the direction that the subject is taking his life.

10-12 Unless the subject takes a new course in his life, great difficulties and hardships will engulf him. Someone close (roll on Table A or choose) may die or face other dangers because of the actions of the subject. Family and friends will see the subject as responsible, and this may cause a rift in the relationships. To avoid this, the subject must carefully evaluate his life and the threat brought to others. The GM should choose an antagonist for the subject ,(pn individual, group, nation,

16-20

Pentacles (Wealth and Partnerships)

2nd d20 Results

1 Economic ruin may plague the subject and his allies. With the loss of wealth, the subject may lose contact with partners or allies who will abandon the subject. A new friend (roll on Table A or choose) will appear when the situation is darkest and aid the subject.

2-3 The material wealth of the sub ject will be threatened by a powerful figure (roll on Table A or choose). In order to avoid this development the subject may have to oppose the figure. The

10-12

13-15

16-17

18-19

16-17

18-19

etc. from the campaign) and project some clues for the subject to divine the source of danger.

A period of relative calm and time for healing and study approach the subject. The subject should use this time wisely, as it will pass all too soon. Many may enter the subject's life, appealing to his virtues for help or aid. If the subject has rested, healed and prepared, he should be able to face the new dangers brought on by helping others.

Strife and hardship approach the subject. While he may have the tools to fend off the troubles ahead, it will take a toll on friends and allies. Issues with wealth and social status will further plague the subject The subject should take great care to protect his material and emotional treasures.

The subject is destined to experience a great adventure; however, the results of the adventure may bring hardship to him or his family and friends. A powerful figure (see Table A or choose) will take note of the subject because of the adventure. This notice may lead to extreme danger, as the powerful figure may attempt to take advantage of the subject.

A great adventure awaits the subject. While the subject and his allies will face some danger, success is virtually assured. The subject will win fame, wealth and glory with the news of his exploits. Also, the news of the events will spark further adventures. A stranger (roll on Table A, or choose) will enter the subject's life as a result of these adventures. The stranger's motives are unknown.

opposition will bring great danger, and the subject should look to friends and allies during this trial.

The friends and allies of the subject may begin to doubt his truth and loyalty. The subject may have to perform some act of bravery or sacrifice to win back their trust. The subject should look to a stranger (roll on Table A or choose) to discover the reason that friends began to mistrust him.

A stranger or acquaintance from the distant past (roll on Table A or choose) will enter the subject's life. This individual brings a possibility of wealth but also brings danger or intrigue. The subject will receive bad news from a family member that may cause some consternation. Depending on how the subject pursues this news will lead to danger and adventure.

A challenge to the material wealth is approaching the subject. This may come in the form of a seeming friend or new love interest (roll on Table A or choose). An ally may be the first to notice the danger. If the subject is able to confront the threat, he may actually improve his wealth and social status. Avoiding the threat will not eliminate it, as it will return to plague the subject. Eventually the subject will have to face this problem.

A rich and powerful family will approach the subject with the intentions of marriage or some sort of partnership. While accepting the offer will bring wealth, it can also bring misery. Declining the offer, however, may be hazardous as the family will think it an insult.

The subject will begin to attract - * friends and allies. This attraction may be romantic or platonic. The subject can use this newfound relationship to further his political and economic power.

An acquaintance of the subject (roll on Table A or choose) will have financial troubles. This dilemma may involve the subject if he is willing to help the acquaintance. If the subject does not wish to help, there may be consequences of this decision as well. In addition, the subject has an opportunity to embark on an adventure that may lead to great riches, but there will be dangers involved in the endeavor.

13-15

20 The subject will soon acquire a great fortune. With the help of trusted allies, the subject will gain an incredible treasure. The notoriety of the wealth will cause the subject to become the center of attention within a large group. The power that the subject acquires may allow him to promote significant changes within the political structure of the area (defined by the GM depending on the experience and fame of the sub-ject).

' 1 f: All the readings of the various cards are intended to give the GM a quick divinatory guideline to enhance the gaming experience of both the players and GM. Ignore any portion of a reading that would take the game in a direction the GM does not wish to go.

TAR£)t IJlAGE

For centuries, practitioners of magic have used different foci to harness or augment their powers. Tarot magic is an extremely specialized school. Its spellcasters are wizards who forsake normal spellbooks in favor of the magic of the tarot deck. With a complete deck of 76 arcane tarot cards, a tarot mage has the potential of casting any known spell.

There are two kinds of tarot decks; the mundane deck is a tool that the tarot mage can use to read fortunes and entertain the masses. The other deck is a special, arcane deck that allows the mage to cast certain spells. One goal of tarot mages is to find the magic cards or locate the materials necessary to create these magical devices. Tarot mages will protectively guard their special decks because without them, they lose much of the arcane power.

Tarot Mage Class

Many a shill has come across the card sharp, wily gypsy, or carnival fortuneteller who uses various means to divine the future and past of the subject. Because of the dubious reputation of the frauds who take advantage of the public's gullibility, tarot mages frequently must overcome the suspicious nature of others. While many a tarot mage has made money entertaining the curious, the mage shines when she

Characteristics: Tarot mages combine the magic ability of wizards and the storytelling gifts of bards.

Alignment A tarot mage can be of any alignment.

Background: Tarot mages see themselves as the logical evolution of wizardry and sorcery. They are able to harness the arcane forces akin to sorcerers yet need the tarot cards as foci for their power. Long hours are spent studying the "true" meaning behind the mysterious and arcane symbols on the magical tarot decks. Each card contains a riddle of form, symbol and significance. Only through careful study of the cards can the tarot mage harness the power behind it. At times, tarot mages work together to further their understanding of the enigmas of the tarot uses special tarot decks to focus magical energies needed to cast arcan

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