Achieve Goals

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Universal Tarot - The Sun Level: 8

Components: V, F

Casting Time: 1 action

Range: Touch

Target: Creature touched

Duration: See text

Saving Throw: None

Spell Resistance: Yes (harmless)

With this powerful incantation, the tarot mage is able to set himself herself, or one living creature, on a course of achieving a specified goal. The goal must be tangible and within the realm of reason. For example, to locate a valuable weapon or a priceless jewel would suffice, but greeting every ore or counting every blade of grass in the known world would not. In the end, the GM must approve of the goal before the mage can attempt to cast the card.

Once cast, the target of the spell receives a +3 luck bonus to all attack rolls, ability checks, saving throws, and skill rolls that further the achievement of the goal. If the target of the spell does not actively pursue the goal for a full day, the spell wears off. If the target is imprisoned and attempts to escape, this counts as pursuing the goal; however, if imprisoned and no attempt to escape is made, it negates the spell. Side adventures and idle wandering also disrupt the spell.

In any event, the effects of the spell will wear off after 1 month per level of the caster.

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Present Power

Present Power

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