Clairvoyance

Components V, F Casting Time 1 action Range See text Effect Magical sensor Duration 1 minute level Saving Throw None Spell Resistance No This spell allows the caster to see what is happening in a certain locale. It can be cast be cast along with clairaudience to allow the caster to see and hear. The caster must be familiar with the location, but the distance does not matter. As with clairaudience clairvoyance the spell does not bestow any magically enhanced qualities to the caster's sight. If...

Satisfaction

Enchantment (Compulsion) Mind-Affecting Tarot -10 of Pentacles or 9 of Cups Level 2 Range Medium (100 ft. + 10 ft. level) Area 2d6 HD of living creatures within a 15-ft. radius This spell creates a powerful, but fleeting suggestion in the mind of those affected that they have acquired all that they need and want. This feeling of satisfaction last a maximum of 4 rounds, but the caster must concentrate during this time. Otherwise, the spell dissipates as soon as the caster stops concentrating. In...

Rest

Conjuration (Healing) Tarot - 8 of Cups Level 3 Area All allies within a 25-ft. radius When this spell is cast, it halves the need for rest. If a character would normally need 8 hours of rest to recover from some condition or renew spells, she will only need 4 hours. For example, if a character suffers from the condition exhausted and the spell is cast, that character will need 30 minutes to move to fatigued and then 4 hours to recover from being fatigued. Conjuration (Healing) Tarot - 4 of...

Emotional Freedom

Enchantment (Compulsion) Mind-Affecting Tarot - Judgement Level 7 Components V, F Casting Time 1 action Range Close (25 ft. + 5 ft. 2 levels) Target One creature within range Duration 1 day Saving Throw None Spell Resistance Yes (harmless) For the duration of the spell, the target is immune to the effects of Compulsion spells, fear abilities, and skills such as Intimidate. The spell also negates the effects of any enchantment (Compulsion) spell that is currently affecting the target.

Emotional Balance

Enchantment (Compulsion) Mind-affecting Tarot - The High Priestess or 2 of Cups Level 4 For the duration of the spell the target receives a +4 morale bonus against the effects of spells such as emotion, dread or any other Compulsion spells. In addition, the bonus also applies to resist skills such as Intimidate.

Secrets

Components V, F Casting Time 1 full round Range See text Target One creature Duration 2 rounds (see text) Saving Throw None Spell Resistance No This spell allows the caster to contact a known individual and have conversation that none may detect. The two must be on the same plane, but otherwise, distance does not affect the spell. The conversation Is limited to one statement by the sender with a maximum of 25 words (one round). The response is also limited to a one- At present, no known spell...

Increase Knowledge

Transmutation Tarot - Ace of Swords Level 3 Saving Throw Will negates (harmless) This spell temporarily boosts the Knowledge skill in a specific field. The caster must announce before the spell is cast which area of Knowledge is going to be affected (such as arcana or religion). Upon casting, the target receives a +4 enhancement bonus to the Knowledge Divination Tarot - 2 of Wands Level 1 Components V, F Casting Time l action Range Close (25 ft. + 45 ft. 2 levels) Area All living creatures...

Reconciliation

Enchantment (Compulsion) Mind-Affecting Tarot - 2 of Cups Level 7 Range Medium (100 ft. + 10 ft. level) Targets Enemies within range of the spell This spell forges a friendship between enemies. The caster must identify the targets of the spell before casting and at least two enemies must be within the spell's range for it to work. If, while the caster is performing the spell, one of the enemies moves out of the spell's range, the spell will fail. Those who fail their saving throws immediately...

Military Intelligence

Components V, F Casting Time 1 action Range 50 ft. Area All allies within a 50-ft. radius Duration 1 round level Saving Throw None Spell Resistance No This spell grants the caster and his her allies a gift of tactical knowledge that allows them better insight into combat situations. For the duration of the spell, each ally receives a +4 Insight bonus to initiative rolls, attack rolls and AC. Note that these are insight bonuses and can stack with other spells that provide combat bonuses (such as...

Compassion

Enchantment (Compulsion) Mind-Affecting Tarot - High Priestess Level 2 Components V, F Casting Time 1 action Range Close (25 ft. + 5 ft. 2 levels) Area All living creatures up to 2 HD level Duration 1 minute level Saving Throw Will negates Spell Resistance Yes When cast, the affected creatures develop a strong sense of compassion for others. This compassion will not allow the affected individuals to attack or mistreat others, but they can still be vigilant. For example, if a cast on a guard who...

Victory

Saving Throw See below Spell Resistance Yes This is perhaps one of the strangest spells that a tarot mage can cast. It has a 2-part effect. The first calls for the target to make a Reflex save verses the spell. If successful, the target takes no damage. If unsuccessful, the target takes ld6 points of fire damage caster level (10d6 maximum). Afterwards, the target is immune to the effects of fire for the duration of the spell. Components V, F Casting Time 1 action Range 50 ft. Area All allies...

Messenger

Components V, F Casting Time 1 action Range See text Effect Silvery globe Duration Until read Saving Throw None Spell Resistance No This spell allows the caster to contact another individual and deliver a message. The message is one way and cannot exceed 20 characters +5 characters level. Spaces are not considered characters. The message cannot contain any other spell or curse, it is a mundane missive. The message can only be delivered to someone on the same plane. The individual must be known...

Action

Tarot - The Emperor or 7 of Pentacles Level 3 Components V, F Casting Time 1 action Range 50 ft. Effect One creature Duration 1 round level Saving Throw None Spell Resistance Yes This spell grants the target increased speed of actions. The target of the spell gains an extra partial action each round and has an AC bonus of +4. In addition, the speed of the target is one and a half times his her normal rate.

Tarot Specialization [Special

Diligent study allows you to master a tarot card and forgo its use as a focus. Benefit The tarot mage has studied the images and significance of a particular card with such dedication that they are burned into his her brain. The tarot mage can now cast one of the spells that requires the card without having to use it as a focus. This feat may be taken repeatedly to master the different cards, or for the same card to develop the different spells associated with it. There are some restrictions...

Affect Environment

Transmutation Tarot - 8 of Pentacles Level 3 Components V, F Casting Time 10 minutes Area 1-mile-radius centered on the caster Duration ld6 hours Saving Throw None Spell Resistance No This spell is not as powerful as control weather, but it does allow the caster to alter the environment somewhat. The caster can raise or lower the ambient tempera ture by as much as 15 degrees Fahrenheit. In addition, while the caster cannot create weather conditions, he or she is able to affect their intensity....

Emotional Healing

Conjuration (Healing) Tarot - 6 of Cups Level 6 Components V, F Casting Time 1 action Range Close (25 ft, + 5 ft. 2 levels) Target One living creature This spell removes the effects of any Compulsion spell of 6th level or less. If the target does not wish to have the spell dismissed, she may attempt to resist. In that case, a Will save negates the effects of the spell. If used against a higher-level spell, the caster must roll ld20 + caster level (maximum +10 bonus) against a Difficulty Class...

Boldness

Enchantment (Compulsion) Mind-Affecting Tarot - 2 of Wands Level 1 For the duration of the spell, the affected targets receive a +2 morale bonus to Will saves. However, during this time the targets act without regard to their personal safety. This corresponds to a -2 AC penalty and losing any bonuses from a shield. In addition, if the targets drop to 0 or less hit points, they do not fall unconscious until -10 hit points, at which point they die.

Shared Love

Enchantment (Charm) Mind-Affecting Tarot - 3 of Cups Level 3 Range Close (25 ft. + 5 ft. 2 levels) Area One or more people In a 15 ft. radius This unusual spell affects the people within the spell's area of effect. When the mage cast the spell, she specifies the love interest that the targets will share. This can range from abstract Ideas (art, music, literature, volun-teerism, etc.), or it can be a more earthy love (a specific person, one another, the caster, etc.). Those who fail to make...

Love Spell

Enchantment (Compulsion) Mind-Affecting Tarot - Ace of Cups Level 6 Range Close (25 ft. + 5 ft. 2 levels) Targets Two living creatures within the spell's range With this spell, the tarot mage forges a bond of love between two creatures. Each must make a Will saving throw to avoid the effect. Those who fail develop feelings of love for the other target. This will require role-playing on the part of the characters and the GM. In game terms, the affected creatures are automatically very helpful In...

Achieve Goals

With this powerful incantation, the tarot mage is able to set himself herself, or one living creature, on a course of achieving a specified goal. The goal must be tangible and within the realm of reason. For example, to locate a valuable weapon or a priceless jewel would suffice, but greeting every ore or counting every blade of grass in the known world would not. In the end, the GM must approve of the goal before the mage can attempt to cast the card. Once cast, the target of the spell...

Overcome

Divination Tarot - 9 of Wands Level 2 Components V, F Casting Time 1 action Range Personal Target Caster Duration 1 round Saving Throw None Spell Resistance No This spell is similar to true strike but instead of a combat action, this spell adds a +20 insight bonus to the next ability or skill check. The caster must perform the action the round after casting the spell or else lose its effects. Unlike certain success, the bonus is only good for one skill check for actions that can be resolved in...

Spiritual Strength

Tarot - 7 of Wands or 9 of Wands Level 4 Components V, F Casting Time 1 action Range Touch Target A living creature touched Duration 1 minute level Saving Throw Will negates (harmless) Spell Resistance Yes(harmless) This spell creates a slight, glowing aura around the target as beneficial spirits sheave himher. This grants protection against the forces of the undead and necro- mantic spells. For the duration of the spell, the targets receives a +2 bonus to AC when fighting against the undead...

Emotional Stability

Abjuration Tarot - 8 of Cups Level 4 Range Medium (100 ft. + 10 ft. level) Area All allies within a 15-ft. radius Duration 1 minute level Saving Throw None Spell Resistance No Area All allies within a 15-ft. radius Duration 1 minute level Saving Throw None Spell Resistance No For the duration of the spell, the target receives a +2 enhancement bonus to one of the physical abilities Strength, Dexterity or Constitution. The caster selects which of the traits she will augment before the spell is...

Mental Balance

Transmutation Tarot - 2 of Swords Level 4 Range Medium (100 ft. + 10 ft. level) Area All allies within a 25-ft. radius Saving Throw Will negates (harmless) This spell provides an enhancement bonus of + 4 to all Will saves for the duration of the spell. In addition, any target that is under the effect of an enchantment spell is given a new opportunity to resist the effects.

Divine Magics

Components V, F Casting Time 10 minutes Range Personal Target Caster Duration 1 hour level Saving Throw None Spell Resistance Yes (harmless) This spell grants the caster the ability to cast a single divine magic spell. While divine magics endures, the caster can cast one divine spell of 6th level or lower. The spell cannot be of a diametrically opposed alignment (good vs. evil) to the caster. After the divine spell Is cast or the duration of the spell passes, the divine magics expires.

Craft Major Arcana [Item Creation

You can create major arcana tarot cards. This feat allows the tarot mage to craft the more powerful magical tarot cards. Each major arcana card requires 2,000 gp of inks and material to craft and takes at least 16 hours to complete. When the tarot is completed, the tarot mage must make a Craft (Tarot) (DC 15). If successful, the card now carries the magic necessary for the tarot mage to cast certain spells. If unsuccessful the mage must start over and the time and materials are lost. There is...

Craft Minor Arcana [Item Creation

You can create minor arcana tarot cards. Prerequisite Tarot mage level lst+. Benefit This feat allows the tarot mage to craft the magic tarot cards needed to cast spells. Each minor arcana card requires 1,000 gp of inks and material to craft and takes at least 8 hours to complete. When the tarot is completed, the tarot mage must make a Craft (tarot) check (DC 15). If successful, the card now carries the magic necessary for the tarot mage to cast certain spells. If unsuccessful, the mage must...

Spirit Mastery

This spell endows the target with a perfect sense of his her inner-self. Because of this, the target is immune to any mind-affecting or Illusion school spell for the duration. This immunity applies even to harmless spells I.e. the caster cannot be willfully affected by such spells, including invisibility . A dispel magic spell can remove this effect normally. Range Close 25 ft. 5 ft. 2 levels This spell brings forth a spirit warrior that will attack the enemies of the caster. The spirit warrior...

Willpower

Components V, F Casting Time 1 action Range touch Target One creature Duration 1 minute level Saving Throw None Spell Resistance Yes With this spell, the caster is able to tap into the depths of resolve and determination. The target of the spell is fortified with new will. The immediate effect is the recipient gains a 2 morale bonus to all Will In addition, if the target of the spell is under any condition that was due to a missed Will save, the target may make a new saving throw use the...