The False Count

Hold the nine cards faces toward you in your left hand, thumb on top of cards. Fig. 13.

Push first card over to right with thumb, grasp it with right hand and remove from packet. As you do this, count aloud. Fig. 14. "One."

Now push second card over to right a little with thumb. Bring card in right hand up behind packet in left hand and place right thumb on top of second card. Fig. 15.

You apparently take this card, but in reality you perform the FALSE COUNT. Move your right thumb toward right to make the sound of drawing the card from the pack. The second card extends over the edge of the pack for about an inch. By bending card at the edge with right thumb and then releasing it you get the snapping sound of removing a card from the pack. As your right thumb snaps the card, your left thumb draws the second card back onto the pack. Your right hand moves to the right several inches with the one card in it just as it would if you had really taken off another card from pack. Fig. 16.

The audience has heard the drawing of the card and the snap, and naturally they think that you have pulled TWO cards from the packet and now have them in your right hand. You count -"two"- to help the illusion.

Stand in front of your mirror and practice this method of False Counting. The best thing to do is to actually count the cards and pass them from left hand to right. Then imitate the natural moves and hold back a card now and then.

False Counting is a very important principle in Magic. It sometimes proves to be a regular life-saver in an emergency.

You must be able to perform the move so well that the keenest eye cannot tell whether you did a straight or a false count.

Count the third card actually into right hand on top of the one card there, making the snapping sound as you bring the card away from the packet.


False count the next card, making the snapping sound.


Count next card fairly, bringing it away from packet on top of two others in right hand.


False count next card.

You have in reality now three cards in right hand and six in left packet. Audience, however, believes that you have counted six cards into your right hand and have six left in packet.

The six cards left may now be counted fairly.

"Seven - eight - nine - ten - eleven - twelve."

TIME and RHYTHM are the important elements in False Counting. Count the cards fairly fast. Be sure to keep the time and rhythm in straight counting and false counting the same.

If you have difficulty in pulling card back onto left packet with left thumb, do not worry about it. The

time and rhythm of your count is more important than this. The ability to do this will come to you with practice.

Practice the False Count until you have it down fairly well and then try it out on someone without letting him know what you are trying to do.

To gentleman on right, say,

"And I shall ask you to hold these cards. Take them with your right hand and hold them up on your right lapel."

Give packet to spectator and then place his right hand with the cards on his right lapel at the button-hole. Fig. 17.

The reason for doing this is to place the cards out of the line of vision of the spectator. This keeps him from counting the cards too. Occasionally you find an assistant who works against you and is contrary. Placing the cards in this position will forestall any such difficulty.

"I was going to tell you to place them against your heart, but it is over on the left and I want to do the trick RIGHT."

Pick out some intelligent looking person in the audience and ask him to call out any number between one and five.

"Will you please give me any number between one and five?"

IN THE MAJORITY OF CASES THE PERSON WILL SAY THREE. It is a psychological fact that this number will be called in most cases when you ask for a number between one and five.

We will carry on the experiment now just as if the spectator had called Three. Later on I will tell you the method of procedure if the numbers one - two - four - or five are called instead of three.

"The lady (or gentleman) says 'THREE.' That was your own free choice, was it not? You could have selected one, two, four. or five. But she says 'Three.' Then three it shall be. Now, note how matters stand, for I am going to show you an __ experiment in miracle magic that you will remember as long as you live. The gentleman here counted twelve cards into my left hand and twelve cards into my right hand. They were recounted to prove the number to be correct. At no time have my hands been together while they held the cards. The gentleman took the twelve cards himself from my right hand and wrapped them securely in his handkerchief. The remaining twelve cards were recounted and placed on this other gentleman's lapel. I called for a number -- any number -- and the lady said, 'Three.' What I intend to do now is to cause THREE cards -the number selected — to pass from the packet on the gentleman's lapel to the packet in the handkerchief which this gentleman on the left is holding. Not One, Two, Four, or Five cards -- but Three. I shall pass the cards invisibly. Night-time when all is dark is the best time to have the cards go invisibly. When the CARDS PASS IN THE NIGHT, then you cannot see them. As we are in the light, however, we will have to pretend we are in the dark, and if your imagination is good you can imagine inky blackness between the two gentlemen. Just right for the spirits to work in. Now, I shall take a card from the gentleman here."

Pretend to take a card from gentleman at right. Hold up right hand as though you had a card in it.

"I have a card here in my hand, but as we are in the dark you cannot see it. I shall toss it to my friend here."

Make tossing motion to gentleman on left.

"You could not see it, but did you feel it?"

Gentleman usually laughs and says, "No."

"Perhaps you are not feeling so well."

If he says, "Yes," say, "Ah, the gentleman is feeling pretty good this evening."

Pretend to take another card from packet at right. Hold up right hand as though you held card.

"Now I have another card, but the darkness, of course, again prevents you from seeing it. Again I toss it to the gentleman."

Make tossing motion to gentleman at left. "Of course, you felt that one." Perhaps gentleman nods a little this time.

"See — he is feeling better already. Suppose we actually see whether the cards are passing over to the gentleman. I'll blow away the darkness."

Blow into the air as if you were blowing out a candle.

To gentleman at right.

"Will you please give me the cards?"

Take the cards and hold them in left hand.

"I will show you that I have really taken two cards from this packet. Two from twelve is ten, is it not?"

FALSE COUNT the nine cards in the packet. Do your false count on the second card to make the nine cards count ten.

Count each card loud and distinctly to convince audience that you hold ten cards in your hands.

"The two have gone. But you said you wanted three to go. Well, all I have to do is to make it dark again. There you are. A total eclipse. I will now take another card from the pack."

Pretend to take another card with right hand and hold up hand as though you held card in it.

To gentleman at right.

"Will you please count the cards yourself to see whether I am holding a card or not?"

Give the gentleman the nine cards.

"Count them into my left hand one at a time."

Spectator counts cards.

"One, two, three, four, five, six, seven, eight, nine. So you see I am really holding the tenth card. Now I place it back in the pack and I'll count the cards again."

FALSE COUNT the cards as ten.

"One and nine makes ten. Now take the card out again."

Pretend to take card out again and hold it in right hand.

"Count the cards again and we have nine."

Cards are counted again.

This repetition cannot help but convince the audience that there are ten cards (though you really have only nine) and that in some mysterious manner you get a card out and into the packet.

This point of repeating and emphasizing a certain fact or supposed fact is a great thing in Magic.

"So all I have to do is merely to toss the card through the darkness into the handkerchief. If the gentleman will count the cards himself he will find that instead of holding twelve cards he now holds fifteen. The extra three cards are those which passed over from this other packet. Now blow away the darkness."

Blow again.

"And it is light again. Count the cards slowly into my left hand." Hold the packet of nine cards in right hand.

Spectator counts the fifteen cards into your left hand and you count with him, especially accenting THIRTEEN, FOURTEEN, FIFTEEN.

Bring the packet of nine cards from right hand over on top of those in left hand but keep them separated by little finger of left hand.

Thank the gentlemen for helping you. Just as the one on left starts to turn and go, PLACE RIGHT HAND

OVER CARDS AND PALM THE NINE CARDS. Then grasp his right lapel with your left hand and open his coat.

Reach up under his coat to a point under and a little behind his right shoulder. Fan cards out from right palm and bring them out so that audience can see them.

"Before you go I'll take those few cards of mine which you have up under your coat."

This last move is a good COMEDY touch. This you will find it to be a good finish after you are able to palm the cards successfully.

Back of right hand is toward audience and they do not suspect that you have cards in hand. You put your hand under the spectator's coat quickly and when you suddenly fan the cards and produce them, it causes a stir of surprise and amusement to run through your audience.

Enneagram Essentials

Enneagram Essentials

Tap into your inner power today. Discover The Untold Secrets Used By Experts To Tap Into The Power Of Your Inner Personality Help You Unleash Your Full Potential. Finally You Can Fully Equip Yourself With These “Must Have” Personality Finding Tools For Creating Your Ideal Lifestyle.

Get My Free Ebook

Post a comment