## Royal Card Discovery

EFFECT:

A deck of cards is shuffled. Performer turns up the top card and shows it (suppose it is a three spot). He places it on the table, back up, and counts other cards on top of it, starting from three — thus: three-four-five-six-seven-eight-nine-ten. He stops at ten and then turns over the next card. Say it is a five spot. He places this down and starts another pile of cards, counting from five to ten. Then he turns over the next card and starts counting another pile from whatever number that card happens to be. Court cards count for ten. If a court card or ten spot are turned up, they are placed by themselves as they already count ten. When the whole deck has been laid out in piles in this manner, performer takes all piles of less than four cards and places them together. Turning his back to the audience, he asks a spectator to select three of the remaining piles and push them aside a little. The rest of the piles are to be placed together and thoroughly shuffled. Magician turns to audience again and asks that one of the three selected piles be chosen. The other two packets are turned over. Magician then names the bottom card of the selected packet, and turns packet over to show that he named card correctly.

SECRET AND PATTER:

Take a full deck of 52 cards, remove the joker, and have the cards well shuffled by a spectator. Lift up the "top" card and show it. Suppose it is a three spot. Place it on table, back up. Begin to count from the number of the card—in this case, three. Place a card from the deck on first card and say, four Continue this until you have counted to ten. This makes a pile of eight cards.

Now turn up the next card and start counting from whatever number the turned up card is until you have no more cards or not enough to make a ten pile.

Repeat this routine of counting to ten from whatever number the turned up card is until you have no more cards or not enough to make a ten pile.

Court cards count for ten. If a court card or a ten spot are turned up, place it by itself for it already makes a ten pile.

When piles are completed, remove all containing less than four cards and place them together, away from the other cards.

"The cards have been thoroughly shuffled and I have divided them into various packets on the table, starting with whatever card was turned up and counting to ten for each packet. In this way, we got a variety of packets. Now, I shall turn my back. Will you, Sir, please select three of the packets and place them aside? Keep the three packets separate and do not expose the faces of the cards. Now gather up the rest of the packets and place them together in one pile."

Turn to spectator and take this last pile from him, placing it with the first pile you set aside on the table when you gathered up the packets of less than four cards. The three selected piles are now the only ones remaining on the table. Thoroughly shuffle the big pile of cards, which is the whole deck except for the three selected packets.

Fan cards from left to right, faces up, secretly counting off nineteen cards. Separate these with your left little finger, make a jog, or place these 19 cards aside on the table.

"I trust the pack was complete at the start. You have selected three piles of cards while my back was turned. Choose one of these piles and push it aside a little. Now turn over the remaining two packets."

When two of the three packets are turned over, notice the cards that were on the bottom of each. Assume that one is a four spot and the other a two spot, Figure 3.

If you have removed 19 cards from packet in left hand, fan the remaining cards to the right. If you have merely separated these 19 cards, fan only those cards under your little finger, disregarding the 19 cards. Add the numbers on the two exposed cards of the selected packets — in this case, four plus two, making six. Count off six cards mentally from those fanned in your left hand.

The number of remaining cards will tell you the number of the bottom card of the selected packet. If five cards remain, then that concealed card is a five spot, and so on.

"We have one pile left. None of us know what the bottom card is on that packet. That is where Magic comes to the rescue. A little spirit of Magic jumps on my shoulder and whispers in my left ear that the bottom card on the selected pile is A FIVE SPOT!"

Turn over the selected packet and show the card to be a five spot.

NOTE:

This effect works on a mathematical principle and will never fail you if you do each move properly.

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