Evolution to the Counts Dealing Grip

We've covered quite a large number of false deals at this point from a number of different grips along with their faults and advantages. Now, I didn't take this particular course in my discovery of the Count's grip, but, later in looking over various shuffling ideas I came to the conclusion that it is in many ways a very logical shift. It isn't a perfect one as you'll discover later, but it is a logical one and that is what I'd like to cover now.

Basically, the idea of the Count's grip is really born out of the goal to perform all deals from the same grip and generally, our ideas of dealing, for whatever reason (perhaps it's the design of the thumb) tend to revolve around a side or angled push-off. I don't really know why this is, but it seems that most laymen find this the natural way of dealing and granted, it certainly does have many advantages. So this starting point and one of the primary deals I covered with you earlier was a sort of high master's grip, basically a grip where the pressure on the deck lies between the forefinger in the upper corner and the base of the thumb in the lower corner. You may call this a modified mechanic's grip, or a master's grip or something else, but whatever the case, this is where we began. Now, as I've demonstrated you are able to, fairly successfully, perform most of your false dealing from this grip. I know the master's grip was Marlo's attempt to perform all deals from the same grip and once I've reviewed it in detail I shall share my thoughts on the subject, but that will be in a later document. The grip is however troublesome as access to the cards is not the best and perhaps more significantly, the fingers are in the way whenever you want to perform a false deal.

From that point then I mentioned earlier how I evolved to a rough Erdnase grip, where the pressure was between the middle finger in the upper right corner and the base of the thumb in the lower left. This deal is also quick flexible and in some regards I'd say it is more stable, plus has the advantage of few fingers getting in the way, if any. I demonstrated that most of your false deals may originate from this grip with reasonable success. Ultimately though, you either end up with knuckle face as a concern, or fingers in the way, or deal with the somewhat awkward nature of the grip and consequent instability.

There was another approach to solving the earlier "rough mechanic's" or "high master's" grip, that was in moving to the shifted grip I described on a couple of occasions. Again, it is possible to perform most false deals from this grip, but you encounter the problem once again of fingers in the way and you also compromise economy of motion and add silhouette concerns. The reality is also that performing the likes of a center deal or Greek deal is tough at best from this grip.

Thus, we took the mechanics grip approach again, but from a different angle, dealing off the front like in a Greek deal and thus reducing the number of fingers in the way to one. This is a nice grip with nice dealing possibilities, it's also stable, but ultimately, it tends to fail. This leads naturally to the Count's grip though which eliminates the finger in the way, remains stable, adds cover, and facilitates a Greek deal and center deal.

Just since I'm on the subject, for those who didn't notice, the other effective method of performing all deals from the same grip was the side strike method, though it certainly has many drawbacks. In terms of one-handed dealing, I prefer spin seconds, but throw seconds also facilitate performing all your false deals from the same grip and have the added advantage of making decent stud deals.. .though a spin deal could be altered to perform stud deals as well. Finally, though I didn't investigate it here at length, the notion of dealing from the back of the deck merits attention if you feel it isn't too suspicious.

0 0

Post a comment