Double Dealing Onehanded

Few sleights have given me such trouble and been as seemingly inconsistent as the one handed double deal. If keeping the cards square when double dealing with two hands is difficult, doing so with one hand is unquestionably more difficult. I once spent an entire night simply dropping doubles on a glass table trying to sort out what sort of motion was required to keep them together. There are obvious issues, if momentum is carrying the cards in a given direction and one makes contact first, the difference in resistance will generally cause the cards to separate. It is with this in mind that I recommend you find yourself some cards that tend to stick together, quite the opposite of what we often pursue. I find plastic cards are often helpful in this regard. In spite of these and numerous other tests I have devised no perfect method, there seems to be an element of chaos at work that eludes me. However, since often we are able to get away with slightly less than perfection I'll offer you the techniques that work best for me.

Push-off Doubles

This deal simulates in many regard the push-off technique with which we became familiar in throw dealing, in differs in the control of the cards to the table. The first, is an attempt to lay down the cards on the table from the deck. I find this to be less than effective or even acceptable, instead, I would advise the following technique. Push-off the top two cards a little less than halfway, in the manner described in push-off seconds method two. Now, and very critically, make sure the last three fingers of your left hand are not touching the cards. If this means you must stop and lower them slightly, do so. During experimentation, I found that very often the fingers would make slight contact with the cards and cause them to lose their alignment.

Continuing, pull back your thumb so the cards are balanced on the edge of the deck. Make sure the deck is level, and ensure it stays level for the following action. Bring your hand upwards slightly in a quick vertical motion and then pull it down and twist it out of the way, much as you would do for a drop deal. The goal here is to keep the cards level from the beginning to the end. If they hit the table level, they will mostly retain their alignment and you'll be good.

It is difficult to take any picture of this process because it occurs in motion, certainly one disadvantage of opting for photographs instead of drawings. Nevertheless, the process is fairly simple and I'm sure you'll catch on to it quickly. This is a very reliable action for me and seldom fails so long as you train yourself not to disturb the cards and to keep them level at all times. Unfortunately, this deal is a bit awkward and you may have difficulty fitting it into a routine, but at least you now have a one-handed double deal in your repertoire.

Visual Retention Doubles

This is a somewhat daunting deal, but at least one that is consistent with an earlier one-handed deal. It can be divided into a few important steps, the first being the easiest and mirrors the visual retention seconds, that is to say, you use your thumb to push-off two cards, then pull them back, obtaining a break under both of them. In the action of pulling the cards back and obtaining the break you use your middle finger and ring finger to square the cards against the thumb, which you position along the left edge of the deck. You may also tighten your hand at the top slightly, using your forefinger to press the cards downward into the base of the thumb and ensuring you have squared the cards completely in all dimensions.

Now comes the somewhat difficult process of levering the cards as one up onto the left edge of the deck. In order to accomplish this process, you apply pressure with my middle finger twisting them as one slightly to the point where the upper right corner moves over the front edge slightly. From here, I use my forefinger to pivot them further and press them towards the left edge of the deck. You'll notice that given this alignment the upper left corner of the cards is jutting out slightly over the left edge. Therefore, to bring the cards onto the right edge of the deck you press down on that protruding edge of the top two cards levering them up. This motion must occur carefully and gently or else the cards will not retain their alignment. (See figure 516, figure 517, and figure 518.)

Figure 517.

Finally, you must deal the cards to the table, a process that is somewhat difficult. The trick, lies in the release of the thumb. You will lift your hand upwards, then bring it down rapidly, ensuring that you keep the cards level, then quickly release the cards by lifting your thumb and pulling it back, at the same time as you swing your hand out of the way. This process requires considerable practice and does not seem to be entirely reliable, but generally suffices for those who are willing to dedicate themselves in what I consider to be a fruitless pursuit.

Throw Doubles

I saw Marlo perform a throw double on "Prime Time Marlo", it was incredible and I must admit, not only is my own technique inferior, but I have no idea what Marlo uses as a technique. Nevertheless, it inspired me to work on the concept myself, and what I have developed is a concept that generally yields satisfactory results.

The beginning of the deal is the same as that for the one-handed push-off double. The difference comes when in the push-off double you lowered your fingers to keep from making contact with the cards. In this case, you will raise your fingers, most notably the middle finger and ring finger so that you actually lift the cards slightly off the deck. Then, in the motion you normally make for a throw deal, with your arm, and as you do, open your finger slightly to send the balancing cards flying. Amazingly, if done correctly they actually stay together fairly often, another one of these chaotic double deal oddities that elude me.

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Black Jack Tactics Conquering The Game In Casinos

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