## Two Quarter Stunts

These effects are not original, but as yet they have not worked their way into the literature of magic, and for that reason I offer them.

The first trick is now fairly well known. Clip a silver quarter between the first and second fingers and pick up a glass of water as shown. The quarter is invisible to those in front. By applying pressure with the middle finger and allowing the edge of the quarter to slip from between the fingers, you can cause the quarter to strike the glass with a loud "click". If you raise the glass to your mouth and pretend to bite the edge nearest you just as you make the click, the illusion of cracking the glass with your teeth is very effective. Particularly so if you have some bits of Ice in your mouth which you proceed to crunch uponl

Dr. Swenson, Professor of Psychology at the University of Chicago, showed me the following little trick years ago. Two quarters are held by the thumb and middle finger of the right hand as shown. The tip of the forefinger bends down and raises the front quarter, then pulls It over the other quarter to the rear side, as Illustrated. The move can be repeated indefinitely and you can challenge anyone to duplicate the feat. When they try to do so they find that the back quarter will move in the fingers and refuse to remain stationary.

Page

The secret is subtle and invisible. To the audience your finger tip merely touches the far quarter and raises it. Actually it touches the edge of the coin near the middle finger and rolls the quarter upward against the thumb. This brings it to a position from which it Is a simple matter to pull it back over the rear quarter. Unless this roll Is made the other quarter will revolve in the fingers with the upper one. Practice the move so that you can execute it fairly rapidly.

mm puts

As seems to be so often the case these days, before the trick begins you must know the bottom card. Spot It in your favorite manner, and have the deck cut into three plies. Spread each pile into a small fan and ask someone to touch any card he desires. He need not withdraw the card, merely raise a corner and glimpse the index. When this is done the three fans are closed, the piles are squared and gathered, and the pack is cut several times. You can locate the card easily, and this is the method.

If he selects a card in the first fan, (that is, the fan which has the key card On bottom) then you have only to count from the key to the chosen card.

If the card is In the center fan, count to it from the top of the fan, and have the piles replaced as follows. The first pile (with the key) on the center pile, then these cards on the last pile. The chosen card will then be below the key by the number of cards you counted.

If the card is in the third fan, count to it from the top as before, but gather the piles from the other end. That is, three on two on one. The first cut will bring the key card above the third fan and the card is found in the same manner as previously.

An effective version 13 to allow three spectators to take cards, one card from each fan. In this case you have to recall three numbers. The card in fan one is found by counting up to it from the key. The second card is found by counting down to it from the top as before. With the third card the procedure is different. You must count to it from the top of the fan, then add to this number the number of cards below the chosen card in the center fan. The piles are now gathered one on two on three. To find the cards you first locate the key. Count above it to card one, below it to card two, then below

WWHMitdiliiltig *

The Jinx is published monthly for Mf magicians by Theo Annemann, V/averly .m New York, U.S.A. J^

25 cents. By subscrip- J^ 5 Issues postpaid. The ^^ Jinx Extra is a serai-annual at ¿¡1 ^Bi per copy. No subscriptions. ~

Order through any magical depot or direct from the publisher above.

0 0