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"B" - Partition between A and C with two small holes bored thru for hairpin prongs. "C" - Narrow space hollowed out to accomodate the hairpin.

"D" - Two holes opposite B for prong points. ***************************

This view looks down upon the plate from above. Through the dish is seen the space A, the partition B, the slot C, and the holes D.

Three coins are placed in A and held up in their compartment by a hairpin to which thread has been attached. ***************

The end of the thread which should have a button on it, is obtained when you walk to the table and move tumbler and saucer towards the edge. And naturally, if this is done while kid is e«t.ing the banana it never will be noticed. Wait for things to quiet down. You don't rush this because it is a comedy trick and the laughs are better entertainment than the magic.

Act out the flight of the coins. Point to them after you have thrown them, following with your eyes, and get the kid to look where you are pointing all around the room and then above the glass. Tell him they are falling - falling right into the glass. Yank the thread - and they are therei

If you are going to use the candy-bar finish you have ample time to reach into your pocket and thrust the boy's coin through the wrapper into the candy. "Milky-way" (U.S.) bars are exceptionally good because tne candy is in two pieces within one wrapper and the coin doesn't actually go into the candy although it looks that way when reproduced.

Call first boy up and be concerned to learn he has eaten the banana with coin inside. Then produce it from the front 'of his sweater or inside his blouse. A "smart"'boy is good for this part. He won't hesitate to eat the banana when told.

The entire trick is a matter of kidding the kids while fooling the grownups. P.S. Don't forget to get back the three half-dollars from other kid.

MIDDLE^

bruce ewiott f^ f the many and exhaustive of principle tricks in that modern "Srdnase" entitled "Expert Card Technique" put together by Hugard-Braue by the grace of publisher Jones, a most outstanding subterfuge was called "The Twenty-feixth Location" by Bert Allerton. We think that we've varied and improved upon the original, no matter what anyone (almost) may think - before actually trying it.

Borrow a deck of cards, being certain that it contains a Joker before doing this particular trick. The Joker never has a specific use bther than make the pack contain 53 cards instead of 52.

Run through the deck with the card faces toward you, counting as you go, and note the 27th card. Keep a break at this spot when you turn the deck over, excusing your action by saying that you wanted to be sure the Joker was present "for it seems to bring me good luck."

With the left little finger holding the break above the 27th card from bottom, the right fingers riffle the front of the t>ack as you request your first spectator to say "Stop". No matter when he says it you lift off (thumb is at back) the portion above the break and the left hand offers its lower half of deck to the person so that he may remove and note the top card. The noted card is replaced and the right hand half of deck is fairly dropped on top, the deck sauared, and placed upon the table.

So far. you are acquainted with the name of the chosen (?) card and you also know that it is in the center of the deck - 27th from the top or bottom.

Now you turn to a second spectator and say that he also shall select a card. Have him approach the table and cut the deck into three about equal heaps. Let us call the original lower portion A, the middle section B, and the top third C.

"Take one of the end piles and 6huffle it," says the performer. And, if the spectator picks pile C, the original top, he continues, "Pick.out one card from among the bunch, look at it, put it on top of the heap, and put the pile back where it was." Next he says, "Just so that no one can know the location of any card on top or bottom, you'd better shuffle the other end heap."

However, if the spectator picks pile A first, he is told to shuffle it, put it back, shuffle pile C, and then reouested to pick and note his card as described.

Then the three piles are to be reassembled as before, which, in either case, leaves the noted card on top. Lastly the spectator is asked to cut the deck as much as he desires.

Although this second selection and subsequent disposal has been exceptionally fair in appearance - with no outwardly possible opportunity for a "key" clue - the important detail is that the second noted card is exactly half a deck away from the first noted, tne identity of which you know.

Say, "Two card6 have been chosen by two of the audience. Only they know the names of those cards lost among 51 other cards." Pick up the deck and stand before the second person. Fan the deck towards you and appear to think. locate the card you know (1st person's) and cut it to the top as you shake your head and say, "I'll try it without watching the faces of the cards. It sometimes is easier to succeed by psychic reaction."

Start dealing the cards face down upon the table. Deal five or six. silently counting to yourself, snd then continue in bunches of from three to five as long as you can accurately keep track of how many are being dropped. Continue thusly until 26 cards have been dropped onto the table heap. Stop and ask the name of the spectator's (2nd) card. Turn over the next, throwing it face up upon the table. It is it.

At this precise moment of denouement palm off the top card of the pack in hand and add it to the dealt off pile on table as that pile is picked up and placed back upon the cards in hand. And after the discovered card has been seen, pick it up and drop face down on top of pack in hand. The 1st man's card thus practically automatically becomes the 28th card from the top of the deck.

At this point put the deck on the table away from you. Produce 4 dice and have them shaken and thrown a time or two. On the final throw have the top faces added together, followed by the bottom faces "to make a good, solid, number." The number thus arrived at is counted down to in the deck. The card is turned. It is the first man's pasteboard.

The fact that a single die totals 7 when top and bottom points are added is still little known. With 4 dice the finally arrived at total must be 4 x 7 or 28. And that is »/here the card is.'

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