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Effeot: The magician has Just finished an effect wherein he has a borrowed handkerchief. He is about to return it when he pauses and states that he will do one more stunt in which the handkerchief plays an Important part. "This effect," says the great whosit, "is my famous vanishing nickle." He starts searching through his pockets for a nickle (?) but finds that they are as scarce as the tips he has received that evening. Borrow-a nickle," the penniless magus puts it under the handkerchief which has been draped over the hand all this time, and upon saying the magic words, "One cent - two cents - three cnts - four cents -and five cents," the handkerchief is whisked off the hand and in place of the nickle is found an ice cream cone! It is presented to the spectator who loaned the nickle as an even trade.

Operation: The main confession is that the cone is not a real one but a one cent candy cone that has marshmallow topping for ice cream. The cone itself however, i3 real in size and cake. At a distance of three feet it appears real In every way upon production. The fact hat it is candy and not ice cream does not hurt the effect but tends to get a second good laugh when discovered. These cones are sold at all kid candy counters through out the country and if not being carried at present by your dealer, he can get them from his jobber when an order for a box is placed, so there is no reason for not given this effect a try.

Put the cone in the left lower vest pocket. The steal at this point is practically the sume as for the popular wine glass production. The hank is over the left hand while the right searches the right vest and trouser pockets, ending with the lower left pocket which brings the right hand under or back of handkerchief whereupon the cone is removed to under hank and right hand now has hank draped over it while the left hand continues the search In left pockets. Borrow a nickle in left hand, put it under handkerchief, and whip handkerchief away after dropping the coin into right sleeve. Hand the cone to donor of coin and by dropping right arm the nickle drops in your hand to be returned if you feel in the mood.

Editor's note: Mr. Manning has an extremely cute Idea In this effect, he has used it constantly for night club work and the fact that reporters and reviewers have given it mention is proof that it is effective. With these cones, and in a typical club, only a very few around the spectator getting it will ever know that the cone is not real. However, it is this writer's opinion that most of the 'what's new' boys will pass this number up until they see someone else use it, end then the rush will be on.

The Jinx is an independent ยก..on-thly for tasiciar.s published by Theo. Annemann of V.a-erly, V-.X., U.S.A. It can be obtained direct or through any magical depot for 25 cents a copy, \and ty subscription is W1 for 5 Issues postpaid to anv address in the world

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>aid tsaa s>4am yhouqht Card Pass

For many moons a popular card effect among club and drawing room performers has been to pass three thought of cards from a stack of 15 to another stack of 15, both packets of cards being sealed In envelopes. A long time ago I tried to figure a method for doing this with unprepared cards and in an impromptu like manner but never seemed able to develop it. Dr. Daley and I were talking when the subject came up and his agile brain almost immediately figured the method as given here and which Is perfectly practical and very effective. The general effect has been changed somewhat Insofar as the number of cards used and passed is concerned. There is a reason for all of this and we respectfully ask that It be tried as herein described before the reader attempts any variation or improvements.

Get a stack of about six business size envelopes. Use any deck, hut prior to the presentation put any two cards Into the top envelope (with the flaps facing you as you hold the stack In left hand) and then turn the flap down In back of the envelope. Put any eight cards in the second envelope. The flaps of all but the top envelope are left opened outward. The stack of envelopes now appears ordinary.

Start by handing the deck to a spectator who has stepped forward. Have him shuffle and deal two separate piles of ten cards on the table face down. Ask him to pick up either heap and step into the audience. He Is to fan the cards facing two different spectators and have each merely think of any card which pleases them. When the spectator returns to the front, the performer is holding the envelopes, and taking the ten cards from spectator they are inserted in the top and flapless (turned back and under) envelope. This action Is normal and the flaps of the open envelope will hide this move although there Is little chance of anything wrong being seen. The right fingers immediately grasp the open flap of the second envelope and this is pulled clear of the stack and handed spectator to seal and pocket.

He really gets the envelope containing eight indifferent cards while the group of ten goes Into the top envelope where two extra cards are added. You now pick up the other pile of ten from table and put these in the next envelope under the top one. The flap of this envelope is open while the flap of the top one is still turned under making the move very easy. This time the top envelope Is removed and the stack pocketed. You seal the envelope and go over what has happened. Two piles of ten were dealt, one selected, and therein two cards mentally chosen by spectators. The spectator has the packet sealed and in his pocket while you have the second group of ten. You are now to cause the thought of cards to leave his envelope and come over to yours. The spectator removes his envelope, opens It and counts the cards. Only eight are there! The spectators name their thought of cards. Your assistant looks through his fan of eight and announces them gone I You now hand your envelope to someone else who opens and counts to find twelve! And on looking them over the two thought of cards are found!

Just in case it ever happens that the two people in the audience think of the same card, there is one out. When this occurs, hand your envelope at once to someone else to hold. Take your assistant's envelope, open and make a false count of nine. Only one apparently has gone. Hand the cards to the assistant so he can check and verify the disappearance of the card named. Then take the envelope from other spectator, open and false count eleven. Then hand them to the spectator to verify the arrival of the card. They will never count them again, but just look for the card, however it will rarely happen. The trick, as it stands, makes an excellent club number.

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