Improvements On Ultimo

A little previous preparation and a subtle exchange of a portion of de'-'- enable you to present three adai-

tional feats and to pass deck for examination and shuffling before and after. Call ULTIMO pack Deck 1 and extra pack Deck 2.

In the following directions the four suits are abbreviated: Spades, S; Hearts, H; Clubs, C; Diamonds, D. The denominations: Ace, King, Queen and Jack will be referred to respectively as A, K, Q, J.

Remove ail the single cards from Deck I, and arrange the double-backers, short card lowermost, glued ends one way, to read from bottom upward: KC, 4C, 9C, 5C, JC 4D, 9D, KD, 5D, JD, 7S, QS, 3S, 8S, 2S—these referring to the short cards of the glued oairs. Remove an AS from Deck 2 and place it face up on the pack of double-backers, nlacing tnis pack in its case so the AS faces back of case, and placing case in your left coat pocket.

Now arrange Deck 2 like this, after first laying aside the five duplicate diamonds, 2, 6, 7, 10, Q. The Hearts, Spades, and Clubs mentioned are those removed from Deck 1. Reading from top of pack down: KH, JH, QD, 10D, 9H, 5Ht 7D, 6D, 4H, 2D. Reading from face of pack up: 4S, 5S, 2C, 3C, 7C, 9S, JS, KS, 8C, QC. Learn to know these 20 cards. Don t memorize their order, but know them so well that, in running through pack, you can remove them without hesitation, and no others. After learning the Diamonds, 2, 6, 7, 10, Q, the rest is easy. The Spades and Hearts are the only ones of those suits in a pack whose denominations can be spelt with four letters; the Clubs are the only ones of that suit whose denominations can be spelt with five letters. Turn pack face up and note that, though bottom 10 black cards are mixed, each suit begins with lowest denomination and runs up to its highest; and same applies to 10 red cards at top of pack. Place the five diamonds laid a^jde face down on tap of pack, and put Deck 2 into its case, facing same way as Deck 1, and place the case in same socket with the other, being sure "ou know which is which. You are now ready, after a few rehearsals, to proceed with these extra effects:

A. The Flush Trick. Remove Deck 2 from your pocket and take out its cards, leaving the five duplicate Diamonds behind in case. Invite a spectator to aid you —a spectator whom you know shuffles habitually in the ordinary dovetail, or riffle, fashion (not overhand). Hand him the pack, pointing out that the cards are well mixed. Have him give it an ordinary table shuffle, by cutting and riffling the two halves together. You may safely allow him to shuffle in this manner twice. You take pack, fanning it and showing it to be really well mixed, and remark that you will remove 10 black cards just as they happen to lie. Do so, beginning with the 4S, which place face down on table. Run on through pack from face to back, removing one at a time, into a face-down heap, the 10 black cards previously arranged at face of deck. The" will still lie in the same order! The intervening cards place at back of deck aa you go alo»g. Then cut pack so the 2D is at face, saying you will remove 10 red cards. Do so in same manner, ignoring the interlying cards. Red cards will still lie in this order, from face to back of pack: 2D, 4H, 6D, 7D, 5H, 9H, 10D, QD, JH, KH. Be sure you remove them qne at a time, dealing face down in a heap. Of course it is barely possible, in removing either coloi-, that one or two that should be toward back of pack will lie among the lower-valued ones near face. But this only in case of an extremely wild shuffle. But it need cause you no trouble. Remove, beginning with the lowest values, passing all others to back of pack, and you will come to them in proper order in due season. Now have balance of pack shuffled, and cut it so an A of S is at face (to match Deck 1). Replace it in case, so the five diamonds therein lie at back of pack, and place case in pocket beside Deck 1.

Pick up the heap of 10 black cards with left hand, turning them face up, and do likewise with red heap with right hand. Say you'll mix the colors a little. Each thumb now deals from its face-up heap (in dealing more than one card from same hand be sure and do so a card at a time) a few cards in turn, face up into a single heap. Right hand deals a red card first, then left a black one, right a red, left 2 blacks (one at a time), right 3 reds, left 3 blacks (always one at a time), right a red, left a black, right a red, left a black, right 2 reds, left 2 blacks, right its final red. A couple of trials will prove that this is very easy to remember. Beginning with the right hand, and then alternating with left, it goes: 1, 1; 1, 2; 3, 3; 1, 1; 1, 1; 2, 2; 1. The face-up heap of 20 cards now reads, back to face: 2D, 4S, 4H, 5S, 2C, 6D, 7D, 5H, 3C, 7C, 9S, 9H, JS, 10D, KS, QD, JH, 8C, QC, KH. Fan and pretend to be dissatisfied with the mixture of suits. Hand the cards to your helper and ask him to do it for'you in this manner: Packet face down, he deals same into 3 face-down heaps, a card at a time to a heap, the two left over being placed on 1st and 3d heaps. He places middle heap on 3d and these two combined on 1st. Tell him to fan the cards and see if they are well mixed. Hell say so! But tell him to make a hopeless mess of it by dealing again into 3 heaps and picking them up precisely as he did before. He places the packet himself on table facedown, and you cover it with an unprepared newspaper. Now, strange as it may seem, the packet at this moment lies segregated into its four suits! Small wonder that you can reach under paper and produce a flush in any suit called for! If they ask for clubs, bring out the top five cards, being careful not to disturb their order; if hearts, bring out the bottom five, keeping their order intact. If diamonds, grip packet lightly at the ends. The diamonds are all long cards, and they are 6th, 7th. 8th, 9th and 10th from top. Their length enables you easily to cut the packet of 20 exactly in half. Bring forth the bottom five cards of top half. If spades, the top five cards of bottom half. As you produce each flush, place it face up in a fan by itself, exercising care not to disarrange the cards' order. This done, apparently bring balance of pack from your pocket, really producing case containing Deck 1. Remove the pack of double cards, Ace of Spades at face, and place face down on table. Turn the Club flush face down and place on the ULTIMO deck, then tho Heart flush on them, and the Spade flush on top of all. Pick up deck, leaving, as though by mistake, the Ace of Spades lying face down by itself. Notice it, turn Diamond flush face down and place on it, then drop pack on top of all. At this stage, reading from top of ULTIMO deck down, order of the 15 short cards is: Spade«- K, A, 9, 5, J; Hearts: 4, 9, K, 5, J; Clubs: 7, Q, 3, 8, 2. And marvelous to relate, going right on down through pack, considering the short cards of the glued pairs, and substituting Clubs for Spades, Diamonds for Hearts, and Spades for Clubs, we find them lying in precisely the same denomination order!

Remark that you can't very well proceed without mixing the flushes a little; so, the ULTIMO deck face-down, deal rapidly face-down, into 3 heaps, a card at a time to a heap, until you have dealt off 30 cards. Place balance in case, and case hack in pocket. Pick up the three heaps in any order spectator dictates, and immediately deal into 5 heaps in exactly the same way. Pick up these in any order he desires. Now, impossible as it sounds, your entire ULTIMO pack is in perfect working order and you may immediately go through the repertoire of seven tricks heretofore explained! Every single short card lies on the proper side of its corresponding double-backer!

When you have concluded Trick 7, cut so a double-backer is at bottom of ULTIMO pack, and deal into six face-down heaps, a card at a time to a heap. This is much more subtle than dealing alternately into two heaps. Ask that some one suggest "Odd" or "Even." If he says "Odd," pick up first, third and fifth heaps dealt, and return balance of heaps to case and case to your pocket. If he says "Even," figure from opposite end of row, and pick up second, fourth and sixth heaps, returning others to case. In either case, of course, you have left the fifteen single cards. And no one knows that there isn't a diamond among them.

B. 15-Card Trick. You have previously written on each of four pieces of paper and folded them similarly, the names of these four cards: 4H, 5H, 9H, JH. And you have tucked these, at intervals, and at spots you are to remember, out of sight under the lining band of a hat that lies handily near. Take a similar piece of paper and openly write on it, KH, not letting the audience see what you write. Fold it in same fashion and showing empty hat pretend to place it inside, really tucking it under band at a different spot. Place hat in full sight. Party now shuffles the packet of 15 cards and names a color. If he says red, tell him to deal a card at a time from the face-down packet, turning each face-up and stopping at the first red card he comes to. If he says black, tell him, after shuffling, to turn up a card at a time from face-down packet as long as black cards appear, but to stop at first one he comes to of opposite color, and note it. Naturally he can only stop at a heart, and you, seeing it, reach into hat with empty hand, pulling down into its crown the proper folded paper, extending hat to party to remove paper himself. You have divined his card!

Remove from your pocket case containing Deck 2, and take out the cards (Ace of Spades still at face). Place the heap of 15 short cards on it, and pass for shuffle and examination; or instead, bring your performance to a conclusion with this wonderful version of:

C. The Spelling Cards. By shuffling overhand fashion it is easy to always keep the 15 cards together. Do so, leaving them at top, and have three parties freely select a card each (from the 15). Shuffle, leaving the 12 at bottom. Have first party cut pack, placing his card on the heap cut off, and completing the cut by placing lower packet on top. Shuffle again leaving the nOw-13-hcap at bottom, and have second card returned in"same way, and repeat with third. First card drawn is 13th from top of short packet, second is 14th, and third 15th. Shuffle short packet to top. First party names his card, and you spell it off exactly as in Trick 4, except that you deal onto table instead of passing cards to bottom of pack. Return the 12 dealt off to top of deck, and shuffle, leaving the same. Second party's card is now 13th, and may be produced in same manner, and then third party's. Don't return the spelt ones to deck until through, when all is free for examination. The repertoire herein outlined should give any careful nerformer a reputation as a card expert.

Cordon m*k®nn®y dealing out the cards one at a time and face up on the table. Both cards come out at the same time! At least that Is what apparently happens for each of you are dealing from the bottom of your portions and you make use of "the glide" holding the bottom card back until the spectator turns up the card he named.

Although this could be worked as a trick in itself I prefer to keep it in reserve for the time when It can save me from "losing face".


Recently I had the misfortune to lose a card while performing and it was rather embar-assing not to be able to complete the experiment Just started. (In other words, the false shuffle wasn't so false.) At that time I wondered If there wasn't some means to cover-up in a case of that sort. "Page Wright's Notebook" gave an excellent cover-up, but it depended on a "one hand second deal" for Its execution. Finally I hit on the following and it has since been tested to a good reaction. No one could have suspected that I wasn't doing exactly as planned.

After the card has been lost In the deck, split the pack into two fairly equal portions. Fan or run through one of the portions with faces toward spectator whose selection was lost, asking if he sees his card in that half. If he says "yes" give him that portion. If "no" give him the other portion. In either event, he gets the half of deck containing his card.

Now have another spectator select a card from the remaining half, note it, return it, and it is brought to the BOTTOM. Each person now names his card. Then you and the spectator start


Contests are funny. My first, on page 349 of Jinx No. 48, didn't pull as many answers as

1 expected although a Jinx Extra was at stake. Maybe it was the thought of getting an Extra? Maybe magicians don't like to win? I don't think I make them too hard. Here's one more. Deadline by postmark Is midnight April 30, 1939. All correct answers get the Summer 1939 Extra.

The problem? Lay 9 cards on the table A 2 3 as outlined to the left. Make three dls-3 A 2 tlnot moves, an exchange of two cards is

2 3 A one, a card into a new position is one, and after the third move the nine cards are in a square as at the start with an Ace, Deuce, and Trey In each row horizontally and vertically. I'll see you on the mailing list.

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