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I t is seldom that a mathematical type of trick finds an improvement after fifty years of being kicked around. It isn't often that an effect so old can be done today in a manner acceptable. The ancient 27 card - 3 pile count out is known to most living beings by its appearance even if the observer doesn't know the exact computation.

However badly this may sound towarde that particular trick, we think that a solution for modern presentation has been evolved. Heretofore it has been necessary for the performer to have a secret list of figures and maneuvres, or else memorise by lengthy rote a set of mathematical tables. This is now eliminated, and at the same time a plausible excuse is given for the feat's performance.

From any pack of cards the performer steals an Ace, 2,4,8,10,10, paying no attention to suits. These six cards,in that order, are put into the right side coal pocket with backs outward. The deck is given someone to shuffle, and the performer says, "Many years ago some wizard discovered a method of finding a thought of card by letting the subject see it several times in different positions during a process of dealing. Those chicanerists had things always their own way then because people were gullible and superstitious. In this instance they dealt the cards into three face up piles, like this, (you take the shuffled deck face down and deal cards into three face up piles from left to right) and asked the subject, you, for instance, to think of and remember any card he might desire. And while I'm distributing the cards I'd like to have you think of any one that strikes your fancy."

The performer deals three face up piles of 9 cards each, a card at a time to each heap. Then he hands the remainder of the deck to the spectator for another mixing. Taking the cards back he drops them into his side coat pocket so that the stolen cards there become added to the top.

"Now," continues the wizard, "if you've seen this experiment somewhere before you'll probably remember that you were to merely point to the one pile which contained your thought of card. Please do that now.

"As I said before,- those fellows seemed to take it for granted that they could have their own way. They gathered the heaps together and dealt them out again. But, I'd rather that you stack the heaps up in any order that you wish so that I won't later be accused of mishandling the cards. I'm going to show you a great coincidental mystery and the less I touch the cards the better."

When the three face up piles have been put together the performer turns the packet of 27 cards face down and deals them into three piles once more, a card at a time to each. The subject indicates the pile in which he sees his card fall and once more they are all picked up in any order and redealt for the third time. The piles are reassembled for the last time and put face down on the table.

The performer reminds that everything has been under the spectator's control. He thought of a card, picked up the heaps to suit himself, and, shuffled the rest of the pack which was put

Page into the performer's pocket, BEFORE any of the heaos were put together during the deals.

The performer says that he will remove ----

cards from his pocket and let them tell the finish of the story. He names the exact number of cards he'll take out. These are removed and their face values added together. The spectator counts down to that number in the 27 card pile and---the thought of card is there.'

It is now clear to the reader that with the six cards stacked in pocket and to which the shuffled packet is added, any number from 1 to 27 can be totalled with one or more of the 6ix cards. It is important that the performer mention how many he will remove from his pocket to reach this unknown (?) total.

In old versions a list was necessary to get a thought of card to any position among the 27 after the third deal and pickup, the performer doing the picking up each time in some proscribed order. In this instance the performer need only know the pile in which the thought of card rests after each face up deal, and note whether that pile becomes the 1st,2nd or 3rd pile during the stacking and after the assembled packet is turned face down.

On the first pick-up the piles are stacked in any order, but the performer notes the position of the pile with the card, counting from the back of the deck, and keeps m his mind a figure indicated by the position of the pile with the card, i.e., top or back of deck -1-, middle pile -2-, bettom or face pile -3-.

After the next deal and on the next pick-up the figures to remember are top -0-,middle -3-, bottom -6-. On the third pick-up the figures to remember are top -0-, middle -9-, bottom -18-.

The three figures added together give you the location of the thought of card counting from the top or back. For example: The pile containing the chosen card is first collected so as to be in the bottom pile of the three (3), then in the first pile (0), and then in the third or bottom pile (18). The three figures total 21, and this is where the card must lie after the last pickup. Remember that these figures have to do, not with the position of the pile at the deal, but where the pile goes on the pickups.

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