ing, chosen card is marked (if using the cell-which is most effective as the card will marked heavily so It can be seen easily from below), returned to the deck, controlled and finally left on top by the performer. At this point the deck is laid down, upon the top of the adhesive, of course, the back of the chosen card making its contact. Hands are shown to be empty, and the performer takes back the pencil which he handed out for the marking.

The deck is now thrown - flatly against the wall, ceiling, mirror, etc. (It works particularly well against glass). The selected card adheres and the rest of the deck falls. (Just make certain that the surface thrown at is not pebbled or rough. It has been ray only debacle) I trust that I'm the first to put these Ingredients together to revamp and make more practical than ever a very old trick.

remain there for quite some time, have the card

Searchable & Indexex^/ itoudini Magic, Inc. © 2002


*>ack in Jinx No. 54 was an effect of strange proportions called "Last Chance". This is a different way of working and is really a case of two tricks In one.

Taking baok a deck shuffled by the spectator the performer glimpses and remembers the bottom card. (4H, for example). The performer then deals four face down piles of seven cards each, one card at a time. Then, from among those left in hand, the spectator selects one which he notes and places on top of any one of the four piles.

The spectator then places the other three heaps on top of this one and the assembled four and dropped onto the deck. This puts the ohoaen card 21st from the top in easy fashion.

False shuffle and false cut, and then deal a card to the spectator and one to yourself, beginning with him, and continue until the deck is exhausted. Immediately start dealing again, using only your own pile of 26 - again starting with him. Once more repeat the procedure, this time using your own pile of 13 - beginning with him. Keep this up until your pile becomes but one card, he getting the 1st and 3rd cards of the three finally left. Turn over the card in front of you - and it Is his selected card.

Take this card and place it somewhere near the bottom of the pack. You select another spectator and apparently repeat the trick, but you deal four cards of six cards in this instance. When you put the remainder of the deck on the table, THE ORIGINALLY NOTED 4H IS ON TOP. A pile is freely chosen, shuffled, and from it a card picked. This card is placed on top of the deck proper (and on top of the 4H) and the other three piles are placed on top of all In any order. The entire deck Is cut several times, and may even be carelessly overhand shuffled a little. Then the deck is spread face up and the picked card found (next to the key 4H) by apparent muscle reading, or just plain faith.

One of the oldest principles is behind this modem revamping, making it an up-to-date opening for a series of card effects. Taken from its case the deck is genuinely shuffled. The performer turns his back while a spectator moves a number of cards from bottom to top. Then, fanning the face down pack, the performer removes a card which proves to be of the same value as the number of cards secretly moved. The card is replaced and the effect IMMEDIATELY REPEATED ANY NUMBER OP TIMES.

That old cheap magic book trick of eleven arranged cards for a laid on the table trick is modified here to use the whole deck with but a minimum of preparation. The TOP eleven cards are arranged, regardless of suits, 5-4-3-2-A-Jack-10-9-8-7-6, the 5 being the TOP card and then on down to the 6. Next arrange the BOTTOM eleven cards the same as above, with the 6 spot on the bottom, and then on up to the 5. That's all. The deck may be riffle shuffled by keeping the top and bottom cards in place.

The spectator moves as many cards (up to 10) from the BOTTOM to the TOP - ONE AT A TIME. He is then to square the deck and remember the number of cards moved. You take the deck, fan it face down, and remove the 6th card from the top. The spectator names the number moved, and this card proves to contain thereon the very same number of spots. Replace the card to where it was and repeat the effect.

Let us suppose that the first spectator did move 4 cards. Your first key number always is 6. When you see the 4, you mentally add it to 6 and the result, 10, is the key number for the NEXT time. Then, suppose, the following spectator moves 7 cards. Prom the top of the pack, when fanned, you pick out the 10th card, which will be a seven spot. The moment you know this, immediately and mentally add the last key number, 10, to the 7 being shown, and the total, 17, is the key number for the NEXT time.

The Jack is your ZERO card. Whenever it turns up it means that NO cards have been moved, and you may scornfully say, "So, Trying to fool the cards. You are but a Knave in modern clothing." (Prank Lane might say, in his "Funny Talk" publication, "No cards moved? Lookl (Showing, instead of a Jack, a card faced with a Wolf) You are nothing but a wolf in cheap clothingl" But, of course, you can't expect such wit from The Jinx.) (((We're letting all of this go by, because we're not sure if we have interpreted it correctly. Ed.)))

It is the 3 or 4 time repetition that fools even those who know the old child's version. A borrowed deck may be set very quickly, and used as a start-off it has its value.

don MWLfy-mmy jozvan

This may be another location, but it most certainly isn't "Just" another location. It has been proven to contain an unusual high content of what we call "baffle-power".


An audience volunteer does most of the work, having three cards drawn and returned, and drawing and returning one himself, all of this while .the performer's back is turned. The performer finally locates all cards without touching the deck himself.

The principle is easily recognizable as the "divided pack"* The handling and presentation, however, leaves little to be wanted. The odd cards are separated from the even ones -- the 28 odd ones being placed on top of the 24 even ones,, a small bridge being kept between the sets.

Tell the spectator to cut the deck about in half. You are trying a mental test and so far have been most successful with about half the cards. If he cuts at the bridge, a too common occurence, go right ahead. If he cuts below, say, "Wait, that's too manyi" and have him replace the cards. Give the deck a flase cut or two and start again. If he cuts too high, say, "Not so high - here, take a few more. Hand him the rema ining odd cards.

Have the spectator count his cards, and meanwhile you put the 24 even cards in your lower right vest pocket. When he announces that he has 28 cards, remark that you have never attempted the test with so many, but "decide" to try it, anyhow. Have him spread or fan the cards out for you to look at and memorize — you give them a studious but hasty glanoe-over. Then he is told to shuffle them well.

The spectator-assistant is instructed to go among the audience letting three people draw and retain cards. You keep your back turned during this. Then he is called back to the stage, at the same time shuffling those he has left, «ith your back still turned, hold out your right hand behind you and have the spectator put deck in it. Then have him lift some of the cards and remove the one so cut at. Meanwhile your left hand removes the 24 even cards holding them ready. Be sure to keep the left elbow pressed against side when this is done. As soon as the spectator has drawn his card, drop right hand to side as you instruct him to show his card to all, lifting it in front of you for a second in which the odd and even packets are exchanged, the right hand then returning to side and eventually being held back again for the return of the shown card. He takes the packet directly and shuffles.

The spectator, now is told to go back and have the other cards returned and shuffled into the packet. The effect of having the cards shuffled every few seconds is not lost upon the audience. Then the spectator deals the cards into a face up pile singly, calling the name of each, «»ith your back still turned you count mentally, remembering the number of each odd card named until you have three such positions, when the 4th odd card is called you stop him and announce it as one of those chosen. Have him deal the rest and keep as though your were listening.

Have him deal agin, but now you turn and walk back and forth near him. all you want to do is to get a look at the two cards lying at the first two numbers you are remembering, so you needn't watch except when he is close to one or the other of them, noticeing also which lies at which number, as he starts to deal the 3rd card stop him and announce that the next is one of those chosen. If the assisting person's card hasn't come up yet let him gather the cards. He names his card and you tell him where it is in the packet. Otherwise have the remaining two people raise their hands and ask one his card.'s name. After this hold the remaining chooser13 hand and tell BOTH the name and location of it.

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