Two spectators each receive a packet of cards consisting of an Ace through Six. These represent two dice, you say. Each spectator randomly selects three of their cards. Against all odds, when these cards are turned over they form a complete die, One through Six!
1. Run through the deck and remove a Six, Five, Four Three, Two and Ace, placing them into a face-up pile in that order (Ace on top). Then continue placing a second set on top of the first in the same order (Ace on top).
Say, "These cards will represent two dice. I'll show you the cards so you can see that all the numbers from one to six are representing on both dice."
Three, Four, Five and Six, you push off the cards (Fig. 1). Now place these six cards to the bottom and get a break under the injog (above the bottom cards) as you square the cards.
You now proceed to show the second set of cards, "Ace, Two, Three, Four, Five and Six...that's the second die." At you say this, push off the second Ace to Six into your right hand then apparently transfer these to
2. Pick up the packet and hold it face-up in dealing position. You now show the cards to the audience but you secretly rearrange them, as follows:
Push off, without reversing the order, the first Ace to Six into your right hand, saying, "Ace, Two, that's the first die." Injog the Three slightly as
the bottom—in fact these go into the break (Fig.2), then you square up.
3. Turn the packet face-down and push off 6 cards and place both piles side by side on the table. The audience assume these are identical piles, in fact they are as follows:
One pile consists of: 3-2-A-3-2-A. The other pile consists of: 6-5-4-6-5-4.
Invite two spectators to assist. Ask the first spectator to pick up any one of the "dice." He gives the packet a few cuts then deals it into two facedown piles, dealing alternately as in a two-handed game. Ask him to discard either pile by placing it on top of the deck. The remaining three cards are his choice. "You've randomly chosen half a die!" you state.
4. Turn to the second spectator and ask him to pick up the other "die" and give the packet a few cuts.
Ask him to call out any number between one and ten. He now eliminates three cards in George Sands style using this number as follows:
He transfers that number of cards from top to bottom then turns over the top card. If his number is three, six or nine, he turns over the last card of the count.
He does this two more times then spreads his cards on the table.
Push out the three face-down cards and discard them onto the deck. Say, "Using a random number you have chosen the second half of our die! But will it be a proper one? Let's see."
5. Ask the first spectator to deal one of his cards face-up onto the table. Add this to the other three cards and start to arrange them in order. Ask him to deal a another card face-up. The die is almost complete—only one number is missing. After a pause, tell him to deal the final card—this is the required number to complete the perfect die, One through Six.
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