To Perform

Follow the procedure as outlined. After the spectator has mentally selected an hour, demonstrate what he is to do next by stating that for example, if he is thinking of 9 o'clock, he is to quietly remove 9 cards from the top of the deck and place them in the performer's right hand jacket pocket. You explain that this action is to prevent the spectator from later changing his mind.

As you speak, thumb off 9 cards face down from the deck into your right hand. Suiting actions to words, place the packet of 9 cards in your jacket pocket on top of the 4 card packet that you placed there earlier. (Note: if you were to remove the l3 card packet at this point, the gimmicked Four of Hearts will be the l3th card down in the packet). Then, you explain, the spectator is to hand you the balance of the pack. Once you have explained what you want the spectator to do, casually reach in your pocket and remove the l3 card packet, dropping it on top of the deck. At this point, I always ask the spectator to check my right hand jacket pocket to make sure it is absolutely empty. This is one of those crazy subtleties that spectators later twist in their mind eliminating the possibility that you had anything in your pocket at any time. It's like closing the barn door after the cow gets out, but it works.

Hand the pack to the spectator and request that he quietly remove a number of cards equal to the hour he is thinking of, and place them in your pocket. As soon as this is done, have the spectator hand you the remainder of the pack. Holding the pack from above in your right hand, use your left thumb to pull off l2 cards from the pack, one at a time into the left hand, reversing their order as you do so. Discard the balance of the deck in your right hand jacket pocket as you state that the 12 cards will represent the hours from one through twelve. Tell the spectator that as you count the cards aloud, one at a time, he is to remember the card occupying the same position as as his mentally selected hour. For example, if the spectator is thinking of 9 o'clock, he is to remember the 9th card that you show him.

Show him the 12 cards, one at a time, counting them aloud in order, one through twelve. Since the gimmicked Four of Hearts is a thick card, it can easily be felt during the count telling you the hour the spectator is thinking of. In addition, because of the clock principle, the spectator automatically selects the Four of Hearts. Naturally, you continue showing and counting the 12 cards until they are exhausted. Discard the packet of cards in your pocket.

All that remains at this point is to remove your blindfold, pick up the pad and marker, and boldly print the correct hour and card on same. State that you are writing the name of the card you mentally selected many hours ago, and the time that you did so. Have the spectator reveal for the first time, the hour and card that he is concentrating upon. Show the pad and acknowledge the applause. Tell the spectator to take a bow. After all, he has just mirrored your thoughts.

Mind Mirror can also be performed substituting a pair of dice in place of the clock to achieve a more compatible relationship between the objects in use. Also signs of the Zodiac, months, in fact, anything that numbers twelve. Another patter story that could be utilized involves a packet of cards bearing the names of different cities and the time the spectator's plane lands in a city that is merely thought of. The variations are endless.

Practical Mental Influence

Practical Mental Influence

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