To Perform

Follow the routine and patter as outlined under the description of "THE EFFECT." When it comes time to demonstrate how you want the spectator to remove and pocket the number of cards corresponding to his mentally selected "hour," you count off and remove ten cards from the top of the deck depositing them in your pocket on top of the three cards you previously placed there. Now, casually remove the thirteen card packet from your pocket and place it on top of the shuffled deck as you seemingly finish your demonstration. This delightful subtlety has enabled you to innocently add the three card packet to the deck with the gaffed, thick card in the thirteenth position from the top of the deck.

Hand the deck to the spectator and turn your head away as he removes the number of cards corresponding to his mentally selected number and places them in your pocket. Retrieve the deck and holding it in your left hand, proceed to remove twelve cards by thumbing them off one-at-a-time from the top of the deck into your waiting right hand, reversing their order in the process. This will automatically place the thick force card, the Six of Hearts in a position that corresponds with the number the spectator is thinking of. If a table is handy, then simply deal twelve cards face down on the table. (Note: Be sure you handle the thick card in the same manner as the unprepared cards. As soon as you have the twelve cards, discard the remainder of the deck.

Square up the packet of twelve cards and then show one card a time after instructing the spectator to remember the card that corresponds to the hour he's thinking of. In other words, if he's thinking of three o'clock, then he's to remember the third card you show him. As you show each card, call aloud the hour, i.e., "one o'clock" as you show the first card, "two o'clock" as you show the second card and so on until you've shown all twelve cards. As soon as you feel the thick card, remember the hour it corresponds to. This is the spectator's mentally selected number. In other words, if you feel the thick card as you count "five o'clock," then that's the hour the spectator is thinking of. In short, as the spectator is memorizing the force card, the force card is telling you the number the spectator is thinking of.

Ask the spectator if he now has an hour and a card in mind. If he does, then proceed as outlined under "THE EFFECT." Discard the twelve cards and remove the watch from your breast pocket. Open the cover and without letting the spectator see the face of the watch, state that the time showing on the watch is the hour at which the gamblers decided to deal the final hand, for example, "5 o'clock." Immediately close the cover of the watch and ask the spectator to reveal the hour he's concentrating upon. As soon as the spectator responds, "5 o'clock," hand him the watch as you state that the final card dealt to Slippery Sam filled his inside straight, giving him the winning hand and the $50,000 pot. The spectator's asked to call aloud the card he's concentrating upon. When he replies, the "Six of Hearts," the performer states that the Six of Hearts is in fact the one card out of fifty-two that Slippery Sam needed. To prove it, the performer states that Slippery Sam had the name of the final, winning card engraved on the back of his watch. "Read aloud what's engraved on the back of the watch," the performer asks. The spectator looks at the case and responds, "Six of Hearts!"

The miscall of the hour showing on the watch will positively not be detected. Psychologically, the performer has already committed himself by calling out the hour showing on the watch before he asks the spectator to identify the hour he's thinking of. Then, the performer immediately closes the case and proceeds to ask the spectator to reveal the card he is thinking of. Most people don't know how to open a "Hunting Case" pocket watch and before they can even think about it, the performer has already leaped ahead to the revelation of the playing card. This psychological subtlety is dynamite. Later, the audience will believe you actually did set the watch to the hour thought of by the spectator.

Finally, finish as previously detailed in the description of "THE EFFECT" and take a well deserved bow. "The Hour of Destiny" is an outstanding and most important, entertaining mental effect and it will fool the living daylights out of the most perceptive audience.

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Friendly Persuasion

Friendly Persuasion

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