Mind Mirror

The mentalist introduces a regulation pack of playing cards from which he earlier mentally selected a card and noted the exact hour the card was chosen. Explaining that he will attempt to have a spectator from the audience mirror his actions exactly, the performer displays a pack of regulation playing cards which is handed to a spectator for examination and shuffling.

As the cards are being shuffled, the performer blindfolds himself (legitimately) so that he is deprived of his vision. Retrieving the cards, the performer explains that he wants the spectator to picture a large clock in his mind. A clock with one hand: The hour hand. The spectator is then asked to visualize the hand on the clock spinning round and round - finally stopping on any hour from l through 12. The spectator is cautioned not to reveal the time he is concentrating upon, and is to quietly remove as many cards from the deck as corresponds with the hour he is thinking of. To demonstrate, the performer states, "Suppose you are thinking of 9 o'clock: Then quietly remove 9 cards from the top of this shuffled pack and place them in my jacket pocket." The performer illustrates what the spectator is to do. After confirming that the spectator understands, the mentalist removes the cards from his pocket and replaces them on the deck which he hands to the spectator.

When the spectator has finished placing the cards representing his mentally selected hour in the performer's pocket, the mentalist states that now, two things have occured. The spectator will not forget the hour he is thinking of, and he cannot change his mind. The spectator is asked to hand the balance of the pack to the mentalist who proceeds to count off l2 cards representing the hours of 1 through 12. The remainder of the deck is discarded in the performer's jacket pocket. The spectator is told that as the 12 cards are shown to him one at a time, he is to remember the card positioned at the hour he is concentrating upon. In other words, if the spectator is concentrating upon 3 o'clock, he is to remember the third card displayed by the performer. Notwithstanding the fact that he is blindfolded, the performer turns his head away as he proceeds to show each card, counting them aloud as he does.

After the 12 cards have been shown to the spectator, they are also discarded in the performer's left hand jacket pocket. The performer confirms the fact that the spectator now has two thoughts in mind, a playing card and a time of day. Taking off his blindfold, the mentalist picks up a pad and marker and proceeds to write down the identity of the card he mentally selected earlier in the day, and the time that he did so. For the first time, the spectator is asked to call out the exact hour that he is thinking of, for example, "7 o'clock". The spectator is also asked to call out the name of the playing card he is concentrating upon. For example, the "Four of Hearts." Without hesitation, the performer turns the pad he is holding toward the audience. There, boldly printed across the page are two items, "7 o'clock" and the "Four of Hearts." The spectator has in fact, mirrored the performer's thoughts.

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