Audioprediction

So versatile you can predict just about anything!

Pure dynamite! Straight from Larry Becker's sensational 2-volume video, "Standing Ovation." This is the device that Larry used to perform his new version of "Phantasm." But, that was just the beginning. There are so many new effects possible, you'll be hard pressed to settle on just one.

Imagine, being able to show a card bearing nine caricatures of world famous movie and TV personalities. Stars like Madonna, Tom Cruise, Candice Bergen, Cher, Oprah Winfrey, Eddie Murphy, Arnold Swarzenegger, Jay Leno and Michael Jackson. A spectator merely thinks of one and prints the star's name inside a geometric shape. The performer removes a leather case. Inside the case is a small memo recording device. The spectator presses the "play" button and the performer is heard correctly predicting both the star and the geometric design. It's that simple.

Best of all, there are NO gimmicked electronics used. This device is NO LONGER SOLD IN STORES AND IS ONLY AVAILABLE BY DIRECT MAIL. In addition, we supply the special leather case, custom made by England's Roy Roth, needed to perform this and other miracle effects. Now, you can predict designs, colors, cities, words, cards, numbers. Open your act with an invisible dice routine during which you accurately predict the total of the spectator's roll of the invisible dice. Or a "Heads or Tails" routine with five spectators and five invisible coins. The sky's the limit.

Without a doubt this is one of the most versatile prediction devices ever created. Best of all, this is a new and improved model with better sound, longer battery life and more. So easy to perform. So powerful in effect. Small and compact with a black leather carrying case fashioned by England's Roy Roth. You can even use it to predict a spectator's horoscope sign as a lead-in or climax to a brief personality reading. No forces. No sleights. No switches. No secret recording. No gimmicked electronics. Comes complete with everything you need including "Star Caricatures." Loud enough for 20-30 people. Requires amplification (hold it up to a microphone) for larger audiences. Many killer routines. Great for magicians or mentalists.

Only $125.00 postpaid. Make check or money order payable to Larry Becker- P.O. Box 6023, Carefree, AZ 85377. Overseas, please add $15.00 for Airmail. Visa /Mastercard accepted. Include name, number & expiration date. Phone or Fax: 480-488-0980. Email:[email protected]

Incredible "Audio Prediction"

There are so many effects possible with "Audio-Prediction"...you'll be hard pressed to select just one. Before detailing several alternatives, I'll begin by explaining the secret that enables you to accomplish some of the most effective predictions possible.

Supplied:

You have received the newest model "Voice-It Personal Note Recorder." I have taken the liberty of inserting the AAA battery that powers the unit. The reason? When the battery is first installed, the unit automatically activates brief audio signals that are heard when using major functions. To turn these telltale sounds OFF...press the CHAN (short for channel) button until you see the adjacent green light flash twice (about 6 seconds). Important! I have already done this, but i wanted to alert you as to how the sounds are turned off and on. Note that it is necessary to turn the sound off, as described, every time you change the battery. When using the voice-it to perform mental miracles, the audio sounds should always be off. Incidentally, use a fine, flat blade screwdriver to open the battery compartment when necessary. Insert the tip of the screwdriver in the 1/4" long slot and gently twist. The compartment lid will pop open quite easily. Please note the new model uses one easily obtained aaa battery that is available wherever batteries are sold.

To begin, carefully read the enclosed voice-it instruction manual. Once you have familiarized yourself with the operation of the unit, you can proceed. To briefly explain the secret of the "audio-prediction", the unit has a recording capacity of approximately 180 seconds. If you record, for example, twelve 15-second predictions... One at a time... You can then access them individually by pressing the forward button (>) as many times as is necessary to reach the proper prediction. For example, i utilize the recorder to perform a simple, entertaining opening routine using an invisible dice theme. To prepare, i record the first of eleven predictions (for the numbers 2 through 12) by pressing the record button (a red light will go on). In my best announcer voice i say, "this is larry becker (use your name). I predict the total showing on your invisible dice will be two. I repeat...two! Snake eyes, you lose."

I then press the record button again to turn the recording function off. I then press the record button again (the red light goes on) and record the second prediction. "This is larry becker (use your name). I predict that the total showing on your invisible dice will be three. I repeat...three! Sorry, you lose." I then press the record button, turning the recording function off. I repeat the procedure for the third prediction. "This is larry becker (use your name). I predict that the total showing on your invisible dice will be four! I repeat...four! Good guess, huh!" I continue in this fashion until i have recorded eleven predictions. One for each of the possibilities from "2" through "12." The duration of the above predictions is approximately 10 seconds each. The prediction wording for the numbers "4" through "6" and "8" through "10" is identical, except the change in numbers. For the numbers "7" and "11", say... "This is larry becker (use your name). I predict the total showing on your invisible dice will be seven (or "11"). I repeat, seven! (Or "11") you're a winner!" The wording for the number "12" prediction is the same as for numbers "2" and "3."

To reset the recorder, press the REVERSE button (<) eleven times until you see the red light above the record button, flash. If you were now to press the PLAY button, you will hear the first prediction, which automatically stops when it has concluded. Press the play button again, and you'll hear the second prediction. To see how the proper prediction is accessed, proceed to record your eleven "Invisible Dice" predictions for the numbers "2" through "12." Now, press the REVERSE (<) button repeatedly until the red light above the RECORD button, flashes. The recorder is now set to perform.

The secret to accessing the proper prediction for this particular effect is to subtract two from the total showing on the spectator's invisible dice. How do you know this? Simple? You ask him to roll the invisible dice and to call aloud the total number of spots showing on top of the dice. (I'll go over the bits of business used in the routine later). For now, let's say the spectator calls out "8" as the total showing on his invisible dice. You immediately subtract two from the spectator's total (8-2=6) and you know how many times to press the FORWARD (>) button. Press the FORWARD (>) button SIX times. Now press the PLAY button. You'll hear yourself predict the total to be "8." Incidentally, the so-called buttons are actually raised "bumps" in the metal face. To minimize any slight metal bending noise that might result from pressing the FORWARD (>) button, experiment by pressing the button. I find that if you press near the "edge" of the button, there's practically no noise whatsoever. But, one of the benefits of the leather case is that it does muffle whatever noise might occur. Remember, talking and moving about will provide all the cover you need. I have yet to have anyone detect the "secret" move of pressing the button.

Naturally, you can use a pair of real dice if you wish. This might even be preferable in a close-up situation. The advantage here is one of misdirection. After the spectator rolls the dice for the final time, you immediately know his number. Ask him to call out the total number of spots showing uppermost on his dice. Then ask him to show the tops of the dice (revealing his number) to the audience. As he does this, it gives you the time necessary to subtract two from his total and press the forward (>) button that many times.

That's a bare bones explanation of how the "Audio-Prediction" works. Now, what make this one of the finest prediction devices ever? First, most of the mini-memo recording devices on the market can not be advanced one message at a time. In addition, most minirecorders are only 20 to 90 seconds in total recording capacity. The Voice-it unit capacity is 180 seconds. Add to this the use of a leather carrying case to seemingly preclude the possibility of the performer fiddling with the recorder. To top it off, the new model is AAA battery powered instead of the lithium batteries in the original model. Four of those (lithium) puppies cost $20 while one AAA battery can be purchased for a nominal price wherever batteries are sold. In addition, the audio volume and clarity have also been improved in this new model. Recently, I performed the "Invisible Dice" routine for an audience of 40 people, without any additional amplification. I did tell them to listen carefully. For larger groups, I simply hold the unit (or preferably have the spectator do so) up to the microphone and it can be heard in the largest auditorium.

Now, let's get down to some of the details. The reason for the leather carrying case should now be obvious. It hides the manner of prediction that you are going to use until the climax of the effect. In other words, at the start of the effect, you remove your leather case and simply state that it contains a prediction concerning something that has yet to occur. As far as the audience is concerned, it could be written on a folded slip of paper. You then place it on your table in full view of the audience until the conclusion of the effect. Even though the case is not gimmicked, it is special. It has been made from soft leather that is thin enough to permit you to feel the raised surface of the forward (>) button. After you have recorded the series of prediction alternatives you're going to use, you open the case and insert the recorder button side down. If you turn the case over, you'll note a tiny white dot. This dot shows you where to lightly place your thumb at the appropriate time. Originally, i had a hole cut in the case, but quickly abandoned that approach when i realized how important it is to have the spectator open the case and remove the recorder.

Now, assuming you've recorded a series of predictions, place the recorder button side down in the leather case and hold it in your right hand. Your right fingers should be on the front of the case and your thumb on the opposite side, resting lightly on the raised FORWARD button located under the white dot. Practice depressing the button, through the leather, eleven times (the maximum number of times you will possibly have to do so). Be sure you depress the button fully and smoothly each time. Don't rush. Be sure you mentally count each pressing of the button. If you lose count during performance, your prediction will be incorrect! If that unfortunate fate ever befalls you, don't panic, chances are you'll only be off by one. Remember, mentalism should not appear to be an exact science.

The only other necessity is to understand when to depress the forward button to access the correct prediction. Let's assume the spectator has called aloud the number of spots showing uppermost on his invisible dice, for example, "8." You know that the forward button will have to be depressed "6" times ( 8 - 2 = 6 ). To give yourself time to do the dirty deed, you need a bit of misdirection. For example, pick up the leather case and explain that earlier you made a prediction and placed it in the leather case. Ask the spectator to confirm that the case has been in full view before he threw the invisible dice. As he responds, secretly press the button three times. Ask the spectator if there is anyway you could have possibly known the total showing uppermost on the invisible dice before he threw them? As the spectator responds, smoothly depress the button three more times. His response to the two questions is all the time you need to accomplish the dirty deed. Immediately hand the leather case to the spectator and ask him to open it. Instruct the spectator to carefully remove your mini-memo recorder from the pocket inside the case. Tell the spectator to hold the recorder facing the audience so everyone can hear what you recorded earlier in the day (or hold it near the microphone if you're working for a large audience). Ask the spectator to confirm that the number of spots showing uppermost on his invisible dice was "8." As soon as he does so, ask him to press the button marked "PLAY." That's it. The only thing to do now is to acknowledge the applause. Be sure to retrieve the recorder as soon as it has stopped. You wouldn't want to give the spectator time to accidentally press the button a second time. Incidentally, after I retrieve the recorder, I secretly press the reverse button (<) once. If someone should ask to hear the prediction again, you're all set to do so.

For the benefit of those of you who have never used the "invisible" dice, deck or any other invisible theme...you begin by asking for a volunteer who has at some time or other played the dice game known as "CRAPS." Perhaps in a Las Vegas casino. If no one responds, continue by saying, "How about in an alley or the back room of a pool hall?" If you can't entice anyone to admit they've played the game, state, "good, i'll teach you!" Point out one of the spectators (preferably a male) and proceed.

Once the spectator is on stage, state that you'll use a very special pair of dice which you have in your pocket. Mime removing the dice and proudly display "nothing" on the palm of your hand. Naturally, the spectator will look somewhat perplexed. Continue by stating that the dice are, of course, invisible. State that the object of the game is for the spectator to bet an enormous amount of money that he will initially throw a "7" or "11." After the laugh, hand the spectator the "invisible" pair of dice and tell him to shake them up good (demonstrate) and to throw them onto an invisible table. When the spectator does as requested, appear to look at the invisible dice and announce... "Oh my, it's a "2"... Snake eyes, you lose! Smile, as you say, "of course that was just for practice. Perhaps you should first make sure the dice aren't loaded. Have the spectator throw the dice again. "Good", you state, "the total showing on the dice is "10." "Throw them again", you continue. When he does, look at the invisible dice and exclaim..."Oh my, it's a "7"... You lose."

State that since everyone now knows the dice are not loaded, you'll attempt an almost impossible feat...trying to predict in advance the number the spectator is about to throw. Caution the spectator that the object now is not to win, but to throw any total from "2" through "12." A number that only he will be able to see in his mind's eye. Have the spectator mime throwing the dice one final time. Ask him to reveal for the first time, the total number of spots showing uppermost on the dice. Now, finish as previously described.

Another "Opener"

Here's another routine that will appear to involve a much larger number of possibilities. To begin, record the following twelve predictions:

"This is Larry Becker (Naturally you use your name). I predict that the number you will think of is the number 24. I repeat...the number 24!"

The remaining eleven predictions should each predict one of the following numbers: 2628-42-46-48-62-64-68-82-84-86.

The use of "psychological" forces is an excellent way to introduce an audience to the phenomena of telepathy. Most mentalists are familiar with them. State that you will attempt to transmit a series of thoughts to the entire audience. Ask everyone to think of any two colors when you clap your hands. Now, ask how many were thinking of the color red? Ask for a show of hands. Ask the spectators to keep their hands in the air. Now ask how many thought of the color blue. Ask for a show of hands. By this time, most everyone's hand should be in the air. Now ask everyone to think of two numbers between "1" and "10." Inquire how many were thinking of the number "7." Ask for a show of hands. Tell the spectators with their hands raised to keep them up. "How many of you thought of the number "3", you ask. Again you call for a show of hands. You should have a majority of the audience's hands in the air. Finally, ask everyone to think of two simple geometric symbols...one inside the other. Ask for a show of hands from everyone who was thinking of a triangle inside a square...or visa versa. You should get a gasp when the spectators look around and see so many hands up.

This is a well known "bit"...but it's highly effective because it involves the entire audience and gives them a chance to apparently experience "telepathy." Now, you state that you will attempt a more difficult demonstration. But first, you ask for a show of hands to identify those who correctly got all of the thoughts you previously transmitted. If more than one, select any spectator with their hand raised. If none, ask for a show of hands to identify those who correctly perceived most of the thoughts you transmitted. Now, you should have at least one prospective volunteer to call upon. Have the spectator stand in place. Ask the spectator to first attempt the transmission of a two digit number to the entire audience. State that to make it interesting, the spectator should think of a two digit number...making both digits odd and different from one another. Have the spectator call out the number he attempted to transmit, for example, he says, "95!" You immediately ask, "who else besides me correctly received the number 95?, please raise your hand!" Regardless of the response look at the spectator and state, "it appears that at least you and i are on the same wave length." Continuing you say, "now, we'll try something that's practically impossible. Sir, this time, please think of any two digit number...but to make it more challenging, make both digits even and different from one another. I repeat, a two digit number and make both digits even and different from one another." For example, suppose the spectator responds, "46."

Enclosed is a "prompter" that shows the only twelve responses the spectator can make. The 12 possibilities are printed in black on white. The adjacent white numerals in a black circle indicate the number of times you have to press the FORWARD (>) button to access the proper prediction. Note that the zero indicates that you do not have to press the forward button at all. The first recorded prediction is automatically heard when the PLAY button is depressed. In our example, the prompter will immediately show that you must press the forward button 4 times to access the number "46." The only thing that now remains is to determine where to position the prompter so you can immediately get the information you need. Purchase an inexpensive one foot square of black felt. Cut out a piece 8" wide x 9" long. Fold the piece in half making a bag 4" wide x 4-1/2" long. Have a seamstress double stitch the two long (4-1/2") sides and turn the bag inside out. You will now have a nice felt bag measuring 3-1/2" wide x 4-1/2" deep. Cut out the prompter art i have enclosed and laminate it between two pieces of adhesive backed laminating film available in all office supply stores. Spray the back of the prompter with permanent spray adhesive and affix it on one side of the bag, centered, 1/2" up from the bottom of the bag.

To prepare, place the cased recorder (with the 12 recorded predictions) in the bag so the white dot side is facing the prompter side of the bag. You should be able to feel the raised FORWARD button (>) through the leather and felt just above the box with 28/2 in it. The balance of the routine should now be apparent. The bag with the leather case is on your table, prompter side down. As soon as the spectator announces his two digit number with both digits being even and different from one another...patter about your prediction as you pick up the bag, keeping the prompter side facing you. Quickly note the number adjacent to the number 46 on your prompter (4) and remember it as you position your thumb just above the upper right hand corner box, on the raised bump of the forward button. Ask for a show of hands to see if anyone else was thinking of the number "46." This will give you the misdirection and time to press the forward button the correct number of times (4x) as you apparently search the audience with your eyes to see if any hands are raised.

Have the spectator come forward. Remove the leather case and hand it to the spectator so he can remove the recorder. Finish as previously described allowing the audience to hear your audio prediction. It's a killer. Best of all, utilizing this unique method makes the so called "Psychological Force" a 100% certainty.

Phantasm Supreme

Not too long ago, I released an effect entitled "Phantasm." Borrowing the method used to reveal a freely (?) drawn geometrical symbol from the original "Phantasm"... I have structured a supreme version that's 100% surefire..

Effect:

Any spectator is randomly selected. The performer shows a 8-1/2" x 11" laminated poster depicting nine (9) caricatures of world famous celebrities from the world of television and motion pictures. The performer calls aloud the names: Michael Jackson, Tom Cruise, Cher, Candice Bergen, Jay Leno, Oprah Winfrey, Eddie Murphy, Madonna and Arnold Schwarzenneger.

AUDIO PREDICTION NUMBER PROMPTER

24©

26 O

28©

42©

46 O

48 G

62©

64 0

68©

82 Q

AUDIO PREDICTION DICE PROMPTER

2 ©

3 0

4 ©

SQ

70

10©

The spectator is asked to look the caricatures over carefully and to mentally select any one motion picture or tv star. Handing the spectator a pen, the performer instructs the spectator to boldly print the name of the celebrity he selected inside a geometric shape on the opposite side of the laminated poster. The performer cautions the spectator that it doesn't make any difference if he (the performer) sees what the spectator is writing as long as the rest of the audience doesn't see it. When the spectator has completed the request, the performer picks up a leather case from his table and hands it to the spectator as he (the performer) retrieves the poster. Turning the poster towards the audience, the performer points out that the spectator has printed the name, for example, "Michael Jackson" inside an octagon. The spectator is directed to open the leather case, remove a mini-memo recorder and to press the "PLAY" button. The performer's voice is heard predicting the spectator would write the name Michael Jackson inside an octagon.

To Perform:

Enclosed are two (2) pages of artwork to construct the poster. Glue each 8-1/2" x 11" sheet to opposite sides of a thin, stiff sheet of 8-1/2" x 11" white posterboard. The page with the nine celebrity names at the bottom should back up to the page with the nine caricatures. Now apply a sheet of transparent adhesive backed laminating film to each side, fully covering and protecting both sides. Trim off any surplus film. You'll also need a fine point, black ink "sanford" vis-a-vis overhead projector pen. The beauty of this pen is that it is the only marking pen that can be erased from the laminating film with a dampened paper towel. Caution: Any other type of marker will leave permanent markings. To prepare, draw an octagon in the center of the space above the nine names. Record the nine predictions as follows: "I, larry becker, (use your name) predict that you will print the name 'Michael Jackson' inside an octagon. If i'm correct, please applaud."

Record the names in the order they are listed on the back of the poster. You'll note that each name has a number next to it. This number tells you how many times you have to press the FORWARD (>) button to access the proper prediction. To perform, follow the effect as previously outlined. Once the spectator is on stage, hold the poster with the caricature side facing the spectator and the audience. Don't allow anyone to see the reverse side with the octagon drawn on it. Once the spectator has selected a celebrity, emphasize the fact that it doesn't make any difference if you see what he writes...he is only to make sure that no one in the audience sees it. This will prevent the spectator from accidentally showing that there is an octagon already drawn on the side opposite the nine caricatures. Pick up the leather case and hold it in your right hand with your thumb over the white dot as previously explained. The second you see what name the spectator is boldly printing inside the octagon, glance at the list of names at the bottom of the poster and note the number adjacent to that number. Secretly press the forward button that many times. You'll have plenty of time, so don't rush. Finish as outlined under the description of the "effect."

If you don't baffle and entertain them with this outstanding mental miracle, try knitting. And that's only the tip of the iceberg...

You can create as many routines as your imagination will allow. This is one of the greatest and most versatile prediction devices I've ever developed. You can predict anything you can list or display. Simply use up to 12 of anything. For example, obtain up to 12 model autos. The ones sold at Sharper Image are incredibly detailed scale models of famous and exotic automobiles. Get an assortment of models and colors and you'll be able to predict a spectator's choice of make and color.

You can also predict which of 52 playing cards a spectator will apparently freely select while dealing a pack of cards, face up. Simply set-up a Koran style deck using four (4) identical runs of six (6) cards, placing an odd card between each of the 24 cards, making a 48 card deck which can be repeatedly cut as long as each cut is a complete one. (Incidentally, i use the jumbo index style of bicycle cards which enables me to fan the deck apparently showing a deck of 52 (actually 48) different, well mixed cards. The size of the indices makes it difficult to discern the identities of the cards, especially if you don't let the audience "burn" the fanned cards too long). The order of the six (6) cards is as follows: 2C-5H-4S-7D-6C-3D. It's not too easy to keep track of this arrangement, especially when you place an odd card between each of the cards. Therefore, i suggest marking the backs of the four duplicate sets of six cards noted above. Use red backed Bicycle cards and fill-in the white circle in the center of the back design using a red Sanford "Sharpie" marker.

Now, record the six (6) predictions using the above six cards, in numerical order. In other words, record the predictions in the following order: 2C-3D-4S-5H-6C-7D. For example: "I Larry Becker (use your name) predict that you will randomly select the Two of Clubs. I repeat...the Two of Clubs. If I'm correct, please applaud!"

In performance, have the spectator deal the cards in a face up pile, one at a time. After he has dealt a few cards, inform him that he can stop dealing at any time that he wishes. Be sure you say "at any time" and not "on any card." Whenever the spectator stops dealing, note whether the face-up card is one of your twelve (6) card stack. You can quickly tell this by glancing at the center of the back design of the next card on top of the pack. If it has a red dot in the center, than the face-up card just dealt is not one of the six predictable cards. In this case, you use the face down card on top of the deck as the spectator's randomly selected card. If the top card is not marked, then the face up card on the table has to be one of the six predictable cards. To determine how many times you must secretly press the forward (>) button, simply mentally subtract two from the value of the spectator's freely (?) selected card. Remember, if the face up card where the spectator stops is not one of your six cards, have the spectator deal the next card to one side as if that's the way you intended it to play out. By now, you know the rest.

You can make up a list of any 12 items and number them "1" through "12." Decide which you wish to predict, any of the odd numbered items or the even numbered items. Using an elimination procedure that i created for an effect i commercially released entitled, "Ultra Coinetic", you can then easily arrive at any one of the 6 items. For example, say you print up a list of twelve (12) newspaper headlines numbered 1 through 12 and you've decided to record as your prediction the even numbered headlines, 2-4-6-8-10-12. Make up 12 humorous headlines, for example: (1) "Woman Kills Husband With Bow And Arrow" Look at the audience and add, "Obviously she didn't want to wake the kids!" (2) "Man With Wooden Leg Catches Fire (pause) Burns To The Ground." Once again you quip, "Apparently the poor fellow couldn't figure out what happened. Guess he was stumped! (3) Reward! Dog Missing. Blind In One Eye. Missing Left Ear. Broken Tail. Recently Castrated." Look at the audience and say, "He answers to the name, Lucky! Add to these any other nine funny headlines you can come up with such as "Suicidal Twin Shoots Brother By Mistake!" or "Drunk Gets 9 Months In Violin Case!" Or-you can make up twelve (12) real world headlines like: "Truman Defeats Dewey", "Linburgh Lands In Paris"..."Man Lands On The Moon" and so on until you have twelve consecutively numbered newspaper headlines. You then can narrow the choice to just 6 of the 12 headlines as follows. This is necessary so you can make each recorded prediction a little longer than the usual 10 seconds. By eliminating 6 of the 12 headlines you can accommodate six (6) twenty (:20) second recorded predictions giving you plenty of time to jazz them up.

Here's how you logically eliminate half of the 12 headlines. Begin by stating that you have a printed list of twelve famous headlines. State that you are going to have a member of the audience mentally burn all but one of the newspapers on which these headlines appeared. Select any member of the audience in as random a fashion possible. Invite the volunteer on stage. Display the list and hand it to the spectator. Ask the spectator which of the newspapers he wishes to mentally burn in his mind...odd or even? If he says odd...tell him to imagine that the six odd numbered newspapers are being consumed by fire. If he says even...you're home free, continue as follows. Tell him to imagine that all but one of the even numbered newspapers is being consumed by the raging fire in his mind. Ask him which even number is left...number 2-4-6-8-10 or 12? When he calls out his even number, for example, "2"... Hand him the list of newspaper headlines. Pick up the leather case and subtracting one from whatever number the spectator chooses, in the example, 2-1=1, you now know that you must push the FORWARD button through the case one time to access the proper prediction. That's all there is to it. Just hand the case to a second spectator and have him remove and press the "PLAY" button on the recorder. You'll be right on.

Another "Opener" One of the classic mental effects is the chair prediction, sometimes referred to as the "hot seat." For example, there are four chairs on stage, numbered one through four. Three spectators are invited to each choose a chair on which to sit. The performer then shows that he correctly predicted which chair would remain empty. There have been many variations and a slew of methods. With the Audio Prediction device, it's a snap. I record the following prediction four times, changing the number of the chair in each recording. "This is Larry Becker. I have a premonition concerning today's performance. Three members of the audience will have a perfectly free choice, concerning which of four chairs they will sit on. In my mind's eye, I see chair number_will remain empty. I

repeat, chair number_will remain empty. If I'm correct...how about a nice round of applause." I begin by pointing to each chair in turn, noting the number of each chair to establish the order in the audience's mind.

If you like, you could, of course, have actual numbers on each chair, but I don't even bother doing that. I then point to a member of the audience and ask that he or she call out any number from one through four. The spectator is then invited to come up and be seated in the chair of his choice. This is done with three spectators, leaving one empty chair. Naturally, it takes only a second to forward to the correct prediction, by subtracting one from the number of the empty chair. If chair number one is empty, it is not necessary to push the (>) button at all. If it's chair number two, you simply subtract one and press the (>) button once (2-1=1). And so on. I then place the leather case on the empty chair and have one of the spectator's open and remove the memo recorder. He's then instructed to press the play button while I hold the microphone in front of the recorder.

I could go on and on...but i'm sure you've got the idea by now. Just use your imagination and create the most entertaining routines possible. If you love clean, simple, baffling mentalism...this is it! By the way you can list anything such as colors, song titles, horoscope signs, shopping lists and lotto numbers. Or have the spectator freely select from up to twelve (12) travel folders, postcards, trading cards, even your sponsors' products or services ... And on...and on...and on. Enjoy!

New! Larry Becker s Incredible

Friendly Persuasion

Friendly Persuasion

To do this successfully you need to build a clear path of action by using tools if necessary. These tools would be facts, evidence and stories which you know they can relate to. Plus you always want to have their best interests at heart, in other words, you know what is good for them

Get My Free Ebook


Post a comment