The Amazing Memory Test

This is probably the most popular application of a memory system in use today. It has every qualification you could hope for as a mentalist; no props to carry, do it anywhere, on stage, cabaret, the drawing room office or walking down the high road. It can be performed before any size of audience—one or two—or thousands; it is positively sure to work, is easy to learn and last, and most important of all, it has a terrific effect on the audience. What more could you want?

There are about six standard methods by which you may perform the Amazing Memory Test. The idea of the test is to have the audience call out some twenty or thirty objects and for you to remember those objects and their order. I do not propose to give you more than one method as first it is confusing and second it is unnecessary; the technique I have chosen is the one most used and the one which 1 find has served me well for years. Before I give the actual working, I should point out that the system can be progressed to cover unlimited number of objects. If you wanted, you could go into hundreds—BUT twenty to thirty objects is enough. It takes considerable time to deal with this number and it is sufficient to make your point with the audience.

The First Stage: To learn the system, the first stage is to memorise a "KEY" for all the numbers from one to thirty. The "KEY" is an object which you, in your mind, can always associate with a certain number. To make this easy we choose objects which have something to do with the number—more often than not, an object which rhymes with the number. The following table is an example, it can be used but there is no reason why you should not compile your own table—for, what sounds logical to one person does not always make sense with the next. The table given is the one that I use:—

"Number one is a GUN"

"Number two is a SHOE"

"Number three is a FLEA"

"Number four is a SAW"

"Number five is a HIVE"

"Number six is a TRICK"

"Number seven—GOES TO HEAVEN"

"Number eight is a GATE"

"Number nine—is OUT OF LINE"

"Number ten is a PEN"

"Number eleven—COMES FROM DEVON"

"Number twelve is a SHELF"

"Number thirteen is SKIRTING"

"Number fourteen is COURTING"

"Number fifteen is LIFTING"

"Number sixteen—is SWEET SIXTEEN"

"Number seventeen—CANNOT BE SEEN"

"Number eighteen is BAITING"

"Number nineteen—is PINING"

"Number twenty is SENTRY"

"Number twenty-one is IN THE SUN"

"Number twenty-two is PAINTED BLUE"

Friendly Persuasion

Friendly Persuasion

To do this successfully you need to build a clear path of action by using tools if necessary. These tools would be facts, evidence and stories which you know they can relate to. Plus you always want to have their best interests at heart, in other words, you know what is good for them

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