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show you how wrong you were 1 intend to let you see how I knew this one (yours) had thé money in it—look". You hold your envelope in the right hand and raise it to the light showing the shadow of the contents. "You see the way the contents are folded? Well that's how you know the note! Now take a look at yours—Here you reach forward and take his from his hand—don't ask—take. You hold his up to the light whilst holding your own in the left hand for a moment. "You see your envelope has a small shadow (immediately bring the hand down putting the envelope on top of your one and then lifting that very same one back again) whilst my one has a large one". To all intents and purposes what happened was this, you showed him yours first, then showed him his, then showed him yours again and gave him back his. That all sounds very complicated but it takes thirty seconds to do—if that, and any fool could do it. For all that it is amazingly convincing. By now you have his envelope with the money whether he likes it or not. Again you end with offering both spectators the chance to swap with each other.

To climax the proceedings, the envelopes are to be opened. First the spectator on your left—then the one on your right. Whilst this is done you place your envelope on the floor in front of you. When both newspapers have been shown, invite both spectators to come forward and open your envelope and see that you did indeed leave the five pound note in circulation. You did!

(3) Marked Playing Cards

According to John Scarne, who may be regarded as good authority, the marking of playing cards so that they can be indentified by touch, is an old gamblers' ruse. The markings are made with a pin or tack; it is only necessary to make a very small prick to mark the card. To read the marking, you must run the finger over the surface of the card and the "bump" will be felt with ease. This process is called "Pegging" and apart from pin-pricks made directly through the card, other methods have been devised. Another, for example, is to make minute notches along the edge of the card. By running the fingernail down the edge it will be found that the notch is easily felt. Several people have worked out systems of marking a complete pack of cards both by Pegging and Notching so that every card could be indentified by touch reading alone. Further reference to this matter will be found in "Scarne on Cards" by John Scarne.

(4) Psychic Sorting

Take an ordinary pack of playing cards and discard the two jokers. Divide the blacks from the reds. With a razor blade make a minute "V" shaped notch two-thirds of the way down on the right-hand long edge, and two-thirds of the way up the left-hand edge, on everyone of the Red cards. This having been done, sort the reds into two piles, hearts and diamonds. Take the hearts only and make on every card another very small notch, this time opposite the other notches which now take the shape of a square. Hnally, divide the thirteen hearts into odd cards and even cards. Regard the Jack as eleven (odd) the queen as twelve (even) and king as thirteen (odd). Take all the even hearts and make another notch in the middle of the top and bottom short edge. The diagram below shows you the markings as they ^ould appear on three cards. The notches illustrated have been considerably enlarged to show their position:—

Showing Notch Positions on Face Down Cards


The system of marking given above was originally conceived by me and was intended for the market as a trick pack called The Ghost Deck. Whilst in the experimental stage, I consulted a person whom I regard as a card expert and it was his opinion that the deck would not be very useful for card magic. In time 1 learnt to agree—but since then I have found it a very convenient standby for mentalism. It is to be understood that the notches are so small that they are practically imperceptible. You do not have to see them, you feel them. The exact handling is as follows: to read any card it must be held either naturally or out of sight (we will come to that later). For natural handling, take the card, face downwards in the right hand with thumb on top and face resting on the bended fingers below. With the first finger you run the nail down the edge of the card—not the ball of the finger, but the nail as though pointing directly at the edge and as you pass the notch you will feel a very distinct bump. This "reading" movement may be made in the fraction of time that it takes to deal a card on to the table.

Now to simplify the reading process, you make no attempt to read all the notches at once, this would involve a dangerous amount of finger movement and is by no means essential. The following effect indicates quite clearly a typical example of handling and application for mental magic.

The complete deck is used for one or two effects and then handed to a spectator to mix thoroughly. It is as well to do a couple of tricks first which tends to neutralise the suspicion that a special deck was produced for the effect. As long as the edges of the cards are dirty, the spectator has no chance of seeing the markings. You have no reason to ask for the cards to be examined.

When they have been mixed you take the pack and hold it behind your back. Then you immediately bring forward cards one at a time and place them face up on the table in two piles. Before you actually turn the card to place it on one of the piles—you declare its colour. "This is a red one—and

Friendly Persuasion

Friendly Persuasion

To do this successfully you need to build a clear path of action by using tools if necessary. These tools would be facts, evidence and stories which you know they can relate to. Plus you always want to have their best interests at heart, in other words, you know what is good for them

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