When we first read "The Three of Clubs" trick in the Card Clairvoyance section of Greater Magic, we were struck by an odd fact: astute observers are puzzled after the climax. In other words, the Mexican Turnover technique is one of the poorest to apply to this kind of effect, but because of the duplicate card and the double-lift, the spectator, suspecting a switch, is puzzled by the fact that the performer still holds a 3C in his hand. It becomes a sucker effect because the spectator thinks he was being jerked around by a fake or tricky turnover move.
The problem is somewhat academic. A prediction effect, if possible, should be pure and direct. As soon as suspicion is aroused, the mystery is sabotaged. The spectator, like other magicians, is puzzled by the technique used, not by the puzzlement is produces. He logically assumes that a switch must occur, but is momentarily puzzled by the how and when of the switch rather than the entire procedure of the effect.
Hull's trick, like the "Open Prediction, " also demands repetition, impeccable logic, and no more than one secret move or technique can occur at the crucial moment. These methods are designed to accomplish R. W. Hull's "Three of Clubs" effect with a borrowed deck. (See R. W. Hull's book, Eye Openers, under the title, "A Mental Card Mystery.") Marlo did not consider these methods as good as Hull's original premise using a duplicate card, but these methods are convenient. You will also want to add them to other published versions by Marlo: "The 3C Revisited" from Hugard's Magic Monthly (Vol. XXI, No. 2 : October, 1963), "The Blue Thought" from The New Tops (March, 1964), and "Siamese Strangers" (two methods) also from The New Tops (November, 1964). When combined with these methods, you will have twelve methods to stimulate your thinking and direct your personal experimentation. First Method:
This is really two methods combined to form a Repeat Routine.
Part A: On top of the deck have the AS. Remove any card—say, the KH—and place it face down on the table. Ask the spectator to think of any card except the AS, explaining that you are going to use that card for a special purpose.
Suppose the spectator names the 5C. Act somewhat inattentive to whatever card he names, then explain: "I will use the Ace of Spades." Run through the faces of the pack, remove the named card (5C), and place it face down on top. Turn the deck face down into a left-hand dealing position and say, "For this, as I just mentioned, we use the Ace of Spades."
Perform a Double Turnover, showing the AS. Turn it face down and push off the top card (selection) face down into your right hand. Use this card to scoop up the tabled card. The deck remains in your left hand with the AS conveniently on top.
Both hands now shift the two cards around (as explained in "The 3C Revisited"), holding them away from the held deck. During the shifting around, keep track of the original tabled X card (KH). This is the unwanted card. Shifting of the cards is designed to confuse the spectator, who will be unable to keep track of them.
The "magnetic influence" patter can be used if you like. Regardless, after several shifts, stop when the unwanted X card is the bottom card of the pair. Your right hand holds both cards in a fanned condition with the bottom one to the left. At this point, your left thumb lightly flicks the left longitudinal side of the bottom card, as you remark: "Let's see, you didn't think of the Ace of Spades!" Your left hand takes the bottom card and apparently tosses it face up to the table. In reality, perform a Second Deal, preferably the "One Hand Stud Deal" from Seconds-Centers-Bottoms, page 57. The AS is dealt to the table.
With the AS dealt face up and out-of-the-way, direct your attention to the single card held in your right hand. Emphasize how this card was on the table all along and that the AS somehow influenced it. Have the spectator name his card, then slowly turn it face up to reveal the selection.
If you analyze it, everything is logical. You have shown the AS, used it as a "magnetic influence" and apparently discarded it. Instead of performing a Second Deal, the thought-card could be cut to the bottom and Marlo's "One-Hand Bottom Deal Illusion" can be used. Also the Marlo-Curry Change (in the hands) is another possibility.
Part B: The effect is repeated in a different manner. Begin by getting the 3S to the top of the deck and place the 2S face down on the table. This time tell the spectator to think of any card besides the 2S, which is your magnetic influence card. If he asks about the AS, explain that you have used up its magnetic powers. When the spectator names his card, locate it while spreading the cards between your hands, then cut it to the back (top). Suppose the named card is the Jack of Diamonds. Say, "I will use the Two of Spades."
Your right thumb riffles the left side of the deck at its inner left corner until you have only the top two cards. The card(s) are lifted above the deck and are held momentarily by your left fingers as your right thumb moves inward to cover the center pip of the 3S. The card(s) are now pivoted face up. Your left thumb simultaneously positions itself and covers the index of the 3S, leaving the smaller Spade pip visible. The card(s) are displayed as the 2S. (Fig. 1)
The card(s) are flipped face down and the top card is immediately dealt into your right hand. Your left hand, meanwhile, places the deck aside. The right-hand card is used to scoop up the tabled card (2S). Now both cards are shifted between your hands. Keep track of the 2S in the process and say, "I use both sides of the magnetic influence card."
Turn the 2S face up and continue the shifting movements, rubbing one card against the other, over and under. Finally, place the 2S face up on the table and direct attention to the remaining face-down card in your hand. Have the spectator name his thought-card and then reveal it. (Note: Besides using the 2S, any Deuce can be used. Also, all Fives can be passed off as Fours. See Notes of November, 1963, for further uses of the Deuces and Fours Ideas.
This method, if nothing else, actually shows the AS being used. At the climax, only the AS and the thought-card are in play.
The AS is on top of the deck. Any card is placed face down on the table. The spectator names any card. In accordance with the usual procedure, you apparently remove the AS and place it on top of the deck. Actually, the thought-card is culled and placed on top of the top card of the pack, the AS.
Perform a Double Lift or Turnover, displaying the AS. Apparently take the face-up AS (really two cards) with your right thumb below and your fingers on the face. Turn the card(s) face down and use it to scoop up the tabled card. These three cards are held face down and squared with both hands above the deck. Your right hand moves the cards back and forth along your left thumb and second finger, which ride along the sides of the cards. This represents the "magnetic influence" action.
Have the thought-card named. When it is named, your left thumb and second finger hold the cards. Your right hand immediately grasps the cards in readiness for the D'Amico Spread. As your right hand performs the D'Amico Spread, your left hand turns its cards face up. As the Spread is made, the two cards(?) go onto the face of the deck. Without any hesitation, your left thumb deals off the face card to the table while simultaneously doing a Wrist Turn to kill the indifferent card remaining on the face of the deck. Meanwhile, your right hand, holding its single card, drops this card alongside the thought-card. In other words, both cards are tossed onto the table at the same time. Only two cards are now on the table and in play—the thought-card and the AS.
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Magick is the art and practice of moving natural energies to effect needed or wanted change. Magick is natural, there is absolutely nothing supernatural about it. What is taught here are various techniques of magick for beginners. Magick is natural and simple and the techniques to develop abilities should be simple and natural as well. What is taught on this site is not only the basics of magick, but the basics of many things.