Casino Destroyer
-9 ♦
2 How to Attain this Order
' Of course you can just set it up; but there are two other methods, both starting from new-deck order. In one of them some faro shuffles are required; in the other (very simple) method, the cards are dealt out onto the table (an antifaro).
First Method: With Faros*
Open a new deck or start with the cards set in new-deck order. The initial order we will require to reach the Mnemonica stack is, from the top down: a¥-KV, K*-A*, K4-A* (Fig. 2). The factory order of American decks made by the U.s. "
Playing Card Company is different, running from top down: A¥-K¥, A*-K*, K4-A4, K*-A4, and must be altered in this manner. With a face-up overhand shuffle, run thirteen cards (the spades) from the face of the deck, reversing their order, and throw the balance onto them.
aSS™'8 ,ami,iar vvith the faro shuffle and its terminology, but just in case: vf® f3 in Which ^ cut exactly in half and the halves are
2 . ' r1 b>'Card An - one in which the top card of the dec fC ih 7 T 'he Shuffle' Wilh »>" t«P card of the deck ends up
•SdS2L? i'r< Shuifle- <*"> shuffle is taught in many of our texts;one 135). Xout" «, 'Und m Giobbi's Card College. Volume 3 (1998, ChaP"
" » St" «P^mente. you can't do a faro shuffle, Method y -i, noa-raro procedure.
aSS™'8 ,ami,iar vvith the faro shuffle and its terminology, but just in case: vf® f3 in Which ^ cut exactly in half and the halves are
2 . ' r1 b>'Card An - one in which the top card of the dec fC ih 7 T 'he Shuffle' Wilh »>" t«P card of the deck ends up
•SdS2L? i'r< Shuifle- <*"> shuffle is taught in many of our texts;one 135). Xout" «, 'Und m Giobbi's Card College. Volume 3 (1998, ChaP"
" » St" «P^mente. you can't do a faro shuffle, Method y -i, noa-raro procedure.
Immediately begin a second face-up shuffle by chopping off a block of thirteen cards (the diamonds). You can do this quickly and easily by first raising three-quarters of the deck or a bit more. A glance will tell you how accurate you have been: The K* should be on the face the right hand's raised portion. If one or more diamond cards lie in front of it, use your left thumb to drag them down behind the left hand's quarter of the deck. Without hesitation, run the thirteen clubs, reversing them, onto the left hand's diamonds, throw the right hand's balance beneath the left hand's half—and the cards will be in the required sequence (Fig. 2).
Give the deck four out-faros to create the order shown in Fig. 3. This, by the way, is a stay-stack order.
Reverse the order of the top twenty-six cards to arrive at the order shown in Fig. 4.
Cut off the top eighteen cards (cutting under the K4) and out-faro this small packet into the top portion of the large one (see Figs. 5 and 6).
Cut at the and transfer these nine cards from the top to the bottom to arrive at the order shown in Fig. 1.
This method of setting up, as well as the other methods described, can be accomplished in front of the spectators. I 'll say more about this in a minute.
SECOND METHOD: WITHOUT Begin with the new-deck order shown in Fig. 2 (p. 14)/ and reverse the sequence of all fifty-two cards to arrive at the following order, from the top down:
Do a quadruple antifaro
After this split the deck exactly at the center, between the two black Nines (starting from the order shown in Fig. 3) and run the top eight cards of the upper packet singly onto the lower packet (Fig. 9). Drop the upper packet again on top.
Cut between the 24» and the 3*. Set the lower portion onto the table and do a Klondike shuffle with the other portion onto it
Finish by cutting the 9+ to the bottom.
Third Method: Direct Shtup
V>u can obviously set the cards into order, one by one. Throughout the* V°t1UtmeS1I'U describe ways of doing this unsuspiciously in front of
^JuZr P cr (an an,ifar°~»>. deal all the cards in rotation into sixteen details PlleS each) and Pick UP «« piles as indicated in Pig. 8 (for mo«
Fig. to0! rirhUifle' SlidC the t0P and **>»<»» cards off the deck together, as in Vwi could atd ^'r':l,U'tebled Packet- this action until no cards are left, card and a bottom ,h . ^ °mhand shuf^- drawing the cards Off in pairs (a top onto the taMedone " ° ^ ^and wh™ finished, drop the shuffled packet t Alio mc Appendix U, No. 4, p. 285.
Mnemonic a j \y
Mnemonic a
3. Specific Properties of
1. Beginning with the cards in new-deck order, you can arrive quickly at Mnemonica order; and this can be done in front of the spectators without arousing suspicion/
2. By undoing the eighteen-card partial faro (Fig. 5) in the First Method (HI explain a simple way of doing this later) and reversing the order of the top twenty-six cards, we arrive at stay-stack order (Fig. 3). Thus we have available to us all the tricks using stay-stack, of which there are dozens in the magical literature. I will later describe some wonderful divinations, a missing card effect, coincidence effects and memory stunts, all based on stay-stack.
3. If, from this order, we do another four out-faros (or a quadruple anti-faro) we are back to the initial new-deck order by suits, colors and values shown in Fig. 2. This will be used as a superb climax for a closing effect. Believe me, it's a solid blockbuster.
These three features are already very practical and magically powerful.
Add to that the following:
4. A dramatic poker demonstration, including a story and magic.
5. The incredible feature that if you're asked for any poker hand (a pair, three of a kind, a full house [high, middle or low], four of a kind from Tens to Aces, a straight, a flush or a straight flush), you immediately proceed to deal several hands and give yourself the hand called for
• When doing the faro shuffles you can simply tell the .ruth; that you're shuffl.n* as thoroughly a, possible. The antifaro-4 in the Second Method is done a> if mix,ng the cards haphazardly by dealing them into piles ^d picking them up ^ usually say, 77ns „ ,„<• tc»y of mixing the card, Vu, s why ^ " in Monte Carlo. Here I mention a casino that is farthest from where 1 m to assure that no one will question what I'm saying. 1/ you think ,n>one -P^t procedure, you can follow it with a series of false shuffles and cuts. See also APFh dix VI, No. 4, p. 341. : Ut \ H
(sometimes giving other good hands to other players). This is very dose to the dream of any gambler-or to a mag,can presenting a gambling demonstration.
6 Blackjack, rummy, poker and bridge demonstrations.
7 Yet another poker demonstration for eight players, with attractive hands for all and an amusing finish.
8 A version of the celebrated "Vernon Poker Demonstration", with its whole inner construction and its dramatic and magical ending.
9 A surprising routine of coincidences that demonstrates and foresees great luck for the spectators and the magician.
10. A deal of three hands in which the complete suit of hearts, clubs or spades falls to the magician. 11 Another excellent routine, this one finishing with the complete suit of diamonds.
12. Spelling: By exchanging the positions of two consecutive cards, you'll have a group of ten cards in which the name of every card spells with one more letter than the previous one. It allows you to perform the wonderful and well-known effect of a thought-of card that turns up as its name is spelled.
13. Other spectacular spelling effects, in which all the Deuces or several chosen cards turn up, or suits and values are spelled.
Researching the structure of the stack, more possibilities have been found, such as:
14. Achieving a sequence of alternating colors (red-black-red-black...), or alternating pairs of colors (red-red-black-black...), or even three by three. This is only applicable to the top twenty-six cards. Such arrangement makes possible several effects, and you can blend them into a routine with Bill Simon's "Call to the Colors" or Ascanio's version of that effect.
11 An amusing and magical story narrated with the top twenty-six cards, and another story told with the other twenty-six. Upon out-faroing the Mnemónica stack, several pairs, straights, full houses and varied threes of a kind can be obtained, resulting in an astonishing demonstration of card control. There is also a version W. hout faros, using the top twenty-five cards. • dories of fifteen cards, included in the Mnemónica order, contains 0f\>vcessary colors ™d values to allow you to do a divination inree mentally selected cards, based on Simon Arónson's bril-
WS "'Ck "Simon"^s" "> • ™sn««n. version by 18 —-,ricks ,M
4. From Mnemónica to Stay-stack
As we've seen, by simply reversing th,., . a partial out-faro or a ¿¡^SS*
order to Mnemónica order. Now let s look T'^0™ ^ ^
After several Mnemónica trick, í Z h1° lhe0pp"ite selected from the top thir.y-siv ,nd it ,h° boltom-1 a card glimpse the previous one in ^e ack Y n ' ^ "
returned to its c^^í^ÍÍ "7 . fu 11-deck false shuffle. Explain that you Ji„ ^^ ^Z
chosen card through "magi- __
cal observation." Start dealing ^B^^B^BBí^ cards from the top, one by one and face up, into two piles as follows: the top card (94) to your left, the next one (J*0 to your right, and so on until the !<♦ turns up. The 5i will be on the face of the other packet (Fig. 11). As you deal, watch for the chosen card. >i(
Say, I think I already know—your card is in this packet..." Point to the packet that contains the card. "...and it's..." Hesitate and look at the spectators. "...this one." Point at the selected card without taking it completely out of the packet.
Lay the 5t packet onto the K4 packet. Turn this combined packet face down and set it on top of the undealt cards.
Reverse the order of the top twenty-six cards (running them singly and making it look like a shuffle, or showing them one at a time). The deck is now in stay-stack order (just as after the fourth out-faro or a quadruple antifaro), with the black Aces at the ends and the black Nines in the center
You are now in position to perform any trick with the stay-stack, as well as "Super Poker" (p. 31) and "Everything in Order" (p. 35), in which the whole deck is brought magically into order, with each suit running from
Ace to King.
The Mnemónica stack contains all the tricks for a memoruc^d deck; aJl the tricks using stay-stack; "Super Poker"; "Any Poker I amKa led For the production of the whole suits of hearts, spades or clubs; Anstons ratine using the whole diamond suit; the routine of lucky «na^ ^ stories tok1 by the cards, the mental spelling of t,n cards; a senes of fifteen
• See the glimpse techniques in Appendix VI, p. 327.
cards for a divination of three thought-of cards; rummy, poker, bridge and blackjack demonstrations; a version of The Vernon Poker Demons^,! Hon"; other productions and spellings for the Aces, Kings, Queens and Jacks, spellings to several selected cards, the four Deuces, colors, suits values, etc.
And finally: It is set from a new-deck order ft can be converted to stay-stack order You can finish with the whole deck in order
Incredible hut true. Read on and enjoy the mysteries contained in Mnemonics which is truly a wonder—although I am her father, and you know how fathers tend to exaggerate.
(an afternoons work}
vltra-M^i
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