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Master Mentalism and Magic Tricks

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METHOD .AND PRESENTATION: First remove a card, any card, from your deck. (It can be changed to a different one each time ycu perform.) Rub some magician's wax on the back of this card at the top edge. Now insert this card back out in the top slot in the rear. Push it down out of sight, remember the name of the card and you are set to perform.

Let us say at the outset that there are many ways to present this effect and we are only giving you a few of the. many variations possible.

Give your deck out to be shuffled, then have the spectator deal off any eight cards he desires without looking at them. Place these cards, BACKS FAC^ ING THE AUDIENCE, in the side slots, one at each number. It is not necessary to force them all the way in. Have a member of the audience think of one of" the numbers from one to eight. Apparantly concentrate for a moment; then with a piece of chalk, print the name of the card hidden in the top slot on the side of the'stand away from the audience. (Figure 2.) How ask the spectator what number he selected, take the card out of that number without showing the face of the card, insert it in the front part of the top slot. This action brings up the card you placed in the rear; as it comes up even with the card you are inserting, give them a slight squeeze causing the wax to hold them together as one card. Leave them in the slot for the moment and call the spectator's attention to the fact that he could have selected any one of the numbers, removing one.of the cards from any position, showing it and tossing it on the table. Now take out the double card, show it with your right hand; at the sane time turn the stand around with your left hand, revealing your prediction to be the saae as the card selected. Toss the card on the table, then slowly and deliberately remove each of the remaining cards in the stand showing them and tossing them on the table with the other cards. All the cards are seen to be different and ordinary!

For a faster routine have eight cards already in place on the stand instead of having the audience select them.

You could, of course, use any type of cards such as ESP c&rds, designs, number decks, alphabet or picture cards. The result would be the same. Even a borrowed deck could be used because the back of your force card in the slot is never seen, so the back design wouldn't matter. If the chalk is dipped in water before you write with it on the black surface, it will write much easier and show up brighter.

DR. ANTHONY'S BIBLICAL DIVINATION (Anthony J. Rybakowicz)

How many effects do you know that combine a deck of cards (the Devil's Picture-Book) with the Bible? Well, below you will find one. The climax is a mind crushing one to the spectators. The patter is left up to you, as the possibilities arc utterly fantastic! This effect could be the one that makes them into believers!

EFFECT: Frop. an ordinary shuffled deck of cards, a packet of about half the deck is given to the spectators and each spectator takes a few cards. Whatever cards are left over are put on the table. The Mentalist now takes his crystal and, gazing into it, starts naming the cards the spectators are holding. After calling out a number of cards, the Mentalist brings out a small pocket Bible and has each spectator that has cards that haven't been named yet put the cards in various places in the leaves of the Bible. The Bible is then left in the possession of a spectator.

The Mentalist now concentrates deeply and starts naming the cards in the Bible. But that's only the start! He goes on to tell on which page each card lies and actually QUOTES PASSAGES FROM THE PAGES! If that doesn't impress your audience, they are probably dead.

EXPLANATION: You will need three decks of cards xjith the same back designs. From one decks take any 37 cards you like. These 37 cards can either conform to any memorized set-up you use (Eight Kings, Si Stebbins, Nikola, etc.), or they can be any 37 cards of which you note down the order on a small prompter card that is held under the crystal ball for reference.

Mentally divide this packet of 37 cards into a packet of the first 26 cards and one of the last 11 cards. Now take the second deck and remove duplicates for the last 11 cards of your set-up. These eleven duplicates are placed at various pages throughout a pocket sized Bible. As you place each of the cards in the Bible, note on a small card the page number where the card is located and the Book, chapter and a brief passage from the page. In example, an entry might look like this;

8C - 126 ~ Numbers A - "Thou shalt take five shekels apiece by the poll..."

KD - 68 - Luke 13 - "I am cone to send fire on the earth;"

etc.

These entries will have to be written small and abbreviated where possible. When you get the cue card completed and the cards all in place, snap a rubber band around the Bible to keep everything in place. Place this Bihle in your side coat pocket. Then place a duplicate, unprepared Bible with rubber band on your table for performance.

Assemble your 37 card set-up in order and place these cards in your shirt breast pocket. Discard the left-over cards from the two incomplete decks. Now you are ready to perform.

Show a complete deck of cards and have it inspected if you feel it necessary. Then have a spectator shuffle and cut the deck to his satisfaction. Take the deck back and cut off approximately 37 cards. As you turn to place the balance of the deck on your table, the nacket of card.«? is dropped in your coat breast pocket and the set-up packet is removed from the shirt pocket. Now have the spectators spread out these 37 switched cards amongst themselves, allowing some spectators to take several cards if the croup is small or you wish to speed things up a bit.

Get your crystal ball and cue card out and start reading minds. Just start telling then what cards they are holding. If you are using a memorized set-up, you won't need the cue card for this part of the act. As you name cards, have the spectators acknowledge your accuracy and pass their cards to you. This is not only good showmanship, but it prevents these named cards from being put in the Bible during the second half of the demonstration.

When you have called out the first 26 cards in your set-up, stop and introduce the Bible from the table. Have the spectators that hold the last 11 cards place their cards in the Bible at random positions. When all the cards have been inserted, take the Bible back and, as you walk back up to the front, place the rubber band around the Pible saying, "The band will prevent any fakery and keep the cards from dropping out.1' Then drop the Bible in the coat pocket that contains the prepared Bible, making sure you know which is which when you come back to it in a moment. Pick up the cryctal and cue card, remove the prepared Bible from your pocket and give it to someone to hold. This is a very bold switch, and it is just because of its boldness that you will get away with it completely.

Now proceed to divine not only the identity of the cards, but their exact location in the Bible and a quote from the page. As you divine each card's location, have the spectator holding the Bible verify your accuracy. If this effect doesn't convert them, nothing will.

NOTE; Of course, if you wished, you could memorize all the information and do without the cue card. This way you could work clean.

Frank Garcia's "INVISIBLE DICE"PREDICTION"

(Louis Tannen, Inc.)

------isFiECTx _A -9f*ectatror_mentally chooses a number—from, jQtK^H^x^jJC-^tPac^PoJ 1 ing-

a "spotless" die. His freely-eeleiHred-Jttrniber—plus the spots on a card, which is one of 12 face-down cards spread out before him—total the same as that on a slip of paper which has been inside the die BEFORE the trick began!

PROPS: A specially-made, "spotless", red, plastic, hollow die which unscrews into two sections. (NOTE: Any deck of cards can be used.)

SET-UP: Twelve playing cards are laid face-down on a table. The cards have been previously arranged in this order: 10, 9, P, 7, 6, 5, 5, 6, 7, 8, 9, 10. Color and suit are immaterial. In fact, this apparently haphazard selection enhances the effect.

A half of a cigarette paper upon which is written the number "11" is balled up and placed in the hollow of the die and both halves are screwed together. You are now ready to perform this eye-popping prediction.

METHOD: The prearranged stack of 12 cards is placed on top of the deck. False-shuffling the deck, retaining the top stack, is most convincing if you can do so. After shuffling, lay out 12 cards FACE-DOWN on the table. Start at your left, which will be the spectator's right. The first card will be a 10, the second a 9 and so on until the 12 cards are spread out in a neat row.

After you have picked your "victim", ask if he has ever played "crazy paper". Magician looks surprised when spectator says "no" and, after a brief pause, asks if he has ever heard of "crazy dice". The chances are most likely his victim will still look puzzled.

Not bothering to wait for an answer, the magician removes the blank, spotless die from his pocket saying: "When this first came into my possession, I asked a beatnik friend what he thought of it and he said, 'Crazy, Man, crazy.' So the name stuck—that's why I call them crazy dice. Well, so much for advan

ced educatioru_^ow-frxr~tho trick. '

He goes on to explain, that the-f5TK>tla«s^.jUi-was—really to in tho««- cities and states where gambling of any kind is illegal. In the event of police action, there's nothing to indicate the red cube is a die; consequently there's no evidence. When caught in a gambling raid not long ago, the Magician says he told thf; police the red die really was a foot-stool for his uncle, who was a midget.

"Let ne show you how to make your point," the Magician tells the spectator. The Magician rolls the red die several times and each time it stops rolling he calls a number. "If you concentrate hard enough," he tells his assistant, "you will visualize the top number."

Rolling it onco. tiore the Magician says: "See...a four is on top, so naturally, a three is on the bottom." He. turns it over, showing the blank bottom side. "There...Three, big, white spots."

The Magician now asks his assistant to roll the die several timss. Each time the die stops rolling, the Magician says: "That time you rolled a two (or any number). Next time you roll it, call a number, any number between one and six."

Spectator rolls the die and calls, for example, four. He is asked if he is satistied with the number and the roll. If ho agrees, tho Magician says; "Toll no from which end of the row you want m.e to start counting to the fourth card from either end.i:

Magician counts to the fourth card, which he pushes slightly forward without showing its face. Me tells his assistant he will add the FACE VALUE of the card to the value of the "NUMBER" ho has just called on the die, which in this case was four. Turning over the card, the assistant sees that it is a seven.-

The Magician out loud adds the sum of the card value (7) and the number called (4)j which totals 11. The spectator is asked to remove the prediction from his pocket, unfold it and show everyone "hat was previously written on it.

Again, he'll look puzzled because he had not previously been given anything. The Jiagician continues: 'Veil, let me show you something the police DIDN'T discover—my secret hideaway.'

Tiagician hands the dio to the spectator, at the sane time telling him to unscrew it. Spectator removes the balled-un paper, unfolds it and reads off the prediction for the total—11 !

Regardless of what number the spectator chooses, after counting to the card at that number—either from the left or right side of the row—the total will ALWAYS be 11.

NOTE; If the die you have'has numbers on it, have spectator roll the die three times. On the third roll, let's say it comes up with a 4' spot, ask him from which end ha wants you to turn over the fourth card. Of course, when you turn this card over, it will be equal to the number 11 as per prediction inside the die. The reason for their rolling it 3 times is that they can see that the die is not loaded.