The Pattern

1. Identify a decision area. What decision would you like to make? Do you have a well-formed outcome regarding the result of the decision? If not, use the pattern for Well-Formed Outcomes.

2. j4cc£'.ss one visual possibility. First allow yourself to see one possible decision and the solution that follows from it. (When using this pattern with another person, as you make this suggestion, gesture up to the right and track to make sure the person follows visually.)

3. Mcta-comment about the option. Invite the person to language the thoughts and emotions that come to mind about that option. "As you think about that possible alternative, what thoughts come to mind?" (Here you may want to gesture down and to the right as you express this to enable the person to more easily follow. Or, you may want to gesture up to a meta-position.)

4. Access a kinesthetic response. Next, get a feel for how much you like the option. Ask the person to get a feel for how much he or she likes the option by looking down and to the left.

5. Repeat steps 2 through 4. Having elicited these responses about the first option, do the same for the other alternatives, invite yourself or the other person to create another possibility and repeal steps 2 through 4. Do this repeatedly until you consider all of the significant options or can think of no other option.

6. Go ineta and select the best. Move to a meta-position above all of the individual options that you considered. At this level, specify the essential criteria by which you will make your decision. Prioritize these standards. Now select the option that meets most of the criteria.

7. huture pace. Having selected the most desirable solution and using all of the sensory modalities, experience living out and using this option as you imagine, fully and completely, moving out into your future with it.

8. Check for objections. Does any part of you object to that option? Can you integrate that objection into the option? What price will you pay for this choice? What price would you pay for another choice?

9. Iroubleshoot. If no solution seems adequate, contact the creativ e part and ask that part to generate several new options. Recycle.

#43 The Pleasure Pattern

Concept. "Pleasure" differs from happiness as a primary state differs from a meta-state. Pleasure, as a primary state experience, operates as a function of our senses—the pleasures of sight, sound, sensation, movement, smell, and taste. From that we move to a higher level and experience enjoyment or happiness about that pleasure (a pleasure of a pleasure).

To experience pleasure one needs sensory equipment: eyes, ears, nose, skin, etc. We experience pleasure purely and simply as the stimulus of our sense receptors. But to experience enjoyment, we need consciousness or "mind." We then bring pleasant, validating, thoughts-feelings to bear on the sights, sounds, sensations, smells, and tastes. This explains why our enjoyments differ so greatly. We vary in our thoughts about the sensory experience. One person gives it pleasant meanings, another says that he finds it boring, dull, unpleasant, nasty, obnoxious, etc.

The structure of happiness involves bringing "happy thoughts" to bear on some pleasure. For this reason, we can learn to feel "huippy" about almost anything! Happiness results not from primary level experiences but from the ability to appreciate, to see value, to endow with meaning, to give more importance and significance to something. The more significance one gives to an experience—the more pleasant and enjoyable we make it, so we experience it. I his technology works well for anyone who seems incapable of enjoying the experiences of life, especially the pleasurable experiences.

The Pattern

1. Make a "fun" list. Begin by making a list of all the things that "make you happy." Include anything that gives you a sense of enjoyment, happiness, thrill, pleasure. "What I have fun doing, experiencing, seeing, etc., consists of..."

2. Pick out one item of pleasure —one that you really like. Use it to begin eliciting your structure of happiness. First, test it to make sure it exists as a sensory-based referent: can you see, hear, feel, smell or taste it? (Examples: taking a hot bath, watching a sunset, playing with a kitten, reading a book, etc.)

3. Discover your pleasuring. Once you have a primary state "pleasure", relax and generate as many answers as come to your mind to the question: "What positive meaning of value and significance do I give to this pleasure?" To create a diagram of the meta-levels of meanings about that pleasure, draw a circle designating your P-S (primary state) pleasure with each answer to this question as a "state" of meaning and feeling about (@) that pleasure (see chart).

4. Repeat. Repeat step three for the higher-level pleasurable meanings that you give to the P-S pleasure. For each, ask the question again: "What positive meaning of value and significance do I give to this pleasure?" Sketch out your full enjoyment/happiness structure with all of its meta-levels.

Hypnotism and Self Hypnosis v2

Hypnotism and Self Hypnosis v2

HYPNOTISM is by no means a new art. True, it has been developed into a science in comparatively recent years. But the principles of thought control have been used for thousands of years in India, ancient Egypt, among the Persians, Chinese and in many other ancient lands. Learn more within this guide.

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