## The Stack

After Hours Magic: A Book of Al Thatcher Card Magic

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1 Ace of Clubs Note the arrangement of the stack is entirely

4 4 of Hearts mechanical, and does not require memoriza-

7 7 of Spades tion. It is based on the following sequence

10 10 of Diamonds of suits Clubs, Hearts, Spades and Diamonds 13 King of Clubs and the addition of three to each subsequent

3 3 of Hearts CHARLIE HAS SOME DIAMONDS reveals the

6 6 of Spades sequence, and is extremely easy to remember.

9 9 of Diamonds The first letter of each word gives the cue to

12 Queen of Clubs the suit, such as C for Clubs, H for Hearts,

2 2 of Hearts S for Spades and D for Diamonds. Naturally,

5 5 of Spades the sequence of suits and values is simply

8 8 of Diamonds repeated four times thru out the 52 cards, or

11 Jack of Clubs four similar groups.

1 Ace of Hearts You do not remember each card or the sequ-

4 4 of Spades ence. You merely remember the arrangement

7 7 of Diamonds of suits, and the addition of 3 to each card.

10 10 of Clubs

13 King of Hearts To stack the deck, divide the deck into four

3 3 of Spades piles, according to suits. The first suit is

6 6 of Diamonds clubs, then hearts, spades and diamonds.

9 9 of Clubs These are the positions, from left to right. J_2 Queen of Hearts Arrange each pile of like cards, with ace on

2 2 of Spades bottom, facing up, and each card stacked in

5 5 of Diamonds numerical value, such as ace, two, three,

8 8 of Clubs four, five, six, seven, eight, nine, ten, Jack,

11 Jack of Hearts Queen and King. Ace on the bottom, King on top. Arrange each pile in this manner.

4 4 of Diamonds Now, starting with the club suit, take one

7 7 of Clubs card (ace) from the bottom of the stack, and

10 10 of Hearts place on top of that pile. With the next pile 13 King of Spades (suit is hearts), add 3 cards, or take the

3 3 of Diamonds bottom four cards, in order and place on top

6 6 of Clubs of that stack. In hearts suit, 5 is on the bottom,

9 9 of Hearts 4 on top, facing up. To the next suit, (Spades)

12 Queen of Spades add 3 more, and take the seven bottom cards in

2 2 of Diamonds order and place on top of pile. 8 of spades on

5 5 of Clubs bottom, the 7 of Spades on top.

8 8 of Hearts

11 Jack of Spades In the remaining pile, add 3 more cards (to 7)

and take the ten bottom cards, in order,

1 Ace of Diamonds place on top of the Diamond suit. Jack is on

4 4 of Clubs the bottom, ten of Diamonds on top.

7 7 of Hearts

1 3 King of Diamonds

3 3 of Clubs

6 6 of Hearts

1 2 Queen of Diamonds

2 2 of Clubs 5 5 of Hearts

### 11 Jack of Diamonds

The mechanical structure is complete. Starting at the left with the Clubs, place the top card (King) in the hand, face up. Take top card in next suit into hand, and in like manner collect all the cards, one at a time, always starting at the left with Clubs, and picking them up, working to the right. Continue until all cards are in the hand, facing upward. The card facing upward (bottom of deck) should be the Jack of Diamonds, and the top card on the deck (facing down) should be the Ace of Clubs, as shown in the stack arrangement.

These cards may now be cut any number of times, as a true cut will not disturb the arrangements. Shuffles, unless false, should be avoided. You are now in position to name the entire sequence of the cards, but such a performance should never be given, as it shows that a prepared sequence is being used, and you defeat your own purpose.

Thus, by knowing the bottom card, you always know the card on top, and the other cards in sequence. Assume the bottom card to be the 2 of Spades. In the Charlie Has Some Diamonds sequence, diamonds are next, to the two spot, we add 3, thus the top card will be the 5 of Diamonds. In like manner, the second card from the top will fall into the Club suit, and adding 3 to the five, gives us the 8 of Clubs - the next card will be the next suit, or Hearts,and adding 3 to 8 gives us 11, or the Jack (value) of Hearts.

With the deck so stacked, you are in a position to do several miracles. For instance, you can allow any person to take any card from the deck, and by making the break at that point, i. e. , removing whatever number of cards were above the selected card and placing that section to the bottom, you learn the bottom card, and naturally know the card that was next (one below in your stack, and consequently name the selected card, ) though at no time did you see it. When the card is returned to you, place it either on top or bottom of the deck and your stack is again complete.

Several cards may be withdrawn from the deck, from one location, and by making the break, bring the cards on top of the selected card, to the bottom of the deck, and getting a glimpse of the now bottom card, you can name the selected cards by merely going thru the Charlie has some Diamond's sequence, adding a three value to each card, when named. Replace the cards on top or bottom of the deck, and again arrangement is in order. It is not well to describe or name over three cards, as the sequence may become apparent to the spectators - unless, in calling them you name them in some other order. Such as: six selected cards are

1 7/, withdrawn, you divide the deck, and find the Jack of Spades on the bottom of the deck. The next cards in the sequence after the Jack of Spades, is 3 higher and the Ace, next suit is Diamonds, or the Ace of Diamonds, followed by 4D, 7H, 10S, KD, 3C. Rather than to name them in this sequence, it would be we'll to ascertain the cards in the mind, and say, "I get the 3 and 4 of Clubs, another black card, which is a Spade, the 10 of Spades, and two red cards, the 7 of Hearts and the King of Diamonds

However, it is possible that the sequence will be broken by the spectator, exhibiting the cards as called. Should you wish to repeat the trick, you may do so immediately, allowing another spectator to take a few cards from the deck. Make the break at the place of the selected cards, bring the top selection to the bottom, see the bottom card, and then you are in a position to name the selected card. 'When returned to you, you have performed the climax in this series, shuffle the cards, and then go into another trick or discontinue your performance.

The mere effect of being able to call the name of the selected cards is not so startling in itself . . . however, when another party other than the performer, and apparently without any predetermination, can call out the names of selected cards . . . which are known only to the person holding them . . . then you have a most startling effect.

In order for the assistant to know the selected cards, it is necessary for the performer to convey the name of the locator card, which is brought to the bottom of the deck. Once the assistant is informed of this card, and knowing the Charlie Has Some Diamonds line, and to add three to each card, they can readily name the selected cards, whether one or more.

The easiest and simplest way for the assistant to learn that card is to see it. Bringing the locator card to the bottom of the deck, and the fact that the performer DOES NOT know the selected cards, neither does anyone else, completely takes all spectators off guard. The performer merely need hold the deck in the hand, locator card to face assistant at some time or other. Natural moves and actions make this extremely easy. This can be accomplished in the majority of cases, and unless too much repetition of the same effect, detection need not be feared.

The other means of conveying the card to the assistant is by the use of the Kard-Kode, either silently or verbal. By varying from one method to another, detection is practically impossible. The KARD KODE will be presented a little later.

Here we will further proceed in an effort to exhaust more of the possibilities of the STACK. A rather complicated method of determining the selected card, and yet not to make a break and see the next card in sequence. For a test, you can slowly run the cards from one hand to another, allowing the spectator to withdraw one or two cards, return them to the deck, without you touching or seeing that card or others IN the deck. All you need know is the bottom card prior to starting this particular experiment. As the card or cards are returned to the deck in their original position, or elsewhere, the spectator immediately shuffles the deck thoroughly, and therefore removes any possibility of later revealing the stack.

This method is more complicated, but extremely easy, once you clearly grasp it. If you will study the stack arrangement, you will learn that the 4th, 8th, 12th, 16th, 20th, 24th, 28th, 32nd, 36th, 40th, 44th and 48th, will be the same suit as the bottom card, and naturally the suit arrangement, C, H, S and D continues the same.

If the bottom card is the 3 of Clubs, then the 4th, 8th, 12th each card down from the top will also be the Club suit. Therefore, if you are offering the cards to a spectator for a selection, you fan out the deck and slowly run the cards past, from left to right hand, asking that one or two be selected. While doing this, you count the cards, starting from the first card (or top of deck), until a card is selected. You therefore know the card selected (illustration) was the 16th card from the top, because you counted same unbeknown to the spectator. Therefore, any multiple of four will be the same as the bottom card. Immediately you know the suit. If the 17th card was selected, the 16th would be the same, and then proceed to the next suit for the 17th card, or Hearts.

It is easier to determine the suit of any given card by the multiple of four method. Divide four into the number of cards you count. If it divides without a remainder, it is the same suit as the bottom card. If there is a remainder, continue that many down through the Charlie Has Some Diamonds line, and you learn the suit.

To learn the value of the card by mathematics, learn the position of the card from the top by count. If it is the fifth card, you know the suit to be ONE above the bottom card suit. Multiply the number of cards counted (including selected one) by three. Add the value of the bottom card, and divide by 13. The remainder will tell you the value of the card. That rule applies if the selected card is with the first 13 cards.

Example: Bottom card is 3 of Clubs. Spectator takes the 5th card. The fifth count shows you the suit is Hearts. 5 Cards x 3 equals 15 plus 3 (value of bottom card) equals 18, divided by 13, goes once, with 5 as a remainder, or 5 of Hearts.

Insomuch as the set-up is repeated four times in the entire stack, the mathematics of the problem is greatly simplified when the selected card is deep into the deck. If the count is greater than 13, merely subtract 13 from the count after you have determined the suit.

Example: Four of Spades on bottom of deck, the 37th card is selected. Your problem is to determine this card mathematically, and here is how. Divide 4 into 37 - going 9 times (disregard) and 1 remainder. Therefore, the 36th (multiple of 4) is the same as the bottom card or a Spade, next (37th) would be a diamond. Immediately you know the 37th to be a Diamond. As you work in multiples of 13, and two multiples of 13 (26) may therefore be deducted from the count, leaving 11. 11 (as the count) x 3 equals 33, plus 4 (value of bottom card) equals 37, divided by 13, goes 2, remainder is 11, or Jack of Diamonds.

It is not necessary to multiply the count by 13, if the count is greater than 13 . . . merely subtract 13 from the count, and use that number AFTER the suit has been determined. That greatly simplifies the mathematics and does not make it necessary to run into any figure higher than 3 times 13, plus the value of the bottom card. These extremely simple mathematics can easily be handled mentally.

Therefore, you learn the suit and value of the selected card or cards. If doing mental telepathy, you either read the spectator's mind, if working alone, or your assistant on the other side of the room states the selected card or cards. This later part is made possible by the KARD-KODE.

It might be well to state at this point it is not the intention of the author to give you a lot of complicated mathematical processes, or work to be memorized. The entire plan is extremely simple, once you visualize it, and in order to get all out of the system that is of merit, the explanations and varied possibilities must be completely revealed.

Most performers will not use this effect. They will not go to the trouble to run through this procedure. However, the above effect is included for those to use under test conditions.

To give you a simple means of coding, number values will be used for each card. These are so arranged as to require practically no memory, but merely a moment's recollection. Natural numbers and the Charlie Has Some Diamonds for suits will be employed.

THE IMAGINARY STACK This arrangement has no relationship

Code Value True with the stack, except that the suits

Value remain in the same sequence.

1 A of Clubs For the moment, forget the stack.

3 3 Rather than to try to code the name of

4 4 the card, or to code the suits and then

5 5 the value, this short cut is applied.

6 6 Remember the Charlie sequence on the

7 7 cards, and then a simple count from 1

10 10 In this MENTAL stack, the A of C is

11 J the first card, therefore it is #1. In

12 Q natural sequence the deuce will be 2nd,

13 K the trey 3rd, and so on thru the first

14 A of Hearts suit. The next suit is Hearts, and the

15 2 count continues, the A of H will be #14,

17 4 In the case of the second suit, or hearts,

Code Value True Value the code values in every case are exactly

18 5 13 higher than the card values. There-

19 6 fore, for any number above 13 (to 27)

20 7 subtract 13 for the card value, and

21 8 hearts being the second suit, the

22 9 card is easily ascertained. Suppose

23 10 you wish to determine 31 in this mental

24 J stack. Subtract 13, leaves 8, or 8 of

25 Q Hearts.

26 K

27 A of Spades Each suit having 13 cards, has 13 values

28 2 and they are the same sequence as suits.

29 3 The code values continues consecutively,

30 4 and thru Clubs, Hearts, Spades and

31 5 Diamond sequence. All numbers falling

32 6 in the first set of 13 are Clubs, all

33 7 numbers in the 2nd group of 13, or to

34 8 26 are Hearts, all numbers in the third

36 10 from 40 to 52 the suit is Diamonds.

37 J Divide 13 into any number. Remainder

38 Q is the value of the card.

39 K

40 A of Diamonds

41 2 Therefore, every card in the deck is

42 3 given a code value. Code number is

43 4 used, not the name or value of card,

44 5 as it represents exactly the same.

45 6 No need to memorize this system - it

46 7 does not amount to that. It merely is

47 8 a continuous count of 52 cards, Ace to

48 9 King, and with Charlie sequence

49 10 of suits. A moment's reflection will 5 0 J allow you to decipher any number of

51 Q its card value, or any card reverted

### 52 K to the code value.

Assuming that a telepathy demonstration is in progress, and I as the operator wish to convey secretly to my assistant the name of a card. For purposes of illustration, assume the card to be the 7 of Spades. Without referring to the illustrated sheet, I know the Spade suit to be the third group of 13 values, and that in the code values, all spades are 26 higher than the card value. I must therefore add 26, which means Spades to the selected card, seven, which gives me a numerical value of 33. Therefore, if I can convey the number 33 to my assistant, she will immediately go through a similar mental process, deduct as many sets of 13 (two in this case, or 26) from the given number, which leaves 7. As 33 falls within the scope of the numbers valued (27-39) for Spades the card is readily determined to be the Seven of Spades.

REMEMBER:

All Hearts are 13 higher than true value (14-26).

All Spades are 26 higher than true value (27-39).

All Diamonds are 39 higher than true value (39-52).

Thus, you are able to identify any card in the deck by the use of their corresponding numbers. Now, practically the only real memory work required is the KARD-KODE, the following list of 11 words, each with a corresponding number.