# Info

(f) Request him to divide the result by two.

(g) Now request him to deduct the number he first wrote down from the result which will, of course, leave number 7828.

(h) Now, advise him that the first two digits of his answer will indicate the page number of the telephone directory; the third digit will indicate the column; and the last two digits will indicate the telephone number from the top of the column, counting downward.

Having forced a page, column, and number by either of the above methods, request spectator to place the black plate over the exchange and number only, and to concentrate hard.

CALL out the exchange and telephone number and ask him if it is correct.

EFFECT #1: The mentalist displays two sets of ESP cards. One set consists of 5 different symbols repeated 5 times each, for a total of 25 symbol cards. The other set consists of 5 different colours repeated 5 times each for a total of 2 5 colour cards.

The mentalist enlists the aid of two spectators. The colour cards are given to one spectator, the symbol cards to the other spectator. The mentalist requests the cards be mixed so that no one present can possibly know their order. While the mixing is being done the mentalist speaks of the different types of ESP, how scientists agree we all have it, how the problem is in inducing it, etc. Mention is made of the Russian experiments with colour and symbol perception and how some people can "see" with their skin and are thus able to distinguish colour and shape merely by feel.

When the spectators have thoroughly mixed their respective packets the mentalist places one in his left coat pocket and one in his right coat pocket. He reiterates that no one knows the order of the cards, indeed no one could now discover that order since the cards are in his pocket. Dipping his hands first into one pocket then the other the mentalist attempts to name colours or symbols merely by touch. As each card is named it is removed from the pocket for verification.

The mentalist makes a few errors and attributes this to the fact he must "warm up". He suggests a harder test and offers to demonstrate telepathy. Telepathy, he explains, is the ability to send messages from one mind to another without the benefit of the five senses, but only by use of a sixth sense.

EFFECT #2: Having offered to demonstrate telepathy the mentalist enlists the aid of three spectators. He removes the two sets of ESP cards from his pockets. In front of each spectator the mentalist places three colour cards face up. The mentalist then places a symbol card on each of the cards before the three spectators.

Figure 1.

Figure 1 illustrates how the cards are arranged in front of spectator #1. Similar heaps (made up of other cards of course) are arranged in front of spectators #2 and #3.

The mentalist now turns his back on the spectators. He requests each spectator to think of one of the symbols on the table before them, i. e. spectator #1 can think of a circle, a star or a square. Similarly, spectators #2 and #3 can think of any one of the symbols in front of them.

The mentalist now requests the spectators to pick up the card they are thinking of, as well as the card below it. For example if spectator #1 is thinking of the star, he picks the star card up as well as the red card below it.

A fourth spectator is requested to place the cards remaining on the table into a small box.

The mentalist now summarizes what has occurred. Each spectator has been given 6 cards from two shuffled packets. Each spectator has thought of any two of the six cards. Each spectator now holds the two cards he is thinking of. There is no way the mentalist can know the thoughts of the spectators.

The mentalist requests each spectator to place his cards on the table. One of the spectators is requested to mix the cards thoroughly. This done the mentalist turns and faces the spectators.

The mentalist states that the cards on the table represent the thoughts of the spectators. The mentalist knows the spectators are thinking of these cards, but there is no way through any of his five senses, he can know which spectator is thinking of which card.

The mentalist picks up the cards from the table. Slowly he arranges them in his hands. He places two cards face down in front of each spectator. The spectators reveal the cards they are thinking of — upon turning the cards face-up the mentalist is revealed to have matched the cards to the spectators perfectly!

APPARATUS REQUIRED: The only apparatus required consists of two matching sets of ESP Test Kits.

Each kit comes in a small cardboard box and contains 25 symbol cards (5 symbols repeated 5 times each), 25 colour cards (5 colours repeated 5 times each), a die, 3 marking and reaction pads, and a book of instructions. The retail cost is about \$3. 50. The kits are also available without the scoring pads for about \$2. 50. These come in a smaller plastic box.

Two kits are required because the method requires a switch of the shuffled packets for stacked packets. I prefer to switch the entire packet so that before and after the effect both packets contain 25 cards each. The required stack of 9 cards could be added to each packet but at the end of the effect there would be too many cards in each packet.

METHOD: Beforehand the two extra packets are stacked in a manner which will be described shortly. The top twelve cards only are stacked. The first three cards of the respective packets are memorized in order that the first effect may be presented. Effect #1 is merely a simple version of "Any Card Called For". The shuffled packets are placed in the pockets. They are separated from the stacked packets by thin pieces of plastic. The mentalist calls the names of the top three cards of each packet and then removes the card. I usually make a few mistakes in the calls for effect. Effect #1 provides the beginning of a build-up and an opportunity to switch the packets. Of course the switch makes possible Effect #2.

The top nine cards of each packet are stacked so that when dealt out in the manner described under Effect #2, page 52 , the following situation occurs:

Spectator # 1