■ Klondike shuffle (peeling cards simultaneously from the top and from he bottom). Throw the eight-card packet onto the rest of the deck. Get blt?ak under the Q* and another under the 9*, and then cut at the to reverse the order of " -3. When dealing the four jacksip.maftcrshift-
ing the J* under the 3V and cutting the 54 of the bottom, if you run the top three cards before the deal, reversing them and leaving them on top, when five-card ^ hands (second dealing on the last card), you could leave everything face down, without revealing the Jacks. Turn over the first hand to show two pairs, Sevens and Eights; and secretly transfer the 9* from the top of the talon to the bottom. Do a second deal on the draw to give that player a full house of Sevens over Eights. Turn up the second hand to show a pair. That player naturally draws three cards—and gets a full house, Tens over Queens. Turn up the third hand to reveal a full house of Kings over Aces. This is the third full house, each being higher than the previous one. Turn over the fourth hand (your own) to reveal the four of a kind called for (the four Jacks), and beat everyone, thus delivering much more than what was expected (Fig. 1).
To reset the stack, pick up the Queens and the 104, and turn them face down onto the talon. Pick up the 7* and slip it second from the top
(between the Queens). Transfer the 9* from the face to the top of the talon. Replace the discards from the first and second hands into their previous positions in those hands and gather the four hands face up, laying the first onto the second, and so on. Holding these cards face up, deal five face-up hands of four cards each. Gather the hands from right to left (the last one onto the previous, etc.). Reverse the order of the top three cards (26,27 and 28) and return the J* and J V to their proper stack positions.
;;n0ther way t0 yourself a straight flush (p. 50) would be to slip 1W under lhe 5¥' cut the 6* to the bottom and deal three hands of F^er. I he third hand (your own) receives a straight flush (8* through V )• you wish, you can give the top two cards to the first player in the aw and he'll get a flush in spades. And if the second player draws a ovi r "I (F ^ d° 3 tHird d(?a1' he WiI1 COmP,ele a fl1" hOUSC' RVeS
Mnemónica s 305
5. To deal yourself a full house of Aces over Kings (the highest possible), «ill you have to do is cut the K* to the bottom and exchange the positions of the 7* (47) and K* (31). The J4 should now be on top. Deal four five-card hands. You get the full house and, if the second player draws a card, he will get a Nine, filling a straight, Seven through Jack.
For a better and simpler method, slip the A* above the 7* and cut the 2* to the bottom. Deal four five-card hands. If the second player draws a card and the third draws two, they will receive, respectively, full houses, Sevens over Eights <ind Tens over Queens— which are inferior to yours (Fig. 3).
6. If you want to do demonstrations for eight players, Mnemónica is your stack. For example: Slip Card 39 under 34 and cut 27 to the bottom. Deal eight hands and you'll get the four Aces. Moving 31 under 10 and cutting 3 to the bottom will give you the four Kings. With 8 slipped under 36, and 8 cut to the bottom, you receive the four Nines. With 8 put under 42, and 8 cut to the bottom, you get four Sixes. With 11 placed under 46, and 11 cut to the bottom, you receive four Deuces (and four Sixes are delivered to the fourth hand). With 20 slipped under 21, and 48 cut to the bottom, you get four Threes. With 32 moved under 27, and 12 cut to the bottom, you get four Jacks by drawing one card (with only four cards being dealt per hand). Cutting under 5 and dealing seconds when you reach the K*, 104, J* and A4>, you get a royal Hush, etc.
7. When they call for a straight and you deal as described on p. 52 (five hands from the natural mnemonic order), you can ask them to which hand they want the straight to fall. Proceed as follows:
For the first hand, a card is drawn and you deal a second. For the second hand, after the deal, make a pass under the K ^ the second player discard three (the 2* A# and 3*) and deal hun cards from the top to fill a Seven-through-Jack straight. ^ ^
For the third hand, after the deal, make a pass underIheK one top and two seconds to fill a Ten-through-Ace straign .
For the fourth hand, after the deal make a pass under the K V and deal tw0 ^s to fill a Seven-through-Jack straight
For the fifth hand, do a third deal when dealing the fourth card to that hand to make a TWo-through-Six straight.
With the exception of dealing a straight to the fifth hand, you don't need to memorize anything. When you turn up the hand chosen, the appropriate procedure for dealing a straight will come to you, if you practice all the procedures three or four times. S To deal five picture cards, cut the 44 to the bottom, shift the QV under ,t via the TPC or a spread cull (Appendix VI, pp. 359 and 356) and cut the 34 to the bottom. Dealing five hands will deliver five picture cards to yourself (the fifth player).
If the first player draws three cards and the third draws one, the former obtains a full house, Sevens over Queens, and the latter one of Tens over Aces. Both these hands beat the dealer's five picture cards. One could say that the third player is the partner of the dealer and that the earnings are split between them (ninety percent for the dealer-magician and ten percent for the accomplice, hee-hee!). Here is another option: Once the first and third players have drawn their cards, secretly bring the K* (fourth from the bottom) to the top, using a pass or a side steal and replacement. You (the dealer) then draw a card to receive a full house of Kings over Jacks and beat everyone. If you prefer, instead of bringing the K* to the top, you could Greek deal (that is, deal a second from the bottom) the J V to obtain a full house of Jacks over Kings, which also beats the other hands. 9 For a royal flush in spades, cut the 104» to the bottom and deal seven hands, dealing seconds from the third through the sixth hands on the second and fourth rounds. Or, move Card 49 under Card 1, shift Card 26 one position up, cut 18 to the bottom and deal seven hands to give yourself a royal flush in diamonds.
10. Curiously, with the KV on the bottom, if you deal eight hands, you receive a full house of Aces over Sixes. Further/ if the spectator calls for a high full house, you can cut the KV to the bottom and ask if he prefers Aces over Sixes or Aces over Sevens. Vou then deal eight hands for the former or four hands for the latter. All these questions and free choices convey the close to true impression that you can quickly locate, sort and deal any hand called for. And all this is done with simple techniques, which allows you to focus completely on the presentation.
If, after the eight-hand deal required for the full house of Aces over you secret'y bri"g the top card to the bottom, and the first player raws a card, the third player draws two, and the seventh draws one,
Mnhmonica y 3q7
and you do a second deal on the last all th™ i houses, all of them inferior to your own. " Wi" ***** ful1
11. For a beautiful combination of hands, have the M™
its natural order, from 1 to 52, and deal three ZdZT™* T*
card to obtain an Ace-to-Five straight An,. ,u.. ^ J / ra"s
draws tw<, cards one of which you deal from the top Ind theThe from the bottom. I you don't wish to use- a bottom deai here, bring h bottom card secretly to the top-via a pass, a side steal or a cuJand then deal yourself the top two cards. You get a full house, Nine. Sixes, and win.
12. Here is another way to reset the stack after a deal. Let's assume you have dealt four hands of five cards each, turning each card face up as it is dealt. Lay the fourth hand onto the third, these onto the second and the lot onto the first. Do two out-faros to bring the twenty cards back to their original order. This is valid for four hands containing any number of cards, with two out-faros always being required. If you were to deal eight face-up hands containing any number of cards, doing three out-faros instead of two brings them back to their pre-deal order.
13. Let's see how to deal a flush in clubs, diamonds or spades (the heart flush has already been discussed in Chapter Five, on p. 52). For diamonds or clubs, cut the A* to the bottom and deal three hands The third hand gets a flush in diamonds, the first gets a flush in clubs, and they just miss being straight flushes. For the club flush, you may also cut the 7V to the bottom and deal three hands, delivering the flush to the third (again, it's almost a straight flush). For the spade flush, move the J* two positions up in the stack, cut the 3* to the bottom and deal three hands, giving the flush to the third hand. If you prefer, instead of changing the position of the J*, you could do a third deal on the last card, or have the third player draw one card, which you second deal. With the following combination you get two straight flushes. Cut the A4 to the bottom and deal three hands. This, as we have learned, gives the first player a flush in clubs, and the third a flush in diamonds (Fig. 4). If you now secretly cut the 3V to the bottom, each of those two players
may draw a card and both will get—straight flushes! (Fig. 5). You must either second deal the first player's drawn card, have the third player take his card first, or secretly reverse the positions of the 8* and 54 before you deal them. For an even better way of arriving at two straight flushes, move the block from 29 to 34 (both included) under 2 (the 2V), and cut 44 (the 94») to the bottom. If you now deal three hands of five cards each, the second and third players will receive straight flushes. By slipping the A* under the 104 before the deal, you could deliver straight flushes to the second and third players, and then let the first player draw two cards to get a royal flush. (Take that!) For another way of getting three straight flushes (after an idea by Jim Krenz), slip Card 30 (the 5*) under Card 6 (the 64), and Cards 28 (the (the 8|
directly beneath the 5*. Cut Card 46 (the Qi) to the bottom and deal three hands. Two players will get straight flushes and the other draws one card, which is second dealt, to complete a third straight flush (Fig. 6).
foi m 9*apter Five- CrimP ^e bottom card of the stack (the 9+). This couki be a corner crimp, a lengthwise crimp or a breather crimp (as tsenbed by Stephen Minch in The Vernon Chronicles, Volume I , the aa i , l°the bott(,m-Nex*' obtain a ring-finger break under a h„h m e;iinger b™k ™der the 2*. If the hand called for is yo ^e^::, 7 ar<a ^»- ^
the four A 1 urthermore, you have the A4 under control (for straight flush 7J ^^ nUSh)' 35 Wel1 as *he (for four Kings, a the 3¥1 ,r»g the little fing er's break down one card, below bottom to theToTwW 'u °f a ki"d' brin« four "rds fr°m
P'Whlch del,vers the K* to the bottom.
Mnemonic* j 309
For a low or middle full house, two pair a nu .
simply release the breaks and cut under the'rrim J *
bottom. For the four Jacks, you have the * uXon'Sr''^ the 2*). The only four of a kind for which this nl '|UM bt'low without any advantage is the four Q ^ ZTfind " " them is quite easy: I, is two cards below the A* 8 '°r
Instead of holding two breaks with the ring and li.tlo fingers, you cou d shght y ,0g he A and 2* to the right, and In,,-.'he deck in that direction (Fig. 7, shown from ^
beneath) to conceal the protruding cards. If you prefer, you may injog those cards instead. Thus the left hand's grip on the deck will be more natural and equally practical. I suggest you try this out with cards
16. My friend Ariston, from La Plata (Buenos Aires), sent me a thorough collection of possibilities for Mnemonica, which he put together with the help of his computer and driven by the enormous interest and love he has for the subject. Some of his findings were similar or identical to mine, which is to be expected, since they exist in the deck and all we do is discover, rather than invent, them. Among his discoveries are several things I find to be of great interest, so I thought I'd tell you about them. jgflHg a. To deal the four Jacks, exchange the positions of the 3f (28) and J* (45). Cut the 54 (16) to the bottom and deal four hands.
b. For a very interesting combination of a full house, Kings over Aces, with other hands, exchange the positions of 26 (the and 27 (the 2*), cut 23 (the 6¥) to the bottom and deal four hands. Secretly transfer the top card (the 94) to the bottom. The first player draws a card and gets three Jacks. The Si XX md player draws a card, which you use a second deal to provide, and completes his full house of Sevens over
Fights. The third player draws three cards (from the top) and obtains a better full house, Tens over Queens. And the dealer's hand wins with a full house of Kings over Aces (Fig. 8). You could leave the 94» on top before the draw and have the first
Was this article helpful?
The pathology of the poet says that the undevout astronomer is mad the pathology of the very plain man says that the genius is mad and between these extremes, which stand for ten thousand analogous excesses, the sovereign reason takes the part of a moderator and does what it can. I do not think that there is a pathology of the occult dedications, but about their extravagances no one can question, and it is not less difficult than thankless to act as a moderator regarding them.