Planar ticktacktoe and variants:

"The Tit-Tat-Toe Trick." Martin Gardner, in Mathematics, Magic and Mystery, Dover, 1956, pages 28-32.

"On Regularity and Positional Games." A. W. Hales and R. I. Jewett. Transactions of the American Mathematical Society, Vol. 106, 1963, pages 222-229.

The Theory of Gambling and Statistical Logic. Richard A. Epstein. Academic Press, 1967, pages 359-363.

"The Game of Noughts and Crosses." Fred Schuh in The Master Book of Mathematical Recreations, Dover, 1968, Chapter 3.

Your Move. David L. Silverman. McGraw-Hill, 1971, pages 69—78.

"The Solution of a Simple Game." Daniel I. A. Cohen. Mathematics Magazine, Vol. 45, September-October 1972, pages 213—216.

The New Elements of Mathematics. Charles Peirce. Edited by Carolyn Eisele. Humanities Press, 1976, Vol. 2, pages 11-24.

"Lines and Squares." Elwyn Beriekamp, John Conway, and Richard Guy in Winning Ways, Academic Press, 1982, Vol. 2, Chapter 22.

"Variations on a Game." J. Beck and L. Csirmaz. Journal of Combinatorial Theory, Series A, Vol. 33, November 1982, pages 297-315.


Go and Go-moku. Edward Lasker. Dover, 1960. (Reprint of a 1934 book.)

"Experiments with a Learning Component in a Go-moku Playing Program." E. W. Elcock and A. M. Murray in Machine Intelligence I, edited by N. L. Collins and D. Michie. Oliver and Boyd, 1967.

"Automatic Description and Recognition of Board Patterns in Go-moku." A. M. Murray and E. W. Elcock in Machine Intelligence II, edited by Ella Dale and D. Michie. Oliver and Boyd, 1968.

"Renju." David Pritchard. Games, No. 76, Spring 1980, pages 26-28.

Computer programming:

"Computer Strategies for the Game of Cubic." W. G. Daly. M.S. thesis, MIT, 1961.

"The Concept of Strategy and Its Applications to Three Dimensional Tic-Tac-Toe." R. L. Citrenbaum. Systems Research Center, Report SRC-72-A-65-26. Case Institute of Technology, 1965.

"Efficient Representations of Optimal Strategy for a Class of Games." R. L. Citrenbaum. Systems Research Center, Report SRC-69-5. Case Western Reserve University, 1969.

"Strategic Pattern Generation: A Solution Technique for a Class of Games." R. L. Citrenbaum. Systems Development Corporation, Report SP-3505, Santa Monica, California, 1970.

"Machine Learning of Games." Ranan B. Banerji. Computers and Automation, November 1970, December 1970.

"Qubic: 4x4x4 Tic-Tac-Toe." Owen Patashnik. Mathematics Magazine, Vol. 53, September 1980, pages 202-216.

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