Sifijydkie Qxvtd

From a packet of post cards one is selected, and on the address side it is signed by the conjurer's obliging collaborator as proof that it is not later changed for another.

The performer borrows a halfpenny stamp and fastens it in the correct place on the card by moistening the four corners (i.e., the centre of the stamp is not stuck down, the reason for this will be seen later).

The card is now turned over, and on the reverse side a message is written to any familiar spirit that the conjurer likes to claim as his own. The performer dictates the wording and the assistant writes it down, something like this : ' Dear Mr. Spirit, please tell me the name of the card I am now about to choose from the pack." The post card is then placed, address side down, on the table.

Next a pack of cards is shuffled by the assistant, who is told to cut it wherever he likes, and then to note the card at which he cuts—this to be the card of his choice and the one that the spirit will later reveal. Suppose it is the Queen of Diamonds. After an impressive pause to give the denizen of the other world time to " do his stuff," the post card is turned over, but, alas, something has gone wrong—the signature is still there, but no message has appeared. The magician looks embarrassed ; must he register a failure ? Indeed no ! An idea germinates in his fertile brain, it develops—it buds—it blossoms ! His face brightens, gone is the gloom. Why, of course, spirits will only manifest their presence in the dark, and where is the dark place on a post card ? Surely under the stamp ! With a pocket-knife the stamp is carefully levered up (being fastened only by the corners makes this an easy job), and there beneath it, plain for all to see, is pencilled the words " Queen of Diamonds."

" You can keep the card as a souvenir," says the magician, and you may be sure the proud owner thereof will show it to his friends and give them a vivid account of how the spirit message appeared, concluding, " And he can't have changed it for another, for see, here is my signature on the front and my handwriting on the back." All of which is good publicity.

Needless to say, the card is forced. Any method may be used, but I prefer the Rough-and-Smooth Pack, for this can. be shuffled by the spectator and handled entirely by him—it is the most indetectable non-sleight-of-hand " force " on the market, and is ideal for this particular trick.

Now for the post card. Buy a threepenny packet and remove one of them, write the name of the force card in pencil, or ink, on the space that is provided for the stamp. Then cover it with a halfpenny stamp by moistening the four corners. Next cut one of the remaining post cards in half and retain only the right hand portion (i.e., that on which the stamped is fixed). Reassemble the packet of post cards, putting the prepared and stamped one at the top (stamp side uppermost), and covering the stamped part with the half card. Mask the cut edge of this by snapping an elastic band around the middle of the packet in such a way that it covers the edge of the half card. The packet will appear to be quite ordinary and unprepared, and can be handed to the assistant for his signature without any fear of the faked half being revealed. The signing is, of course, done on the left-hand side of the elastic band, and so goes on the actual stamped card. A halfpenny stamp is then openly affixed to what appears to be the same card, but in reality is the faked half. The packet is turned over, and apparently this card just openly stamped is withdrawn, but actually it is the one beneath. The half card is palmed off, and the packet is thrown carelessly on the table (if any inquisitive person now examines them in the hope of discovering something incriminating he will be disappointed).

Nothing remains to be done except to build up the sensational discovery of the spirit's prediction under the stamp in as impressive a manner as possible.

Mypnatic JtuttipCkatiaa


1. A pack of cards from which the tens, jacks, queens and kings have been removed, leaving 36 cards.

2. A circular card stand with slots for six cards round the circumference, each slot bears a coloured indicator in the clockwise order— Black, Dark Red, Green, White, Yellow and Pale Blue.

3. A large die with six sides bearing the numbers 2, 5, 6, 7, 8, and 11.

4. A blackboard.

Effect (Without the Mumbo-Jumbo).

a. Performer goes into a trance and inserts six cards into the stand, which is given to a member of the audience to hold. The cards are back exposed and the faces cannot be read.

b. Another member of the audience makes a " free " choice of a card by cutting the pack under a silk held by the performer, the member retains the top card of the bottom half of the cut.

c. Four other members of the audience select and retain cards in a similar manner.

d. The performer returns to the stage and asks the five members in turn to call out the value of their cards, which he writes on the blackboard thus :—76923.

e. The die is presented to another member of the audience, who is asked after examining it to turn it over and over in his hands where no one can see it until the performer, who has gone into a trance again, calls stop. The figure on top of the die is then called to the performer, who writes it, say, 6, on the blackboard, and multiplies the other number by it, thus :—

76923 6


f. The performer rubs out the first two lines so that the audience can concentrate on the answer. He then asks the member holding the stand to read out the value of the cards in the stand. He is told to start at the yellow slot and proceed clockwise. To the amazement of the audience he calls out 461538, the.number appearing on the blackboard.

g. Everything can be examined, and the fact that only 36 cards used verified. Method.

The effect is self working except for forcing 76923 on the five card selectors in the manner indicated or some other way.

In a. the performer inserts cards in the slots as follows :—Black—Ace, Red—Five, Green— Three, White—Eight, Yellow—Four, Blue—Six.

In f. the holder of the stand is told to start at a different colour slot for each possible value called in e., thus :—

2 called from the die then start at Black.

5 called from the die then start at Green (5 letters).

6 called from the die then start at Yellow (6 letters).

7 called from the die then start at (Dark) Red (7 letters).

8 called from the die then start at (Pale Blue (8 letters).

11 called from the die then start at White. The mathematical basis of the effect is the cyclic nature of the products of 76923 thus :— 76923 x 2 is 153846, 76923 x 5 is 384615. 76923 x 6 is 461538, 76923 x 7 is 538461, 76923 x 8 is 615384, 76923 x 11 is 846153.

CL W^and admit

SiooJlA, and Stautined


(Volumes 5 and 6). Published by the Fleming Book Co., 728, Madison Avenue, York, PA., U.S.A., price 30/-by remittance to Mr. Robertson Keene, c/o Riverside, Victoria Road, Yarmouth, Isle of Wight.

This present volume runs to some 232 pages, contains over two hundred effects and at a rough estimation five hundred drawings.

The contents represent magic at its best and one is not constantly reminded by a number of magical illiterates that its the laughs you want. Jean Hugard contributes some sixteen routines and effects covering a large canvas. On such a canvas it is easy to visualise this great veteran's desire for perfection. Other contributors internationally known include Paul Currey, Dr. Jacob Daley, Dr. Jaks, George Kaplan, George Starke, Martin Gardner and Clayton Rawson, the last named being responsible for a dozen entertaining effects in which the lines show the mark of the novelist.

It is extremely difficult from such a large collection of worthwhile effect;' to pick out those which we favour most. In re-reading 'through these volumes after laying them aside for a while one gets a different perspective regarding an effect. Things that took our fancy were Dr. Franklyn Taylor's " Hallucination," Clayt. Rawson's " Little Wonder Thought Projector," Jean Hugard's " Watch Challenge," Arnold Belais's " Test of the Fibre," a veritable gem of visible magic, Abril Lamarque's' " Santa Claus Returns," the articles on stacked dice, " Ball Magic," by Jean Hugard, and Dr. Jacob Daley's " Salt Trick " Even though cards occupy a third of the volume, there is something worthwhile for everyone

Besides the tricks, sleights and dodges, there is a most interesting page in each issue edited by Milbourne Christopher. Month after month he brings in a most refreshing manner several new angles or ideas. Another most interesting page is Fred Braue's " Roundabout." Here is a wealth of gossip, tips, opinions all wittily written and adding much to each issue.

A new feature was added near the end of Volume 5 and that was a monthly review of books under the aegis of that well known magician John J. Crimmins, junior. These reviews show magical maturity and are a pleasure to read.

Jean Hugard in founding his monthly started not only with an idea, but an ideal. Never for one moment does he, in his offerings of good magic, fail to keep his initial promise. There are too few like him and without irreverence one can add to one's litany " God bless Jean Hugard."

If Jean Hugaid has done his work well so has his illustrator Francis Rigney. A large measure of praise must go to the publishers for they have produced a volume beautiful to read and handle. The binding is heavy and needs be for this is a book that will be taken from and replaced on the magician's bookshelf time and time again.

" HELLO SUCKER . " by Jack Chanin (published by Chanin, of Philadelphia, Pa., U.S.A., Distribution by Goodliffe, 6, Colonnade Passage, Birmingham, 2, price 10/-).

This book of eighty pages represents what the author calls an " encyclopaedia of the three shell game." This is no understatement for we feel after reading through that there can be few, if any, points that the author has not covered. The three shell game in which after the operator has placed a small pda. under one of three shells and his audience are requested to bet on the position of the pea is a more modern version of " thimble-rig " which had its pride of place at old time fairs.

Mr. Chanin commences by informing the reader of the requirements for the effect, i.e., the composition of the pea to be used, the type of shell, working sur face, etc. From here he goes through the fundamental moves which fall into the question of stealing and holding. Various subtleties are then dealt with including a method whereby the position of the pea is changed without using the hands. Among the suggested routines is one in character, the performer dressing for the part.

As we have said before, Mr. Chanin seems to have covered his ground in a most thorough manner, and in his explanations he has added drawings in quantity so that the meaning shall be quite clear. This, whether the reader wishes to perform the " shell game " or not, is a book that he should have by him. The only pity seems that the author used the title " Hello Sucker " for we can think of so many publications, which, after reading, the buyer would have thought such a title more appropriate. Unreservedly recommended.


Edward Dexter (published by George Armstrong, price 10/-).

Within the pages of this forty odd page booklet the author, who is well known to English magicians, gives in very simple and concise language the methods whereby a state of hypnosis can be induced. He goes on to show how, once the performer has acquired the ability, hypnotism may be used as a form of entertainment. It should be stressed that throughout the treatise, Mr. Dexter advises the reader who would essay these feats, to present them in a gentlemanly manner. A short bibliography completes the book. All in- all a very interesting and informative book and well worth the very modest price asked.

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