Jmpuemptu SxWMdt9ltidg Seai

As }*ou may be aware, dear card enthusiast, the literature of magic abounds with Poker deals, a game, alas, not so popular in England. On the other hand, the games of Solo-Whist and Bridge are played extensively. So now would you like to seat yourself at a card table, take a borrowed (repeat, borrowed) pack of cards and proceed to deal some marvellous hands at these games ? But first read the general effect.

The magician, say after a card game, brings the conversation round to card sharpers and their skill in controlling certain cards. After making sure the borrowed pack is complete, he extracts the 4 aces to demonstrate his remarks. The Aces are shuffled into the -pack and four hands at Solo are dealt ; the performer gets the 4 Aces. He follows this by dealing an opponent a Whist hand which does not contain a single trump. Finally he deals himself a Bridge hand containing all the trumps. A routine with enough action to satisfy any card player, or fellow magician.


Seat yourself at the card table and accept any pack of cards offered.

It will be necessary, first of all, to cull all the cards of one particular suit, say clubs, and bring them to the top of the pack. You may have your own method of doing this. It is easily done under the pretext of counting the pack to check if it is complete.

One way is to injog the clubs slightly as }'ou run the cards from hand to hand. Then strip out the projecting cards at the finish and deposit them on top of the pack. (See " The Lindake method "—Farelli's " Lend me your pack " pages 15/16).

Another excellent way is to openly count the cards face up on the table and jog the clubs slightly to one side, then sweep up the cards and strip out the cards to the top (see Wilfrid Jon-son's " But not to play," page 114).

So let us assume you have the 13 clubs on top of the pack, and you are ready to commence the routine.

Say a few words on various card games and mention the odds of getting more than one ace in a deal and offer to show how easy it is for a sharper to get all the 4 aces.

1. Fan the pack in the left hand and take out any 3 cards together and place them on the left hand side of the fan (top). Then remove any club (preferably a spot card) from the left (top) of pack and place it on the bottom of the pack. Do this casually as you talk.

2. Openly remove the 4 aces by picking them out of the fanned pack and place them face up on the table. Close the pack but mark off and keep a finger break to separate the four bottom cards from the rest of the pack.

3. Arrange the 4 aces meticulously on the table using the right fingers. At the same time drop the left hand over your lap momei> tarily and deposit the 4 bottom cards (which contain a club and 3 indifferent cards) on your lap.

(These 4 cards are not needed in the routine which follows).

4. Mention the game of Solo and state that owing to the particular method of dealing it is very easy in this game for a cheat to get several desired cards by using a simple shuffle. You demonstrate by placing the 4 aces, face up, on the bottom of the pack.

Hold the pack in the overhand shuffle position, with the left thumb and fingers press on the top and bottom cards and lift the rest of the pack. Thumb two cards from the top of the pack on to these two cards and drop the rest of the pack on to the 4 cards. This action takes but a couple of seconds. Lay the pack on the table and make one or two false cuts.

5. Demonstrate how cards are dealt at, Solo ; in threes. Deal 4 hands as follows : Deal 3 cards singly, one on top of the other, to your left, then 3 more opposite to you, then 3 more to the right and 3 to self.

Commence another round but this time you pretend to deal 3 cards on each hand but only leave 2 cards each time. This is covered by spreading the cards in hand slightly and sliding off two cards instead of three.

After this, deal another round but drop 3 cards on each hand this time.

Repeat with another round of 3 cards each hand. This time it will be seen that three of the four face up aces fall to the dealer.

You now have 4 cards left in your hand. Deal these one card to each hand and the remaining ace will also arrive in the dealer's hand.

6. Allow this sharpers' trick to register. Adjust the dealer's hand by turning the aces face down but slip the Ace of Clubs to the bottom of the packet to join two more clubs already there. Drop the packet in the left hand, and pick up any one of the other hands (which all have 3 clubs at the face—check if you like). Drop the packet on the 12 cards in the left hand. Now crimp these 24 cards upwards. Gather up the other two hands (any order) and drop them on the cards in hand. There will be a strong bridge in the centre of the assembled pack. Lay the pack in the centre of the table.

7. Mention the game of Whist. State that the next best thing to having a good hand oneself, is to give your opponent a bad one. Say

Let me show you what I mean."

Nod to a spectator on your left and ask him to imagine he is playing a game of Whist Say " Suppose we first decide on trumps." Reach over and apparently cut the cards at random, actually at the bridge, when a ciub will show. Call clubs trumps and state you will deal him a hand without a single trump.

Replace the cut and false shuffle and false cut the cards. Deal out 4 hands as in Whist, the firsft hand to fall to the spectator on your left. (Be sure not to disturb or disarrange the cards). Talk about the odds against such a deal, then pick up the spectator's hand. Turn the cards over singly as you deal them hapazardly on the table and show the hand does not contain a single club.

8. Sweep the hand aside. Ask the spectator if he plays Bridge. Whatever the answer say " Let me show you how to get a grand slam with the suit we have just selected."

9. Assemble the 3 face down hands (any order, but without disturbing the individual sequence) . False shuffle and cut fairly and allow continued on page 47


F stands for Field





Magical Entertainment.






Admission - ONE SHILLING. Back Seats - - SIXPENCE.

Osauu-eb's Printing Works, 24, Gate Street, High Holborn.

(XuJtajgx&pA MijuU&C

Eddie Joseph's " Let's go for a Vacation," ("Linking Ring", October, '49) is the best variation of the ' Dead Name Test .' that I know of, however, here's an effort of my own which I've found goes down very well.

The requirements are : 1 Autograph Book.

1 short, hard pencil, sharpened to a point.

The autograph book is handed to the most prominent member of the audience (President of Society, Mayor, etc.). He is asked to imagine that he is some famous and well-known person, i.e., sportsman, artist, actor, politician, etc., who is being asked ito sign an autograph book; he is asked to turn to any blank page and to write his chosen name anywhere on that page and anyhow he likes, i.e., not necessarily horizontally, but diagonally, etc., if he wants to. This done, you patter on to the effect that everybody has seen an autograph book, the pages filled, higglety pigglety, with signatures; the V.I.P. is asked to add some more famous names on the same page as his chosen one, until the page is filled up with names, written in all directions.

You now take the book, "Let's see who we've got with us to-night!" " There's ,

and , etc. Well, we're in good company!" etc. You now ask the V.I.P. to concentrate on various aspects of 'the chosen name and build up, a la Dead Name Test, to the final denouement of the full name.

The spectator can, of course, show the other spectators the chosen name before the other names are added, and thus other spectators can participate in the revealing of different aspects of that name.

Now, the beauty of the above effect is this. After the successful conclusion of the test you get the V.I.P. to autograph and date that page. As time goes on you are the possessor of a unique " objet-mentale," each page being signed by some well-known city personality and the 'names ' that he chose. You'll find that spectators show a great interest in this, and pass the book around, flipping through the pages and commenting on the signatures therein.

The method, of course, is the old idea of a fine-pointed pencil leaving a fine line at the beginning of the first name written. However, I always do a bit of 'pencil-reading' as the chosen name is written; just to make sure! I have, on occassions, used an idea of my own, it is this : during a previous test I obtain a sample of the V.I.P.'s handwriting (question on billet, etc.), the salient characteristics of his writing are noticed and remembered. In the autograph test the V.I.P. signs the famous name and other spectators fill in the remaining names. A study of the handwriting reveals the chosen name; this needs practice, however, and is only used occasionally.

The broken-pointed pencil gag can be used, of course, and also Eddie Joseph's idea, using boot-black or mascara on the tip of the pencil, but this entails rubbing the page and is not wholly satisfactory as far as smoothness of routine is concerned.

Slavey, HatewLy6

Navigate The Astral Plane

Navigate The Astral Plane

Live Your Fantasies Discover How The Master Astral Navigator Perform Astral Projection To Live Their Desired Realities! Finally You Can Fully Equip Yourself With These Must Have Super Tools For Astral Projection Success! In this world full of uncertainty, Wars, economic crisises, killing, rape and robbery, it's difficult for one to lead a calm and peaceful life. Sometimes, the unnervingness of it all can lead to disease and complications which harm our health.

Get My Free Ebook

Post a comment